Jan 18th 2011, 17:37:43
If anything that reduces player to player interaction is a good thing, then why not allow every country to make 1 grab per day on every other alliance in the game without being retalled? This would increase the interaction between players. Everyone would get farmed, but everyone could make plenty of grabs back. As long as no one did any multi-taps, then there would be no need for retalling.
Having no defense on your countries is a valid strategy. Since nearly all countries are breakable, what difference should it make whether you run with 5 million turrets or 0? Regardless of how much defense you run, you will need to be willing to war to defend your alliance's retal policy. It is either your turrets or your alliance's retal policy that will keep people from grabbing you. If your turrets are not sufficient, then why even get turrets?
With retal policies, might makes right. If you can war to defend the policy, then it is your right to have that policy. That is why untaggeds have no rights.
When alliances lose the ability to retal or to be a threat in war, then they get farmed. Why? Because they have no might, thus they cannot enforce any retal policy.
Kill4Free - you seem to have forgotten about military costs, building costs, tech losses, etc. and all the other pitfalls that happen when exchanging grabs. Even if both sides gain a few hundred ghost acres, how many extra turns are spent rebuilding? If I lose 1000 acres and have 50 bpt, and gain 8 acres per turn exploring, then retal for 1160 acres (including ghost acres), then I've merely evened out the land loss, I have not gained anything. But I have possibly lost cash and food, and I have definitely lost tech, military, oil, and the money needing to be spent on 1000 buildings. If I happen to be grabbed by someone who has the same strategy as me, then this will partially ameliorate the tech & buildings losses. I also suffer from decreased production during those turns spent rebuilding back to where I had been before the attack.
You assume that people grabbing each other is good for the game. Yet you never back up that claim. I assert that people grabbing each other is harmful to the better country and benefits the weaker country. If it benefits both countries, then land:land retals are obviously not necessary. It is only when one country clearly suffers that land:land retals are enforced - which means that your argument against land:land retals should not use a situation in which 1:1 retals satisfy land:land to illustrate why land:land is bad.
Kill4Free - I guarantee that a good all-explorer will get hit by countries which are smaller in landsize than them. It's incredible how the proponents of how 1:1 retals help everyone involved are the ones who can benefit from topfeeding an all-explore country. Thus, their philosophy of 1:1 retals clearly has not benefitted them sufficiently.