Originally
posted by
Rockman:
If anything that reduces player to player interaction is a good thing, then why not allow every country to make 1 grab per day on every other alliance in the game without being retalled? This would increase the interaction between players. Everyone would get farmed, but everyone could make plenty of grabs back. As long as no one did any multi-taps, then there would be no need for retalling.
More fun just to allow 1:1. Creates more ghost acres.
Having no defense on your countries is a valid strategy. Since nearly all countries are breakable, what difference should it make whether you run with 5 million turrets or 0? Regardless of how much defense you run, you will need to be willing to war to defend your alliance's retal policy. It is either your turrets or your alliance's retal policy that will keep people from grabbing you. If your turrets are not sufficient, then why even get turrets?
That's the thing. We don't really mind the grabs. Countries with no defense are hit more often than countries with defense, especially if you actually defend your own countries appropriately and don't have massive amounts of jets to break top countries with massive amounts of turrets. There is a benefit to being defended here... especially if you are not allied to war clans that love to pick on self farming clans that choose not to run any troops or turrets at all.
With retal policies, might makes right. If you can war to defend the policy, then it is your right to have that policy. That is why untaggeds have no rights.
We often try to do our best not to farm our new/untag players to oblivion. We also aren't having the activity/participation issues that Alliance is having right now. Funny that, huh? A few alliances here will war you if you're caught picking on the little guy. The little guy may also kill some of your defenseless countries - he won't need all 16 to take out one most likely.
When alliances lose the ability to retal or to be a threat in war, then they get farmed. Why? Because they have no might, thus they cannot enforce any retal policy.
Another reason why Alliance fails.
You assume that people grabbing each other is good for the game. Yet you never back up that claim.
Easy. See: stagnant Alliance server gameplay.