Dec 27th 2010, 18:37:19
This is a Hobbesian state of nature. Might makes right, and whatever you have the ability to do, it is your right to do. There is no powerful force in the game attempting to force an arbitrary idea of fairness upon others. The most powerful alliance in the game decided to topfeed alliances while they were still under the protection of a war-DNH from those alliances. Their justification appears to be that the war-DNH was only given out of fear, not of fairness, so that they are in no way obligated to be fair to those who were fair to them.
Since there are players who play as untagged contrary to the 'best interests' of their country, and there are alliances that enjoy getting killed (specifically imaginary numbers), it is clear that countries in this game lack the self-preservation instinct and desire to thrive that countries and people have in the real world. Without this self-preservation instinct or the desire to meet traditional ideas of success, we find this anarchistic atmosphere to be especially lethal.
Until players and alliances see the continuation of the game as a primary goal, then the game will continue to be subjected to efforts by players and alliances which work towards the decrease of the player base of this game and will lead to its demise.
I think my post is sufficiently long and wordy that no one is reading it anymore, so I can say something inflammatory like "Pang is gay" and no one will even read it. But to prevent people from just reading the last few sentences and realizing the shocking revelation I have just uttered, I must now return to the previous topic.
Might makes right, and there is no morality in this game. If you wish to claim a morality for yourself, then you are in a minority here. Most players make no thought to morality and merely play as their alliances dictates they should. They farm not because they view it as moral, but because they've been taught that farming untaggeds is a necessary evil. And when some untaggeds fight back, alliances kill off all of them. Because this is an alliance based game, the alliance holds responsibility for the actions of any of its members, and unfortunately, untagged countries are forced to take responsibility for the actions of other unrelated untagged countries.
Despite this being an alliance server, we don't seem to have permitted retalling an alliance for a grab, merely retalling the country from that alliance. In Utopia's top kingdoms (back when I played Utopia 6-8ish years ago), retaliation was done kingdom to kingdom, not province to province, and that method was good for the game. It would be interesting to see an alliance try alliance:alliance retals instead of country:country retals.
If you wish to play as an untagged, you must realize that you can and will be killed at any time without provocation. But you also have the right to grab any alliance you wish. Since you know that playing as an untagged, that you will not survive the whole reset, then you're self preservation instinct cannot kick in, and thus, you have no reason not to farm/maim a targetted alliance aside from waiting until you have a stronger ability to do harm to whichever enemies you have.