Originally
posted by
KoHeartsGPA:
45-55 SPAL 134% spy tech, should deter tech thieves ;-)
^^ this is the misinterpretation that demonstrates how overpowered steal tech ops / bomb bank ops are.
while i don't have the spal you mention KoH, i should add to this discussion: in primary i've got gogy running all his turns stealing tech from me. his spal is around 12 and mine around 24 and his success rate is about 50-60%.
just as an example, this demonstrates a huge gulf in what most would expect a very weak offensive spal / comparatively strong defensive spal can do. IMO with around half the spal (and similar ally contributions), the effectiveness of these 'non-harmful' (lol) ops should be seriously nerfed, particularly on the slow servers, as the spy dr is less relevant. it's probably about right in express as it is... which shows the gulf compared to primary with 54 turns /day vs 360 turns / day.
overpowered ops create a haven for poor players to suicide. without this avenue, they would be forced to learn to improve their game in other ways (i.e. play properly)
with the tax man example, he at least has a high spal and has tried to make a strat of his use of hte tool (landthin, dict, high spy number).
either way, it's not a logical mechanic with teh current success rates and should be adjusted accordingly, as this thread demonstrates.