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DerrickICN Game profile

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Feb 5th 2020, 20:03:09

Yes you can.

It's actually currently happening in this thread.

DerrickICN Game profile

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Feb 5th 2020, 19:14:12

Yeah. It seems if you have a spal of 50 it says high on everyone regardless of if they have 500 spal.

It's still inaccurate af but I feel like the game tries to give me a little confidence boost before I fail a bunch of ops so I'll take it.

I do still believe there's a bug in the way spies are calculated and this only further makes that case in my brain, but I'm sure it's just a bug in the output, amirite?

(Sarcasm remains difficult in text)

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Feb 5th 2020, 16:55:58

One thing worth noting about the grabbing changes as they stand.

We've made it EXTREMELY hard for someone to join this game half way thru a set and get enough power to make meaningful bot hits. Especially if they start on 0 turns (i dont know if late starts do tho).

If you aren't here at the beginning, the playability of the server drops dramatically which basically gives new players a week or so every 2 months to join our game and have similar playability.

Perhaps there's value in having some bots stop running turns and remain very low for fresh players to claw up facing the same types of bots as players who start day one? It doesnt seem like it should be harder for late starts or restarts. Thats just bad for player retention especially of newbs who come late. Like welcome to the server, hopefully youll be able to make a meaningful hit this month. If not, sorry, don't be late mfer.

It's definitely awkward for wardogs to take the ability to restart away at the same time you take the restart bonus away. But the changes overall make late starts virtually unplayable.

It's odd because i actually like the high breaks on bots balancing the milit market, and I like the grabbing changes and i disliked the restart bonus as it stood. But the combination of all three at once made war kinda crappy and late starting impossible.

Edited By: DerrickICN on Feb 5th 2020, 18:10:12
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Feb 5th 2020, 16:43:54

Originally posted by KoHeartsGPA:
Originally posted by DerrickICN:
They keep moving everything to general talk as if we're only going to talk about ee here and its still going to be an active forum.


General board is EE graveyard.

Well now apparently its where they're sending all of our non-server related posts. But we are not going there. I refuse. I've never posted there and I'm not starting today.

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Feb 5th 2020, 16:16:07

Yeah. I was just trolling. But xyle made an actual really good point so now I'm trying to claw my way out. You guys won by a lot. Don't let me fool you lol.

It seems a war with these rules can only be dominated this much, which is to say, not even enough to kill everyone.

I never was a fan of restart bonus, but combining getting rid of if with making it impossible to grow at all late, and a 0 turn restart, and the recipe is all decent wars end in stalemate with half of the tag inactive.

It's not any one part, but a combination of all three that really cause this. Old hundred million dollar techer bot grabs became 20a $6m grabs for 5m jets ps after you wait 5 days to come oop. It ruins any chance of a conclusive war end as both sides just dwindle in numbers as the set goes on. I doubt you'll see a war dominated more than this with these rules, and i doubt you'll see a restart rate this high now that we all know that, and that to me is a huge disappointment.

Edited By: DerrickICN on Feb 5th 2020, 16:30:34
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Feb 5th 2020, 16:10:11

As much as i like trolling tho, that's exactly what I'm doing here and I probably should stop because it's hard to ignore how exactly spot on Xyle's point is.

The grabbing changes in combination with 0 turn restarts and no restart bonus has actually done more for making war endless than prior. I think this level of dominance is probably as good as it gets now and tag kills are a thing of the past in an evenish war. Frankly, if this war was not sof dominated, it would have likely been a stalemate with the very largest finding themselves near untouchable by the rest.

I think, if it were a dead heat on builds and walls, you won't see nw flip like in the past, and certainly walling comebacks become a near impossibility. But i don't see one side breaking ahead after a few days like in past. It's either dominance or more and more a struggle each day for both sides until kills are basically a wash on tops because restarts need several million nw to hit and get 20 acre gains from bots.

Decent wars with these rules is likely either dominated by one side who kills half of the other side but has bigger tops, or a virtual stalemate. It's kind of a bummer.

Edited By: DerrickICN on Feb 5th 2020, 16:15:09
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DerrickICN Game profile

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Feb 5th 2020, 15:41:03

They keep moving everything to general talk as if we're only going to talk about ee here and its still going to be an active forum.

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Feb 5th 2020, 15:36:00

Originally posted by tfm0m0:
Everyone is wrong but Gerdler is the most right. War was won here: https://imgur.com/a/5JpNzw7


2020-01-26 23:40 267 Pink American Taco (#452) 5,245 6,486,349 M Alive [SoF] =>
2020-01-24 17:05 100 Camila Barbara Mateo (#68) 27,502 18,731,407 T Alive [SOL2020] => [SoF]
2020-01-24 16:25 7 Suicidal (#42) 39,227 56,744,994 I Alive [SOL2020] => [SoF]
2020-01-24 16:05 80 Scorched Santa (#262) 47,875 23,063,135 T Alive [SOL2020] => [SoF]
2019-12-29 01:15 454 Your Moms a Ho Ho Ho (#456) 120 5,617 M P Alive [SoF] =>

I'm just making tfm's point for him. Lol

Edited By: DerrickICN on Feb 5th 2020, 15:38:31
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Feb 5th 2020, 15:30:16

How bout this. I'll say i lost to sol since they won it for sof with tag jumpers to replace sof inactives and half actives.

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Feb 5th 2020, 15:25:54

Nah 9ers lost. They got tagkilled.

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Feb 5th 2020, 15:19:26

Lol because sof did real well against us teaming up with stones. If i remember correctly it was out of reach for yall in a matter of days as well with the EXACT SAME CIRCUMSTANCES (although we had all of sol and not just their top wardogs) and kills were 12-4 after just 30 hours, unlike this war where we had a kill advantage. But don't let the truth get in the way of a good story.

We all saw the trading 4 members for ragers. I have no beef with that. I think it was discussed (although it should be done earlier). I do, however, have beef with dropping your smallest countries for SOL's tops. That was lame and denigrates the win. Its one thing to drop actives for actives, as was agreed on. Another thing completely to give yourself a big activity advantage by clearing out the bottom end of your tag and allowing anyone to join from any tag with a decent country which was not.

And if i wanna take it a step further, sof idled in our ops channel all set to know who each country belonged to, and targeted wallers with chems and rushes without even having to identify them. Another moderately shady way to win. I think good warleaders attempt to find advantages, and those things while unusual for a friendly war, cause an asterisk by the win for me. Its like i said, if us and stones dropped our inactives for the beat dogs in other clans and had a full list of who sof players were, it might have been a level field. That was not the intention tho. Sof needed a win, and scrambled late to trade out bad countries for better ones. There's even seemingly active countries that were just dropped from tag and left untagged because they were only 6m nw. Our side played with those.

I also don't think there's such a thing as "building wallers" tho. I think the goal is to have a bunch of stock and build up as much as possible. Which to sof's credit, they did, unlike us.

To xyle's point, it's actually pointless for me to restart. I won't get oop until the NW window starts closing so it shouldn't shock anyone that anyone who dies beyond the last 8-10 days of a war doesn't restart. And actually the turns lack for those left because of it, which made it waaaay more difficult to keep constant activity. It's a combination of factors regarding those things that prevented SoF from a typical war win, although efficiency would have clearly been difficult with a HPK around 500.

Ordinarily, that's the sorta thing that can bring us back into a war that we had subpar builds in. We have constant activity and a lower HPK. With a larger number of turns available, we can hang around with our kill efficiency. But realistically, half of us only took 2500-3000 turns total due to the holiday. You won't see us any shorter than this set. It would have been interesting tho because the lack of available turns denied us the chance to recover with walls, as well as denying sof a total tag kill. Moreso than anything else, i think that prevented elders ability to comeback, but also SoF's ability to tagkill.

Edited By: DerrickICN on Feb 5th 2020, 15:29:05
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Feb 5th 2020, 4:50:56

Originally posted by Sov:
Just to correct you regarding those switching tags, Rage is a SoF tag. We shifted anyone who *preferred* to netgain this set out to Rage, and anyone who wanted to fight in to the SoF tag. Amongst the players who shifted to Rage are Ninong, Class, Trilogy and Milla... all of whom are some of our best performers. In fact I'd argue that those 4 are stronger than those who changed in. Ninong is one of SoF's best and always has a monster country as you would have seen last set. It just came down to who wanted to fight and who wanted to netgain.

Unfortunately this set we learned that restarts came out with zero turns which really damaged the impact restarts had on the war (and also reflected badly on the restart rate of both sides). With the restart changes there was a lot less attacks being made from both sides and as a result a lot less kills. What we are finding is that those who have died are going inactive while sitting on the sidelines for a few days after being unable to participate.


That's actually a very good point. With an even numbers arranged war it might always end up this way without one and done restart bonus, or at least 120(120) turn restarts, if both sides have competent players. But even then with the grabbing changes and d allies bots have now, it's still damn near impossible to get beyond land penalty and not die instantly if someone pays attention to available landkills. Stack that with the empty turns and every player that died unless very early on was completely taken out of the war.

DerrickICN Game profile

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Feb 5th 2020, 3:56:10

Haha. Where's that tagkill boo boo?

All i see is excuses for a win without a tagkill. That's not a REAL win. We all know it. ;) (Although you'd probably need half a set for us to actually work it out with even number sides haha. Could be interesting to see if there's enough stock half way thru to make it last thru the walls for an actual elders losing side full tk set).

But mostly, great job building this set, SoF. I really mean that. Those were some nasty countries and in a longer war, would've been interesting to see if we could outlast your stock. I think not, but it takes weeks to kill us so it'd at least be interesting...

Great job SoF!

Edited By: DerrickICN on Feb 5th 2020, 4:32:41
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Feb 5th 2020, 3:36:47

We technically have one other "non-win" in our "winning streak." That's why we call it a non-loss streak and not a winning streak.

There was a war approximately 6 sets ago where an 8 member elders FSed a 25 member Stones and neither tag really showed superiority.

Elders main tag is dead (much as it was last set) but the family does include MERCS/HACKS, and in this war we have an ally STONES. We were never touting the fact that we always tagkill our enemies (though we have in 12 of the last 13 sets that represent the streak). Just that Elders side never die like its enemies in a loss. A war without a tagkill is still a win for SoF, but the streak of Elders never dying lives on as it did last year when stones outpaced us on nw with triple our numbers but were unable to kill us in 20 days of war.

While sof was able to outbuild and outstock us by quite a large margin, they were unable to kill us. They won the early part of the set, but didn't do enough to see an actual elders loss. Certainly a win for sof, but hardly a loss for the most efficient wallers to live thru a war with a 150m nw disadvantage.

With all the tag jumping this set, elders' suiciders were targeting directly to a smaller tag while sof, hidden in 3 tags, were able to mitigate damage by spreading out. Without all the tag jumping, or with elders using the same avoidance>direct action tactics, it's probably a more even war. I've never been a fan of hiding to win in ffa or here. I think it takes away from a win. I'm certain if i subbed out my inactives for the best dogs in LaF it would have been more difficult for SoF. Obviously. In a lot of ways, i got my all star game when sof dropped people like #456 and #452 for inactivity and added members like scourge. I've frankly never seen a tag drop its low end to add better fighters in a friendly war. We kept ours and fought a tag of only actives to yet another non-loss.

Either way, our side didn't die and the streak lives on. Sorry.

Edited By: DerrickICN on Feb 5th 2020, 3:54:32
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DerrickICN Game profile

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Feb 2nd 2020, 23:15:30

Thanks dd. I wanst sure how much horn rimmed glasses cost but i mostly wasn't interested.

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Feb 2nd 2020, 22:03:56

"Implication semantics"

Edited By: DerrickICN on Feb 2nd 2020, 22:10:30
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Feb 2nd 2020, 22:03:55

Says the guy who studies math. In your world that means the amount obtained on a formula, but to joeblows like me it means the cambridge definition and not the webster one.

marginal
adjective
UK /ˈmɑː.dʒɪ.nəl/ US /ˈmɑːr.dʒɪ.nəl/
marginal adjective (SMALL)

very small in amount or effect

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Feb 2nd 2020, 21:55:29

Yeah. It seems obvious that when you sabotage a missile it just blows up on launch. This is a science endorsed change. Good call sui. Otherwise itd be called disable missiles and not sabotage.

But would be insane to nearly die from sabbed missiles. They'd have to be slightly narfed on the return or they'll become a non-commodity. Or some just blow up after takeoff and cause no damage.

Edited By: DerrickICN on Feb 2nd 2020, 21:59:36
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Feb 2nd 2020, 21:34:49

I disagree. Ratski never disappoints.

He thinking about joining elders and I just may need a new buchward. Instant head FA promotion amirite

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Feb 2nd 2020, 21:13:50

Lots of people batch to 1900 or 3800 in ffa and it only really takes marginal amount off the end game. I get 1a is making every turn matter to win, but with the changes I'm considering just x-ing to 1900 in 1a now because I'm lazy.

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Feb 2nd 2020, 21:08:57

They've been paid off by the FBI to pretend not to notice. Clearly.

I actually had new comments about it dragging out past the iowa caucuses and state of the union. Yet here we are.

Im not joking btw. Ratski actually did wall.