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Jul 2nd 2011, 4:39:40

And here all along I was thinking that MD's greatest contribution to the game was Samoaning's Ego!

Cerberus of the MI
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Jul 2nd 2011, 4:38:02

Screw all the pacting. Let's just fight.

Cerberus of the MI
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Jun 28th 2011, 20:37:50

Yeah, I could use some enlightenment on this as well, I regulary defend my allies. If they get into a fight with some jerk, I will happily level the guy for them, or otherwise weaken them to allow my ally to recover and avenge himself.

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Jun 28th 2011, 20:33:08

I never sell weapons or agriculture tech. I do sell the others and tech prices really dropped low early in the set, therefore I converted to farmer as soon as possible.

It's other techers selling low, not me. :) Let them sell low, I'm now a tech consumer.
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Jun 28th 2011, 20:30:28

Ueah, that would be me. I always have maxed weapons tech on my dictatorship. This way I can landgrab from my scores list with relative impunity.
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Jun 28th 2011, 11:28:09

Or perhaps instead of making it an intel operation, build a special forces military unit to conduct such operations. Obviously, they'd be much more expensive to train, and equip. So, it would take you three times as long to build specops troops vs. regular troops.

Well, just thinking out loud.

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Jun 28th 2011, 11:26:30

I also like the assassinate the general idea. That would be in complete agreement with some military strategies in RL. If you take out command and control, you disrupt enemy operations.

Maybe not making it impossible to attack, but reducing effectiveness by a high margin would be good in this instance.

Cerberus of the MI
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Jun 28th 2011, 11:06:45

Yes, Yes, FS SoF, FS SoF, FS SoF!

Cerberus of the MI
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Jun 28th 2011, 11:03:24

I did not ever type the word "fluff" in any of my posts until this one here.

Cerberus of the MI
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Jun 28th 2011, 10:55:24

Originally posted by Dibs Ludicrous:
meh, most ex-vets nowadays are homeless or have a handicapped sticker. i should probably go check to see if the facts agree with my conclusions. well, they might still be collecting social security.


This is a hateful thing to be saying. Those "Vets" put their lives on the line so a pank like you can say fluff like this without getting shot for it. You should be kissing that Vets ass for the liberty you enjoy.

Cerberus of the MI
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Jun 28th 2011, 10:47:04

Well, I guess I have been gone a long time. There have been many changes made to the game. I have noticed an increase in performance from my end. Perhaps there is hope for the game. I still have fun playing it.

Nevertheless, I will still prefer to landgrab from my scores list as it yields the most satisfying results. Personal Choise at work, if you don't like it, you can try to do something about it, but don't expect me to just lay there and take it.

I can't believe that this thread lasted this long.

Cerberus of the MI
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Jun 26th 2011, 23:13:27

A one on one server would be awesome. I'd Love top lay on a server like that.
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Jun 26th 2011, 23:05:06

I've thought of this option before, but never posted it as I felt that people would just get upset because it would add more complexity to this simple game.

For example: One could have to buy "shore batteries" to prevent "amphibious invasions/operations"

Having a Naval component would be a nice option though.

I would think that it would increase the enjoyment level of the game if you had to consider those things in a war.
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Jun 26th 2011, 22:52:43

Why not, Zip? If you needed Coke to pacify the addicts in your nation, you'd have to buy it from the market, wouldn't you?

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Jun 26th 2011, 22:49:52

I've always thought that medical tech did in fact reduce your losses in battle of any kind. I may be wrong, but I always have a lot of medical tech and it seems to me enemies bleed all over me regularly and lose lots more military than I do.
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Jun 26th 2011, 22:44:33

Do you really have to ask?
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Jun 26th 2011, 22:43:34

Oh, and don't forget SteamCat.
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Jun 26th 2011, 22:42:55

Welcome back, TIE, are you going to bring Inferno back too? That would be very cool, indeed.

Honor to TIE

Cerberus of the MI
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Jun 26th 2011, 22:40:29

That's also a good point Chaoswind. I like your thinking there, although I always used a different reference point for it. I likened the bottomfeeders to "sheep" and the untaggeds they feed on the "grass". Thus, bottomfeeders are herbivores, and people who play like me are carnivores since I prefer to landgrab from my scores list. The gains are there for me, and there really is little to no chance for the bottomfeeders to get their land back from me since they have so little offensive military. And you can't attack with turrets.

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Jun 26th 2011, 22:36:21

If I had my way, Helmet, I would. It would be great entertainment.
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Jun 26th 2011, 22:26:06

Just make it impossible for any other government type to build oil rigs, except the fascist government. Should guarantee oil prices for the fascisti, anyway.
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Jun 26th 2011, 22:24:30

Oh, yeah, I also love retailing. It's how you get things.
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Jun 26th 2011, 22:21:42

This is a good idea. It could use some massaging around and thought being put into it, but it's got merit.

I remember, when I first got started playing, if you attacked a country and your tech/pci, etc was well above the defenders percentages you used to get some percentage of military that would defect to your country. So, you now only got the land, you also got some of the military of the "victim" of the landgrab. This can be implemented with a bit of thought being put into it I'm sure.

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Jun 26th 2011, 22:17:24

It works fine for me. You must just be holding your mouth wrong.


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Jun 26th 2011, 22:09:03

It would also allow the option of providing a message to a player about to attack a country in a clan at war with notification that that clan is at war and ask if they wish to proceed with the attack anyway.

This would "formalize" the wardnh aspect that warring alliances so like.

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Jun 26th 2011, 22:03:51

1. Provide a "sabotage market goods" option.

2. Provide a "infest country with drug abuse" option

3. Give the spies the ability to infiltrate the countries government and increase their corruption percentage.


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Jun 26th 2011, 22:01:24

Give us the ability to sabotage goods on the market, will ya, already?

That would be a nice thing to have with all the folks using stockpiling schemes involving the market.


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Jun 26th 2011, 21:56:52

In favor of FS'ing SoF repeatedly
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Jun 26th 2011, 21:45:34

ponderer, you make excellent points, Thank You.

For those of you who feel the need to just get up and run your mouths, you can just bite me.

If you can put your mouth in gear before your brain is turning over, feel free to play in the primary game with me.

I'm easy to find, I use the same name every game. If you want to play, play, If you have a point to make, please make it, don't just flame on me like a 12 uear old.

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Jun 26th 2011, 1:22:42

I see that this thread has hardly progressed since I last posted.

I'm entirely in favor of returning to a very early method of attack in the game. There was a time when in order to attack a country for land, or any other reason, you HAD to declare war on it. You only had 3 slots for declaring war on a country, thus you were limited to being "at war" with a maximum of 3 countries and the war declaration lasted for 3 days.

This prevented farming, but it also prevented suiciding by disgruntled players who feel they owe someone a beating for hitting them up for land.

Cerberus of the MI
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Jun 26th 2011, 1:15:36

Sorry about that. Didn't mean to put you off.

I served in the US Navy in the submarine force. I was assigned to the Fleet Ballistic Missile Program.

During my first hitch, I spent most of those 6 years in training to do the job I was assigned. That included Submarine School, Polaris Electronics "a" School, Poseidon Mk88 mod2 Fire Control Technician School, and many other advanced courses related to those schools.

So, you do get a LOT of technical training in the Navy, providing you demonstrate the intelligence to qualify for them.

I'm sure it's similar in the Air Force as they have almost as many technical jobs as the Navy, the major difference being that the Sailor is usually deployed at sea and is expected to be good enough to fis the equipment without a civilian techrep from the manufacturer on hand to help.

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Jun 26th 2011, 1:08:55

You may not last, there is no bottomfeeding in the military. You have to actually be able to stand on your own.

Cerberus of the MI
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Jun 26th 2011, 1:07:50

KaiN hit it on the head. Get a Cat. Pigeons hate cats.
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Jun 26th 2011, 1:01:59

Most of you serious veterans know me. You know that I like to be at war as it suits me well.

First, the major decline of the game happens for the most simple reasons.

Reason #1. The advent of external databases to support "searching for suitable landgrab targets". This is what has become the major deterrent to gathering in new players.

Since there are a lot of you who "farm" untagged targets into the ground because you're terrified that you might be hit back, you fail to realize that most of those untagged targets are "new players"

Therefore, you drive them from the game before they can even get a sense of how to play it.

Without those external databases to find those tiny little helpless targets, you would be forced to use alternate methods which would allow those tiny little helpless countries to grow and prosper some, perhaps even enough to last long enough to find a good alliance to join and stay with the game, rather than quit in disgust.

Reason #2.

People who are already in alliances cannot play the game without getting involved in politics and experience the disappointment of having themselves deceived by another alliance "politician". There really is nothing that can be done about this, it's just a fact of the alliance game, but it does tend to drive players out.

Cerberus of the MI
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Jun 26th 2011, 0:41:33

That's BS, you can't claim a wardnh while not participating in a war. Nice Try though, slick.

Cerberus of the MI
I don't need anger management, people need to stop pissing me off!