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Xinhuan Game profile

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Jan 10th 2015, 21:39:02

I am looking for def/intel allies. Top 30 players preferred. PM me either on forums or ingame.

Xinhuan Game profile

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Jan 5th 2015, 4:29:46

As I understand it, ingle used my country name this reset.

Xinhuan Game profile

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Jan 4th 2015, 13:38:25

After taking a 1 reset break, and popping in once in a while, I don't know if I want to extend my break, lol...

Xinhuan Game profile

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Dec 30th 2014, 4:02:51

Originally posted by p1co:
Ahh, thanks for the analysis. Guess I always found that paying 1.2M in expenses per turn was hard to manage. I'll rethink this.


You're probably doing it wrong. Is your Res/Bus both over 160%? This should be exceedingly easy as a techer. Most techers stock with no less than 175% (or 185% as democracy). Unless you're over 50m in NW, your income should be positive, not at -1.2m per turn.

Xinhuan Game profile

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Dec 22nd 2014, 14:31:11

Originally posted by p1co:
The techer strategy is pretty fun, especially the times when oil and food is really expensive, so I'm forced to work through it while still remaining technologically productive. The hidden gem I've found this set is how building military bases saved my ass, even though most techer guides I've read through suggest a pure research base approach.


Always build all-labs (other than the CSes, and a bit of Indies to produce spies). The reason is that Tech-Per-Turn is calculated as

Tech Per Turn = 0.17 * Labs * (1 + Labs/Land)

Look at the Labs/Land part of the formula. This means that the lower % of your land that is labs, the less Tech per turn you get. Example:

10000 acres, 4500 are labs: 0.17*4500*(1+4500/10000) = 1109 tech per turn
10000 acres, 9000 are labs: 0.17*9000*(1+9000/10000) = 2907 tech per turn

The value of additional tech you get from having higher Labs% on your land (you're teching them to sell) far exceeds the value of lowered upkeep from having *any* Military Bases. In fact, mathematically, MBs are only good at 0% of your land. The only other time MBs are good is if you are no longer intending to spend any turns for the remainder of the reset and are preparing to destock a massive stockpile; you want to be at 99% MBs in this scenario. This is because MBs generate no income, and every other building type generates more income than MBs can, unless you are not spending turns.

Xinhuan Game profile

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Dec 22nd 2014, 14:25:19

Originally posted by Ka Mac:
There's a strategy called Theocracy Techer -> Military Base Reseller (TMBR). It's a great strategy in alliance server during Earth2025 days. I'm not sure if it's a good strategy here in Primary and now it's EarthEmpires. Haven't tried it before cause I suck at teching. :D


This will be viable again next reset onwards, because the building cost formula is being reverted to the linear one (from the current exponential one).

Xinhuan Game profile

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Dec 18th 2014, 4:02:07

^ This.

Landtrading is inefficient use of turns compared to bottomfeeding, because you get the same amount of acres using a lot more resources. First you need more jets and oil to hit targets around your size. Second, you waste resources and turns double building acres lost to retals.

Alliance only makes landtrading workable because of low defenses possible from tag protection.

Xinhuan Game profile

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Dec 17th 2014, 12:34:50

Originally posted by Sauron NBK:
I'm stocking this early because I'm running an all x casher did I not put that in plain enough English or what? Or, in your opinion, is sitting at 30m nw all set and bottom feeding to 75k acres the only viable strategy? Gimme a break man.


The problem is, that country grabbing you spent 2000 turns and got to where he is. You spent the same 2000 turns much less efficiently and got to where you are.

In other words, that country spent his turns more efficiently. It is well known and understood that bottomfeeding is the most efficient way to country growth, you start by feeding on new players and countries that look like they do not know what they are doing first, then work your way up on other countries that have a simple understanding, but not advanced, etc. It's not magic, that's just how it is.

You can either choose to retaliate/suicide back, or perhaps try to play your country more efficiently the next reset.

All-exploring as you did is a valid strategy, but it is not a winning strategy, because it is an extremely inefficient use of turns to gain acres. At some point, large efficient countries will grow to a point that can attack you, and keep you down, and keep on trucking.

Xinhuan Game profile

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Dec 17th 2014, 12:23:51

Different servers value strats differently.

Techer has never won Primary before, does that make it the weakest strat? Techers used to be the only strat that won Alliance, until landtrading became the in-thing.

Xinhuan Game profile

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Dec 11th 2014, 4:40:44

Is this why our player numbers are dropping?

Confirmation emails can't be sent out?

Xinhuan Game profile

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Dec 8th 2014, 14:24:19

Originally posted by LATC:
Foe #2.. that makes it much cheaper to build at higher land than right now right?


Yep. But there is a lot less countries playing the game now, so it is harder to reach that kind of land size we saw 1.5 years ago anyhow.

Xinhuan Game profile

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Dec 8th 2014, 14:15:00

o_O at 74 hours. How did that arrive at that number of hours?

Xinhuan Game profile

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Dec 8th 2014, 3:09:47

I like it.

Xinhuan Game profile

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Dec 8th 2014, 3:08:21

It is one of the weakest, because the market commission is too high. There is only one viable strat with Communism, and that is Indy.

Special consideration had to be made to severely buff Communism on Express server (to 60% max sales) to compensate for extremely fast turns.

No Communism/Indy country has won Primary for 2 years. None has won on Alliance ever.

Xinhuan Game profile

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Dec 8th 2014, 3:05:41

http://www.earthempires.com/...ts-etc-34359?t=1417989052

TLDR Condensed version:

Change #1: You can burn (consume) oil to generate units instantly for purchase in Private Market.
Change #2: Reversion to original build cost formula: BuildCost = 3*land+1500
Change #3: Ghost-acre unit cap removed from FFA/MULTI-ALLOWED SERVERS ONLY.
Change #4: Earthquakes reduced from max 1 building destroyed per 300 buildings to max 1 per 500 buildings.

Xinhuan Game profile

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Dec 6th 2014, 22:19:06

I am under the assumption that 2 or more attacks of any kind break GDI. A single missile is less than 2 attacks, hence GDI is not broken yet.

Probably need someone to look at the code to figure it out.

Edited By: Xinhuan on Dec 6th 2014, 22:26:18
See Original Post

Xinhuan Game profile

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Dec 6th 2014, 22:16:24

Originally posted by Zorp:
If you think this is such a huge problem, perhaps you should spend your bonus points on luck. If it's not worth doing that because you can use them better elsewhere, then is this really worth fluffing about?


It is a game mechanic that doesn't serve any purpose, nor is it fun, and it causes a lot of frustration. The randomness is too swingy in close top 10s. If a game mechanic doesn't serve any purpose and impacts the game negatively, then it should be redesigned or removed.

If the intent of random booms and droughts/tax rebates/etc is to simply add randomness for the sake of it, but they average out in the long run to not really have any impact, then why is the game mechanic there? Randomness for turn-based games such as random explore rates help to stop botting/scripting countries in the first 100-1000 turns so you cannot script a perfect first X turns bot, but earthquakes/booms/etc doesn't even achieve this purpose.

The fact that the Luck bonus is completely outclassed by other available bonuses also mean that the Luck bonus is badly balanced. Either the Luck bonus needs a severe buff, or it actually needs to be less opaque in what it does.

Xinhuan Game profile

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Dec 4th 2014, 4:30:45

Originally posted by edfjr:
Except when you run out of targets. Then you go oh why didn't I explore to 8k land? Why did I hit the noobs when they had 4k land? They have 7k land now. I could've got so much more land hitting them now. Can't hit them now unless you want to break GDI.


Grab smartly and you shouldn't run out of targets. I broke GDI on over 10? or 15 countries last set, and it was fine. Still finished second!

Xinhuan Game profile

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Dec 3rd 2014, 12:35:53

Originally posted by deezyboy:
alright.. first off.. im gonna overlook that math.

second, heres my dilemma when i dont go all-x.. i either end up landfat because i dont have enough tech or i get grabbed because i keep my tech up and dont have enough defense.

so wtf am i doing and how should i remedy this.. ive tried building cs slower and more bus/res zones early. Even then i still dont have high enough tech to make me happy or enough military to even defend myself not to mention attack other people


You strike a balance between grabbing, teching up and military up. When I say grab from 2k land, I don't mean grab 1k land a day. It is perfectly fine to only grab 600a-700a, and spend the remainder turns building CS, and the money goes to tech/military so you don't get fat. The daily amount of land you grab will grow larger as your country grows.

The key point is, the turns you save from grabbing instead of exploring, goes directly into building CSes, which improves turn efficiency on the whole, allowing you to grow faster, bigger, better, stronger.

Xinhuan Game profile

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Nov 28th 2014, 5:05:17

A lot of you start grabbing after exploring to 4k, 5k or even 7k land. That is much slower and less turn efficient than just starting to grab land from 2k acres. You save much more turns for growth, and once you start growing earlier, the growth fuels itself by pulling ahead.

20k land by turn 1200 is the standard goal for techers on Alliance too.

Do note that last reset was one of the "exceptional" resets where everything was cheap for cashers (food, units, tech).

Xinhuan Game profile

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Nov 26th 2014, 8:24:59

Originally posted by h2orich:
Just do a top25, why do t100? 6m nw?


Doing t100 isn't more difficult or time consuming than t25, because the webpage shows 100 at a time, and I just copy it into a table and sort it.

Xinhuan Game profile

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Nov 25th 2014, 3:07:08

Originally posted by blid:
Not a single casher this reset.


Me and oldman would have run cashers if we were playing. :P

Xinhuan Game profile

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Nov 23rd 2014, 5:52:56

Originally posted by VicRattlehead:
I'm not "identified?" I definitely had a country.


You aren't identified because
A) Your account isn't in the Top 100 TNW listing.
B) Your country didn't finish Top 100 NW.

Originally posted by p1co:
How did you go about identifying the countries? Kept a tab on forum posts?


http://www.earthempires.com/primary/leaderboards

The Total Networth difference between each reset is the NW that player finished the reset with.

Xinhuan Game profile

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Nov 22nd 2014, 3:30:15

Updated for rounds 28 and 29.

No new records were made in the last 2 rounds.

Xinhuan Game profile

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Nov 22nd 2014, 3:16:59

It is 3 weeks late, but I got around to identifying countries.

This 1 country in the top 25 is unidentified (as are all his previous countries in previous resets):
21 Learning to be Zod (#190) 21,310 $44,548,540 DG
-----------------------------------------------

Rank Country Land Networth Special
1 Secretly Quietly and Discretely (#113) 61,135 $138,286,698 RG - oldman (Rep Casher)
2 To The Top (#20) 56,561 $116,726,707 DG - Xinhuan (Demo Farmer)
3 do you eat the chickens butt (#34) 56,738 $113,160,697 CG - crius (Commie Indy)
4 Optimus Prime (#51) 57,677 $102,086,187 DG - crest23 (Demo Farmer)
5 Yes Way (#22) 29,870 $100,977,345 DG - eManny (Demo Techer)
6 Justice of Toren (#45) 36,041 $96,088,803 RG - Getafix (Rep Casher)
7 Mysidia (#8) 42,295 $82,190,182 CG - Toran Republic (Commie Indy)
8 RIP in piece deezy (#60) 34,159 $74,966,144 DG - deezyboy (Demo Farmer)
9 MacXGee (#55) 50,624 $70,571,137 DG - Ka Mac (Demo Farmer)
10 fearvendor (#129) 42,393 $70,567,186 RG - fearvendor (Rep Casher)

11 If My Mind Puts Me To It (#100) 40,138 $67,846,170 CG - now im nothing (Commie Indy)
12 Enterprise NX01 (#33) 25,009 $67,255,837 DG - silentwolf (Demo Techer)
13 DeLpHiNuS (#96) 46,628 $64,805,295 CG - DeLpHiNuS (Commie Indy)
14 LilAzNThatCould (#17) 28,858 $63,059,538 IG - LATC (Dict Techer)
15 Granseal (#136) 18,887 $57,961,300 T - Skyking (Tyr Techer - No GDI)
16 Shev (#253) 35,205 $57,271,788 RG - shev (Rep Casher)
17 Land of Earl (#110) 23,982 $56,631,337 DG - Kevro (Demo Techer)
18 Rahr and Sons (#58) 40,100 $56,047,591 DG - Viceroy (Demo Casher)
19 Omar Devone Little (#121) 43,553 $51,024,842 CG - Assassin (Commie Indy)
20 Vheissu (#2) 36,892 $50,822,448 DG - blid (Demo Farmer - Warred)

21 Learning to be Zod (#190) 21,310 $44,548,540 DG
22 How Did That Happen (#140) 21,282 $42,679,376 DG - mac23 (Demo Farmer)
23 Half Man Half Amazing (#219) 19,294 $40,904,727 RG - Apoc (Rep Casher)
24 eManny said Go Commie Indy (#159) 32,045 $40,072,132 CG - ingle (Commie Indy - Warred)
25 76 (#1) 36,465 $40,043,748 IG - Bentville
26 Spot (#111) 28,205 $38,265,915 RG
27 Hotel Room Service (#155) 39,676 $36,606,051 CG - VivaNick
28 Junkies (#195) 7272 $34,530,449 H
29 MEGATRON (#32) 27,375 $32,528,874 CG
30 NATIONS OF PIMPS AND EGGS (#29) 26,409 $31,415,410 IG - dexsydcol

31 Uninsured Losses (#209) 18,926 $27,847,833 R - teky
32 GWCCMOPCBGTOCY (#188) 21,786 $26,492,438 CG - MADMARK
33 I cause earthquakes (#181) 19,701 $24,600,887 IG - Chewi (Dict Casher - Warred)
34 Where The Shadows Lie (#214) 14,444 $23,292,234 FG
35 Sandwich (#76) 21,092 $23,245,190 HG
36 Detroit (#122) 25,174 $23,220,644 DG
37 Macao (#141) 19,665 $22,503,180 CG
38 Adrenaline Junkie (#19) 27,254 $21,601,956 DG - h2orich (Demo Casher - Warred)
39 My Trombone Got Rusty (#150) 11,495 $20,472,537 DG
40 PuffyCheeks (#147) 13,481 $20,457,603 IG - Unlinked Account (edfjr - Dict Farmer - Warred)

41 Naked Girl on Fire (#204) 20,685 $19,678,586 RG - grimjoww
42 SWTOR Sage Assassin (#85) 22,579 $18,259,033 R
43 Imperial Prussian Quartet (#61) 21,971 $17,309,849 DG
44 Shipwreck Cove (#62) 16,722 $17,307,845 FG
45 Thinfat (#82) 15,334 $15,838,575 FG
46 Invisible Girl (#106) 10,938 $15,422,954 I
47 Blood Red Skies (#94) 12,900 $14,725,652 DG - Unlinked Account
48 Chibua (#139) 16,181 $14,653,518 CG
49 ZtC (#216) 18,730 $14,620,647 R
50 Zeta Chillis (#149) 9118 $14,127,429 TG - Melvin21

51 Resurrection of Sudnar (#10) 13,055 $13,981,507 CG
52 Flowers and Rainbows (#70) 13,645 $13,350,991 H
53 Peoples Republic of Yugoslavia (#72) 15,057 $12,928,287 CG
54 SEPL (#287) 14,972 $12,136,593 D
55 BUTTLAND (#226) 14,224 $11,922,482 HG
56 solaris (#116) 10,896 $11,900,683 H - drjg17
57 PineGap (#200) 15,496 $11,822,441 IG
58 gong xi fa cai (#39) 14,815 $11,733,462 R
59 Trap Lord (#153) 11,500 $11,200,000 IG
60 War pigs (#158) 13,876 $10,749,500 CG

61 Burchland (#31) 12,118 $10,734,805 F
62 DutchNewbie (#47) 14,525 $10,477,067 FG
63 Mac Township (#215) 14,136 $10,370,841 D
64 BiBiGoN (#79) 10,122 $10,310,972 D - Unlinked Account
65 Western Alliance (#88) 16,821 $10,121,419 IG
66 Let Me Teach You To Play (#57) 10,301 $10,073,134 HG
67 Hardest part is the name (#124) 12,187 $10,019,240 DG - Unlinked Account
68 Stealth (#117) 12,450 $9,859,933 M - start1212
69 Pickles (#137) 11,597 $9,762,372 HG
70 New Unites States (#242) 12,664 $9,719,983 HG

71 Essence of Tumescence (#66) 9448 $9,716,087 FG - ZEN
72 Death for Hire (#69) 13,167 $9,710,366 RG
73 TheocraticGnomes3 (#296) 8840 $9,600,963 HG
74 HighSpeedThrillCoaster (#87) 10,077 $9,334,085 D - HighSpeedThrillCoa
75 Redosia (#9) 13,701 $9,165,028 C
76 Stone Burner (#233) 11,566 $9,157,738 FG
77 Canada (#71) 14,403 $9,058,300 C
78 Paleto (#154) 8181 $8,599,268 D
79 cloudous (#318) 10,068 $8,449,616 D
80 Black Pearl Island (#205) 8841 $8,295,632 I - lordwong

81 Kovreninople (#212) 11,487 $8,174,014 F
82 Countess (#133) 8760 $7,954,802 I
83 The Last Outpost (#26) 14,033 $7,832,908 IG - Wizard
84 anaxila (#316) 5698 $7,578,711 H
85 Azeroth (#40) 11,678 $7,473,200 C
86 Tuono (#41) 16,269 $7,467,120 IG
87 SanchezDirty (#104) 13,751 $7,435,634 FG
88 KaBeardistan (#128) 5693 $7,423,148 DG
89 The Land of EMPIRE APPLES (#3) 13,730 $7,392,229 CG
90 Atomica (#338) 10,880 $7,319,965 CG

91 NoodleDoodle (#59) 10,013 $7,300,585 CG
92 United States of Fanthomz (#30) 13,713 $7,261,879 C
93 I have my Eye on you (#196) 10,020 $7,219,909 CG
94 Zulu EX (#146) 4080 $7,172,725 DG - SethMosrite
95 Darc Skyes (#125) 6963 $7,001,574 DG
96 Free Land Grab (#224) 15,047 $6,786,893 RG
97 Kai (#114) 11,842 $6,735,983 CG
98 Crestview (#182) 10,344 $6,687,506 C
99 Tomato (#295) 7771 $6,405,348 R
100 TheNoteBook (#50) 8866 $6,262,518 R

-----------------------------------------------
4th all time highest tyranny NW
15 Granseal (#136) 18,887 $57,961,300 T - Skyking (Tyr Techer)

No other top 5 records (for strat, government, etc) were broken.

mc2x and ebert643e are now in the Top 100 charts.
Syoto and an Unlinked Account dropped out of the Top 100 TNW charts.

Identified players that have a country but didn't finish top 100 (lower than 6m NW):
Bee
123
andyxxx
Gogy
Serpentor
Suicidal
thebigdog2
AzNiZe

Edited By: Xinhuan on Dec 4th 2014, 4:36:18
See Original Post

Xinhuan Game profile

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Nov 19th 2014, 9:29:32

Solo kills on Primary is nearly impossible on Primary, other than warring against an inactive country. Therefore, all wars on Primary are based on attrition.

Your goal in any long term war is simply to outproduce your enemy. That is, for every 1 troop you are losing, you want your enemy to lose more than 1 troop. It's ok to lose more units if the result of the attacks causes the enemy to produce less over time (eg ABing to destroy production buildings) as long as the long term goal is for you to be outproducing him on a relative basis.

Once this happens, you'll eventually just outgrow your opponent, perhaps even to humanitarians range, but many people get bored and just agree to a truce after a while anyway.

Xinhuan Game profile

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Nov 18th 2014, 2:34:53

Express is hard only because you have to login every 2 hours to PS, more often as a commie or techer to sell goods, and not really because you "have to be a good multi-tasker". At some point, it becomes about how much time you can sink into the game, rather than skill.

I won't deny you need skill to do well there (or anywhere), but since that isn't sufficient by itself, it already sets an uneven playing field.

Xinhuan Game profile

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Nov 17th 2014, 19:52:29

That's the point though. Enough people treat Express as a throwaway server for testing stuff, learning grabbing skills, testing DR, etc that very few people treat it seriously; I find the experience "non-authentic" for the lack of a better word.

Xinhuan Game profile

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Nov 17th 2014, 13:02:42

Express is the worst server of the lot. Avoid Express.

It has special rules because of the overly-fast pace of turns (Commies can sell 65%), unnatural wars which won't happen on any other server due to the extreme amount of turns you can store and use at one go, and an insufficient number of mods to cover all time zones (by the time they respond, you are 600 turns behind, or the equivalent of 8-10 days of turns on every other server).

The Express experience is obviously different and unique (and a lot of people like it for that exact reason), but if you play it, don't expect the experience of playing strategies to carry over to any other server. It is that significantly different, and Express is not representative of any other solo server. Many feel it is a joke server because of the "throwaway" nature of the resets. Screw it up? Just wait 1 week and try again. Some also use it as a testbed for the first 100-200 turns and then abandon the country to test a startup for the other servers. Express server is only for the people with lots of time to micromanage their country every 1-2 hours, and that puts such players at an advantage over the ones that have no time to play that heavily.

As such, I consider Express to be one of the worst servers to play on, or even learn the game. The overall play experience just doesn't carry over, and many people that do start on Express first, find every other server "too slow and boring".

Edited By: Xinhuan on Nov 17th 2014, 13:05:21
See Original Post

Xinhuan Game profile

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Nov 17th 2014, 12:57:34

Originally posted by Furious999:
Hard to be a top player when you are not playing.

Start a country. You are refreshed from your holiday. You might manage to do well.


Well, I know quite a thing or two about this game. :)

When you start 2 weeks late, you _never_ do well. My definition of "well" is top 10.

Xinhuan Game profile

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Nov 17th 2014, 10:27:37

Originally posted by h2orich:
xinhuan you arrogant piece of fluff. bonus


I love it!

Xinhuan Game profile

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Nov 17th 2014, 4:16:57

It might interest you guys to know that oldman, me and two other top players aren't playing this reset. :)

Have fun speculating!

(I just got back from a 2-week holiday yesterday)


P.S. Yes, I am implying that winning this reset would be much easier, as well as a much easier t10 shot.

Xinhuan Game profile

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Nov 16th 2014, 15:40:06

Originally posted by VicRattlehead:
Yes, the market is the essence of the game and makes everything work, and there is definitely something wrong when 3 extra techers can crash a server's market, or 5 missing farmers screw everyone else on food.


That's easy to fix tbh. Just multiply the TPT formula by half, and suddenly, you'll need twice as much techer population to generate the same amount of tech.

It's the same thing with oil, for oiler to be a viable strategy, either demand needs to go up (each barrel only supplies 5 units instead of 25), or supply needs to go down (each acre only produces 0.5 barrels instead of 2 barrels), or both.

Xinhuan Game profile

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Nov 16th 2014, 15:34:38

To prevent you from accumulating massive amounts of turns to use at one go.

Xinhuan Game profile

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Nov 4th 2014, 20:35:44

Hi from LA downtown!

The 2 hits on oldman, and about 4 or 5 on h2o took about 3-4m turrets and a bunch of tanks from me. Probably lowered my finish about 2m+ NW. I eventually unallied h2o and allied eManny.

Doubtless a number players would have finished higher than me if not for the warring going on.

By the way blid, oldman claimed he was going to finish over 165m before the hits lol.

Xinhuan Game profile

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Nov 4th 2014, 6:04:44

Hello from Japan-Narita. :)

I wonder how many people will run techers next set.

Xinhuan Game profile

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Nov 3rd 2014, 22:45:35

I am 5 minutes away from lifting off the runway for a 20 hour flight from Singapore to Los Angeles, so I will not be around to post top 25/100 scores until I buy a SIM card there, or at least settle down at the hotel rooms.

Good luck for the rest of the 1.5 hours of the reset tha I will miss!

Xinhuan Game profile

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Nov 3rd 2014, 12:48:11

Any guesses on top 10 cutoff? 70m maybe?

Xinhuan Game profile

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Nov 2nd 2014, 5:56:57

Originally posted by JOE DANGER:
THAT UPON THE DISBANDING OF THE COMMITTEE OF ONE, THERE HAS BEEN A UNANIMOUS MOTION TO APPOINT ME AS IN CHARGE OF THE COMMITTEE OF LESS THAN NONE FOR WHICH WE REFUSE TO ACKNOWLEDGE THAT ANY SQUARE ROOT EXISTS


This looks suspiciously like a declaration of war. Imaginary Numbers not existing comfirmed.

Xinhuan Game profile

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Nov 1st 2014, 20:42:07

Originally posted by eManny:
To the general audience:
What do you call someone that gets pleasure when causing someone else's misfortune, pain or suffering?


http://en.wikipedia.org/wiki/Sadist
A sadist is someone who obtains pleasure from inflicting pain on others.

http://en.wiktionary.org/wiki/masochist
Someone who enjoys pain, or who derives pleasure from harming oneself or being harmed by others

http://en.wikipedia.org/wiki/Griefer
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals.

http://en.wikipedia.org/wiki/Schadenfreude
Schadenfreude (/ˈʃɑːdənfrɔɪdə/; German: [ˈʃaːdn̩ˌfʀɔɪ̯də]) is pleasure derived from the misfortunes of others. This word is taken from German and literally means 'harm-joy.' It is the feeling of joy or pleasure when one sees another fail or suffer misfortune. It is also borrowed by some other languages.

Xinhuan Game profile

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Oct 31st 2014, 19:45:13

Originally posted by blid:
Originally posted by crest23:
Why you waste your time with this clown.
because he was trying to argue, somehow, that when someone is in war is the PERFECT time to steal their cash/food!

that's obviously completely stupid so now i am showing him as much. i am (and i assume any other netter is) 1000x more likely to fight back when all chances of netting have already gone down the drain.


I don't know if I agree if that is completely stupid. Would you rather be stolen from in a netting set, or a warring set?

Xinhuan Game profile

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Oct 30th 2014, 17:48:48

Why don't you just read the Announcements forum Vic... there's barely 5 new threads there since the day you left.

Xinhuan Game profile

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Oct 29th 2014, 17:51:38

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Xinhuan Game profile

Member
3728

Oct 27th 2014, 6:43:07

Because earthquakes complicate that (TPT goes down mid-batch).

(Remove Earthquakes pls.)

Xinhuan Game profile

Member
3728

Oct 25th 2014, 21:03:18

Originally posted by LATC:
It's only grey area if there is suspicion that he is being put into DR on purpose by coordination. It's a pretty dumb rule to say that you can't attack anyone else if you're in a war with someone.


You clearly haven't played on Express where people intentionally try to get GSed or ABed (1-2 years ago), so that they can topfeed with impunity. No coordination involved, but considered an abuse of DR, which is why it became a rule (about it being grey area). If know you a rule and intentionally try to exploit it, that is abuse. I stopped playing Express largely because of this, though it hasn't happened much since the rules were tightened around DR abuse.

Edited By: Xinhuan on Oct 25th 2014, 21:05:28
See Original Post

Xinhuan Game profile

Member
3728

Oct 25th 2014, 19:59:13

I consider it grey area.

Originally posted by galleri:

In the case of a grey area (like dr abuse or other things) we reserve the right to make judgement.

Yes it's arbitrary.