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grantman77 Game profile

Member
73

Apr 28th 2013, 21:53:12

I'm having trouble understanding something from a rule/rules you posted. Below you say "KR will get you deleted" What the heck is "kr"? I don't want to do it on accident. Also what is "Sharing an op with an ingame ally"? Does that mean my offensive ally and I cannot attack the same person? Why have offense allies then? Perhaps I'm misunderstanding. Then it speaks of "dr abuse" well...what is DR and how does one abuse it? Please help-below is a copy of the message post I'm speaking of.

"Going forwards:

Joint KR will get you deleted.
Sharing an op with an ingame ally/
having an offensive ally and both grabbing will generally not.

In the case of a grey area (like dr abuse or other things) we reserve the right to make judgement.

Yes it's arbitrary.

If you are unsure feel free to ask in private prior to taking actions or just don't do it.
If you think someone else is in violation, report them ingame.

Posting here will generally *not* result in moderator action.
"

grantman77 Game profile

Member
73

Apr 28th 2013, 21:49:40

It's 2013 and I still haven't gotten a bonus for posting squat in here.

grantman77 Game profile

Member
73

Apr 28th 2013, 21:48:57

I understand that I am limited to only 35 spy operations per day. My question is: When does the "Day" end and when do I get them back? I just completed 35 spy operations-over about 12 hour period. So when will I start to be able to do spy operations again? Is it 24 hours from the FIRST spy operation? The Last? do I get "one" spy operation every couple hours back towards a total of 35?

grantman77 Game profile

Member
73

Apr 27th 2013, 15:29:35

It is VERY hard for me to get research allies.

grantman77 Game profile

Member
73

Apr 26th 2013, 22:17:50

I want to be able to send Foreign Aid from the Primary server just like I could waaaaay back when it was part of swerve.com

grantman77 Game profile

Member
73

Apr 22nd 2013, 12:44:45

That would explain it :)
Originally posted by AndrewMose:
I believe it does decay the same turn it is gained.

grantman77 Game profile

Member
73

Apr 22nd 2013, 0:57:56

I'm talking about my net gain After those critters are fed :)

Originally posted by Marshal:
it was given to your population and military incl spies.

grantman77 Game profile

Member
73

Apr 22nd 2013, 0:57:32

It decays the moment you harvest? lol oh well like I said-no big deal as it was only 1.

Originally posted by bstrong86:
you lost 1 bushel due to decay i would think


http://forums.earthempires.com/...p;p=1365647571&page=4

about 5 posts in on the fourth page...

grantman77 Game profile

Member
73

Apr 22nd 2013, 0:56:32

I understand that-but when somebody places an order for $50k what can the seller do? Originally it wasn't letting me sell for anything less...

Originally posted by blid:
Oh, that's why. There's a maximum price for goods and you were selling for over the maximum price. Nobody might buy it anyway, no one will pay that much for oil.

grantman77 Game profile

Member
73

Apr 22nd 2013, 0:54:47

@onemansarmy there was not any oil for sale at $50k. The "asking price" was $50k somebody had placed an order for it.

grantman77 Game profile

Member
73

Apr 21st 2013, 20:40:06

It kept not placing them for sale. FINALLY I undercut the $50,000 price by a SUBSTANTIAL amount and it allowed me to place them for sale. Kinda stinks-I would have LOVED to get the $50,000 for it.

grantman77 Game profile

Member
73

Apr 21st 2013, 20:06:58

The asking price and sale price of oil has suddenly jumped to $50000 per barrel-HOWEVER it won't allow anybody to place barrels of oil for sale. not at THAT price-and not at ANY price. What's going on-please help?

grantman77 Game profile

Member
73

Apr 21st 2013, 19:34:43

I recently placed all of my food for sale on the primary server. This consumed one turn-in which it said I had gained "678 bushels of food" but my food total at the that exact same time was "677" bushels of food. Not that it's a big deal-but what happened the one missing bushel?

grantman77 Game profile

Member
73

Apr 20th 2013, 21:06:07

I've been killed in primary. and I've killed others as well-easiest way to kill is to do guerilla attacks and kill all of their population-or use spy ops to do the same.

Originally posted by blid:
Originally posted by grantman77:
Actually It doesn't take forever. I'm in the primary game now and there are SEVERAL countries already dead.
they self-deleted or get deleted for rules violation. no one gets killed in Primary

grantman77 Game profile

Member
73

Apr 19th 2013, 16:26:20

Actually It doesn't take forever. I'm in the primary game now and there are SEVERAL countries already dead. My original request was for a game with pretty much the same rules as the primary server with the following exceptions:
1. Game doesn't end until there is one country left (or two and a half months total if it does drag on).
2. NO new countries can be formed after 1 month (actually I think 1 week is sufficient).
3. NO GDI, HUMANITARIANS, etc to block attacking. You get the first 100 turns protected and after that ANYBODY can attack ANYBODY.
All the other rules for the primary server would still be in effect such as: only one country per player, etc. Please ADMINs if your reading this please create such a server and call it the "primary last man standing" or something similar. I'm ready to sign up as soon as I see it :D
Originally posted by BigBen:
It would take FOREVER in a solo server to kill off the other countries. Would end up being teams of guys working together.

The solution to that would be to make it a war based team/alliance server.

Put a cap on max members per alliance (say 20-25)
Have a sign up period of like 1 week (no playing/turns)
Tag into the alliance during sign up
End of sign up period the server starts
Turns are semi-fast, like 1 per 10 min?
Extended beginner protection, say 200-300 turns?
When countries die they can't restart
Server continues until there is 1 alliance is left

Would be a pure war based server but would also force some decent diplomacy and pacting to avoid gangbangs. Could be a lot of interesting alliances and backstabbing going on.

grantman77 Game profile

Member
73

Apr 17th 2013, 11:40:15

Well remember my idea was to have a last man standing with similar rules to the Primary Server. In primary server there are no alliances-just the 2 defensive allies, 3 offensive allies, research and trade allies. It is very limited already.

grantman77 Game profile

Member
73

Apr 13th 2013, 1:29:32

I need to clear up something I said earlier because there was a typo. After one month "no" new countries can be created/no new people can join the game. This will force the game to end as countries are defeated and no new ones rise to take their place. If not a month-perhaps 2 weeks. What say you Earth Empire masters? Can you make this happen for us blood-thirsty folks desperate to put our skills to the test and find out who the best man is?
http://www.youtube.com/watch?v=uAj0JLPAspA

grantman77 Game profile

Member
73

Apr 11th 2013, 13:31:05

to the admin. if this version of the game is created will you post in here and say where to go sign up so i can play?

grantman77 Game profile

Member
73

Apr 10th 2013, 12:01:48

Oh-and again I think it is very important to have a cut-off date where people can no longer create a new country so that the game will have to end at some point as there are less and less countries.

grantman77 Game profile

Member
73

Apr 10th 2013, 11:58:18

One other thing with this server-if created-I think it should have the full range of alliance options that the primary server has and also have the ability to send foreign aid. While it is true that eventually all alliances would break down-last man standing-alliances would be a necessary evil in the beginning stages. Thoughts?

grantman77 Game profile

Member
73

Apr 10th 2013, 11:45:57

Yes NO humanitarians-but you would need a 100 or 150 turn protection to start off with. and NO vacations.

grantman77 Game profile

Member
73

Apr 10th 2013, 11:43:49

@xinhuan When I try to attack certain countries on primary it says "you cannot attack this country without first declaring war" Then under my attack options there is an option to declare war-which ends up failing. Why does it tell me I "must" declare war-and even list it as an option-if it isn't available on primary? That's a heck of a bug then.

grantman77 Game profile

Member
73

Apr 8th 2013, 20:31:32

I would really like to see a server similar to the primary server except that the game is "open" for one month-after one month now new countries can be created. The game continues for either an additional 45 days-or until there is only one country left-whichever comes first. At the end of the 45 days/last man standing the winner's name is displayed for 24 hours to give the rest of us a chance to see who won. Anybody else like this idea?

grantman77 Game profile

Member
73

Apr 8th 2013, 20:29:36

For the last several rounds when I try to declare war I get an error message. I then "contact" earth empires and get an email asking me for details-there really aren't any it's a s simple as this: I select "Declare war" and place a country number with it and get a message saying it doesn't work. But anyways I humor earth empires and send the info-and never hear back. What can I do?