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afaik Game profile

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Jul 3rd 2011, 10:37:51

wow didn't expect that result, good finish to the t10 (a close t5 as well). I misjudged my destock by a longshot.

@ elmer, the idea is to not buy until your expenses / production, is higher than your pm purchase price (or as close as you can get to the price border before you purchase)

@jedi, was elmer not homini? (I assumed from his post that it was him but could be wrong?)

@bakku, I avoid pre-arranged alliances in solo servers, although it cost me this set. if you happen to find/offer me ingame before I've found someone then I'd happily accept your offer.

edit: formula accuracy and drunkenness

Edited By: afaik on Jul 3rd 2011, 11:07:04
See Original Post

afaik Game profile

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Jul 1st 2011, 6:30:31

lol thanks, my comment was just an observation of the current trend.. take it or leave it ;)

nice finish there rob!!

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Jul 1st 2011, 5:02:31

Yes I am playing dokai elme, it's no secret I've been asking around for allies all set.

And that's not entirely correct bakku, I know reroll and jedioda are both capable of excellent destocks. I think you write them off too easily... but we'll see soon enough.

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Jul 1st 2011, 3:13:04

my guess of 130 was based on this projection:
"Apple Cider wins by prob a good 15M"

I'd also expected homini to be way ahead of everyone (he's not been topfed all set so should have winning potential).. it's still pretty open I think.

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Jun 26th 2011, 9:21:21

I'd guess around 130m top spot... Dunno if I can expect to get there myself though so it depends how well everyone else does.

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Jun 19th 2011, 20:09:00

ah a fine wine ;)

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Jun 5th 2011, 8:29:56

ooop just remembered about this

afaik Game profile

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May 19th 2011, 19:11:09

That's a good idea caffeine, the lower two servers aren't played properly due to the player numbers... just having two makes much sense.

IMO CI isn't the best strat in here... the last 3 or 4 sets mil prices have been rock bottom all set and ending nw's terrible, even with decent land. It seems the lack of allies actually benefits techers by sustaining prices far longer (early over-supply is never an issue due to lower overall tech produced per player)

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May 15th 2011, 12:55:15

bumps

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May 8th 2011, 16:30:41

nice! you need way more indy tech.. 155% at least

afaik Game profile

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Apr 29th 2011, 12:27:12

You guys are looking in the wrong place, it's the country names that will provide your answer ;)

afaik Game profile

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Apr 24th 2011, 14:23:55

Yea I agree. Also ent/res buildings are more efficient at around 55/45 ent/res, so get a few more ent's while building up to max your income. Defensive military (turrets) should always be a priority though.

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Apr 11th 2011, 17:21:03

Seemed to work ok this time vilse ;) congrats.

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Apr 8th 2011, 6:31:50

? why can't you retal unless you jump as well? there should be no nw restrictions in GDI.. you can ss or ps anyone on the server.

afaik Game profile

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Mar 27th 2011, 12:02:34

explore up to the last coupla hundred turns then cash.

as a demo you can either try a dmbr or a public destock..

I'd go public. try to catch mil prices on the public before they shoot up, (so start looking at it now)

Sell off food, buy up mil, keep spending turns until your bushel production value approaches your upkeep costs. as public prices get higher than private market, buy out your entire pm before every log out and finish destocking privately.... good luck!

afaik Game profile

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Mar 27th 2011, 11:54:59

Nice casher ;)

Assuming you'll continue growing until the end of the set (12-14k) then your bpt is a touch light (more "for next time" advice, not worth building more now).

Also, I find a tax rate of 36% to be more efficient at the current food price.

However your main problem here is lack of indy tech. You should get that up to 155% immediately before spending many more turns.

If you can get indy tech up to 155%+ and have cash on hand to spend all your turns, then you could finish quite strongly. Although I just noticed you'll lose 165 turns which are stored :(

afaik Game profile

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Mar 25th 2011, 13:43:53

Welcome back man.. what server?

Alliance is the old council server, team is the old alliance server.

New express server is a 5 day solo game, 4 min turns.

FFA server is up to 16 countries.

Team server is a new 5 man tag game.

There's a new leaderboard system.

GDI is different on some servers (both primary and express - read the description in game before coming oop)

Humanitarians is 1/4 in primary

Bonus system is new and improved (external voting is back, plus you get a new link in game to spend bonus points)

Ghost acres are back.

Evo is indeed at war this set.

afaik Game profile

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Mar 24th 2011, 14:24:49

ya what bobby says... if you don't sell max mil every day then you're paying too much upkeep and can't afford as much tech... plus by dropping a good amount of nw daily you open up new land targets with the 1/4 humanitarians.

balance that with the +++ PS gains though, particularly if you're planning to benefit fully from the new GDI rules... a healthy mix depending on real life availability usually does the trick in express.

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Mar 22nd 2011, 19:30:42

Well played yourself... thanks

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Mar 19th 2011, 22:25:11

afaik Game profile

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Mar 19th 2011, 13:11:05

Nope, it just shows number of tech points. EEstats has a public tech calc available which does the trick though.

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Mar 16th 2011, 22:03:37

It is potentially doubled yes.

To answer your opening question Serpentor, you should allow 10% oversend also to be sure, otherwise I understand that the likihood of a break reduces as close to the exact mathematical advantage you get.

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Mar 14th 2011, 18:55:57

You can use the help feature ingame (the Help link on the left hand side)... this will create a thread in the Primary Help forum that people can comment on.

It helps also if you post in your own thread and ask questions too to make sure people know you're listening/actively playing... give it a shot.

afaik Game profile

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Mar 14th 2011, 0:07:17

Close one... low nw's too despite great tech price all set.. and good mil prices for some of the set. Arsenal played well again and probably would've beat me if it wasn't for some random missiles he caught.

afaik Game profile

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Mar 11th 2011, 18:30:49

All set long, just like express...

afaik Game profile

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Mar 11th 2011, 18:29:01

Does the RD win from set ending July last year not count? That was over 50k I think...

Congrats on the win ss!!

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Mar 8th 2011, 17:57:19

I thought you might have a bit more left Reroll, you joked about reaching 120m so I wasn't feeling too safe when I fell asleep.

Anyway, I'll grab the 4 of you if I can :P

afaik Game profile

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Mar 8th 2011, 17:54:18

I've had the same for some time now.

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Mar 5th 2011, 16:55:59

Read the GDI page in-game:

Unless you have attacked a country twice or more, that country will only be able to commit the following attacks or harmful spy ops against you: standard strikes, planned strikes, steal tech, bomb banks, burn oil, and burn bushels.


... so those are your options.

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Mar 3rd 2011, 18:09:11

Sorry for the delayed reply, it was just pure commie/indy... were you afk at the end Reroll? I saw your nw drop a bit and you don't appear to have bought back (I fell asleep before it ended so only saw all this just now from the eestats history)

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Mar 3rd 2011, 18:07:36

Commies aren't so bad.. just don't rely on troops/tanks for profit, the turnover is far too slow.

afaik Game profile

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Feb 28th 2011, 7:42:58

lol thanks lincoln, a dubious honour I'm sure ;)

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Feb 28th 2011, 7:34:54

Nicely done jedioda.. I was amazed to finish 2nd under 20m... strangely low nw's. I was convinced 102 (damatt) was going to pop up with 30m nw.

afaik Game profile

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Feb 27th 2011, 9:51:40

lol - suiciders complain about suiciders.

NM Feb 26, 15:09 Young Theb (#20) eyebleach (#104) DH
NM Feb 26, 15:09 Young Theb (#20) eyebleach (#104) DH
CM Feb 26, 15:09 Young Theb (#20) eyebleach (#104) DH
CM Feb 26, 15:09 Young Theb (#20) eyebleach (#104) DH
CM Feb 26, 15:09 Young Theb (#20) eyebleach (#104) DH
CM Feb 26, 15:09 Young Theb (#20) eyebleach (#104) DH

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Feb 26th 2011, 13:41:34

jed got it right, should be a good finish but i don't know how much you've got left... or kwmi.

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Feb 26th 2011, 9:47:11

I'm thinking #40 looks good ftw at the moment

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Feb 22nd 2011, 18:34:58

ty I had a fortunate set with sales which inflated the nw beyond normal this time.

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Feb 22nd 2011, 18:24:55

yea i was #47.. had a good set apart from the one huge retal from the guy who signed up just before me... good job #46 :P

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Feb 14th 2011, 18:41:21

Well played hash... That's a pretty great nw for a sub-12k rep who got raped early on.

I was teh nooby casher... should've caught helmet at least but screwed it up royally #48

afaik Game profile

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Feb 10th 2011, 17:26:25

hmm I nearly posted earlier but, unless I missed it, you've not said what strat you're playing... can't be farmer if you're considering H... techer? casher?

Anyway, sell your 100 troops before spending a turn. The upkeep dents your startup. And sounds to me like too many spies if you're considering 1k indy's before your first batch... a few hundred to start with and increase between batches as you need.. (unless you're really spoiling for a fight :P)

Playing the market as a demo can really hurt your strat if you get it wrong (recall button eats potential nw, and goods stuck on market cost mil upkeep) - use SO's to grab all the really cheap stuff and profit from that.

afaik Game profile

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Feb 10th 2011, 17:14:36

I think it's reduced to 3 bonuses but one gives you 4 points... so the same as before but with less clicks (DoG was full of malware too so a good move)

afaik Game profile

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Feb 7th 2011, 10:59:33

Well done Rob, great nw!

afaik Game profile

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Feb 3rd 2011, 20:11:59

... apart from an apostrophe and an e, no.

afaik Game profile

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Jan 17th 2011, 18:59:42

dantzig, yea I think mb's would def be worth it and you might have won... with the build bonus and as a theo already you can convert really cheaply.. the savings on destock prices should exceed the additional tech sales income @ $999 even with only moderate stock.

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Jan 17th 2011, 0:14:32

Perhaps... it was a good nw for a techer anyway.. how early to convert depends on your stock but feels like you got it about right to me. Was v close... if you'd had more late sales and I'd had time to start grabbing earlier we'd both be nearer 30.

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Jan 17th 2011, 0:06:19

Heh wow I expected you or #6 to have more in the tank... I was sure nw's would break 30m this set. Nice techer anyway dantzig... proving it's still very competitive.

afaik Game profile

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Jan 16th 2011, 18:37:59

Corruption is the same as food decay (x 0.001) but only on amounts over $2bn (so on $2.1bn only the 100m over the $2bn suffers corruption)

A few hundred million $ is no problem... $1.5bn (if you had a total of $3.5bn cash) would have significant corruption loss ($1.5m per turn)

However food conversion as you rightly point out is also significant ($1.5bn @ $40 food purchase, as a rep and using your given destock price of $32 = I think $1.13bn after stocking and reconverting... which is the 25% cost you mention)

Should be straightforward to calculate from this depening on how many turns you spend with the cash on hand.

Don't forget the additional risk of carrying $3.5bn cash if you get grabbed ;)

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Jan 9th 2011, 17:37:21

I've not tested it recently but I think the seller is taxed, AND the buyer is taxed. If you are both you are therefore taxed twice. I may be wrong so would be good if someone (slagpit maybe?) could confirm...