Feb 14th 2012, 13:08:56
1) Everyone in alliance has to be in a tag. This is for everyone's benefit. For a tag to be activated and players able to play their countries it must have 3 members. This prevents just anyone from making a tag.
2) A clan cannot make more than 3 attacks per member, within 24hrs, against another tag without declaring war first. This would still allow retals. Countries in a tag cannot do special attacks unless the tag is at war with the tag they're hitting. This could go even further and pacts could be reflected in game so that clean A & B that have a UNAP can make it so their players don't even have the option of hitting eachother. This also kills cross alliance landtrading. SOF could set LAF to a mode that we simply can't hit them.
3) When war is declared everything opens up and you can make as many attacks as you want.
4) If you die, you cannot change your country name. You can simply just restart. Suciiders and assholes have all of the power. If they want to behave poorly they should not be able to hide in restart.
5) The person controlling the tags can see the ee account member names of the countries in their tag. If people use multiple names and aliases they get deleted.