Oct 29th 2019, 10:14:26
But have you thought about what would happen if one of these new players grabs Laf??? What rules should be put in place to prevent that?
I honestly do not think LaF has much to do with the direction in which the game is being developed. If anything, LaF is looking for ways to grow the player base. They are just as crippled as any other alliance in having to adjust to the smaller player base.
In all honesty they cannot at this point create any sub-tags to take advantage of any potential game mechanics being introduced.
We all collectively recognize the player-base needs to grow, we need much younger blood to join in, the current base is older with many other RL responsibilities hampering their ability to play or even contribute like they did 10-15 years ago.
We also know this is not some fancy Facebook FarmVille game. yet we still need a way for this game to evolve so it appeals to a 16-25 year old crowd. 20 years ago the game was cutting edge, with it's ability to sustain 40K countries on a server. Now if could get 10% of that and retain it we would all consider it fairly awesome.
a main question here is what made you stick around for all these years? Relationships aside, what is it about the game itself that appeals to you. Concentrate on those, aspects, and think back to when you first started playing and did not know anyone, what was it that kept you coming back.
Personally for the most part I enjoy the math involved, the spreadsheets, and having to think about the moves being made. For me I would say in today's day and age your best candidates will be found in chess clubs, math clubs, physics, and stem programs. You are not going to attract gamers who primarily play 1st person shooters in any large numbers and retain them. Ditto for for players who play Sims, and are paying attention to minute details of the city they are playing.
On the flip-side of this is the brutal fact new players are not going to stick around if they get their asses handed to them reset after reset. This problem goes way back and back then it was more about RD bots and multies than suiciders. If you want the game to grow then you need to pass that torch to a newer generation and teach them what you know about it. Take the time to write up guides and strategies, answer the questions being asked etc.
I hung around for war lol