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|Warfare is the primary method of achieving greatness and recognition amongst your opponents. Your military can make attacks using various strategies, each with benefits and drawbacks. Each attack is described below. Any attack requires two turns to complete. Because your troops fight harder against better opponents, your men will suffer fewer casualties and higher gains in successful attacks against larger opponents.
|Attacks can be made at any time without any formal declaration of war. However, oftentimes you may find that you cannot attack another country because they are protected by GDI. By Declaring War on a country, you automatically can attack them without regard for GDI. Additionally, you gain a +10% bonus against any country you declare war with. However, they will also be able to attack you without regard for GDI, you can only make peace after 48 hours, and War costs $10/acre for each turn you are at war (included in Alliance Expenses). You may only be at war with one player at a time.
|The standard strike is the normal attack used when you want to attack an opponent and capture their holdings. Standard strikes cause the readiness of those forces to fall about 18-20%, so it is best not to send too many forces for no reason. These attacks take no time beyond the two turns. Standard strikes capture between 3% and 8% of your opponent's land, along with money, food, buildings, and technology. The percentage of land you receive depends on the size of your opponent (bigger opponents yield a higher pecentage of land), but successive attacks bring lower returns.
|Similar to the standard strike, this attack takes place immediately but your forces will be placed in rehabiliation for about 20 hours. During this time, your forces will not be available for attacks or defense. Like a standard strike, this attack captures a variety of your opponents' holdings, at slightly higher rates. However, because of the planning, your offensive forces get a 50% bonus in attack strength. This attack is best used for challenging larger opponents.
|Using covert strategies, this attack sends only troops to attack and torch enemy lands. Because of the surprise factor, only opponent troops can fight back. If you are able to penetrate opposing defenses, you will kill a significant portion of your opponent's civilian population and be able to destroy a portion of their food reserves.
|Sending a fleet of jets over enemy lands, your army will face defenses consisting only of turret fire. If you can penetrate those defenses, your bombs will both kill off civilians and leave behind a portion of your opponent's buildings in ashes.
|Pitting your tanks against your opponent's, this military strike focuses primarily on destroying enemy structures. While your opponent will not lose land even if you succeed, a significant portion of their buildings will lie in pieces.
|Launching a nuclear attack requires that you have discovered a nuclear missile. While all countries have a chance of producing a weapon each turn, technology can help to assist in developing more of these weapons. Launching a nuclear weapon will destroy a portion of your opponent's land. The only defense against this weapon is the SDI system, a product of technological development.
|Similar to the Nuclear assault in terms of missile development and SDI protection, the chemical weapon focuses primarily on an enemy's population. While it also destroys some buildings, chemical weapons kill off a portion of an opponent's civilian population, reducing tax revenues until that population is rebuilt. This is the most easily developed missile technology.
|Launching Cruise Missiles at an opponent's military installations is an effective way of destroying military of all types, as well as reducing your enemy's army readiness. These missiles can help soften up an enemy before invasion.