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mFrost Game profile

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May 22nd 2015, 1:51:20

Does a spy op show if a country has a def bonus? I have not seen it but then I was not looking for it either.

I can add a simple function to calc it in if I know what that percentage is. If it is not in the spy op though figuring it out blind may be a bit of a challenge.

maybe start from turns used and start deducting ... regular turns, if gdi then free gdi else 0, divide remaining turns with cost of def bonus = max def bonus.

mFrost Game profile

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May 21st 2015, 2:27:58

Originally posted by qzjul:
Originally posted by mFrost:
The correct answer would have been to open up the various programs offered by Federal and State govs to be purchased by corporations and individuals. Medicare is supposedly going to be run out of money in 20 or so years, and I would think the gov would love to get extra cash coming into its coffers. What would the difference be, whether i paid Medicare or Blue Cross, Tri-Care or Blue Cross, CHIP or Blue Cross? As long as at the end of the day bottom line i get the healthcare I need. Someone wants to support the military, they buy tri-care, someone wants to ensure medicare will still be available when they retire buys medicare, or someoneis thinking of the poor children they buy CHIPs. The extra money in those programs would allow them to reach out and help more people or provide even better coverage for those in need. Putting your money where your mouth is, you care about poor people, then invest your dollars where it would do the most good, big health insurance Companies is not it when it comes to helping poor people get what they need.

The other aspect to this solution is that it does create a cap insurance companies can charge, and/or they would need to differentiate themselves and offer a superior service people would be willing to pay extra for. Kind of like Fedex, UPS, vs. the US Post Office, they can charge a little more and still have the capacity to compete, however very few people are going to pay 3x the price for a similar service.


This is definitely the way to go for America; but, correct me if I'm wrong, this was part of the original version wasn't it? that got hacked to pieces to satisfy the Republican party? no?


as nice as it may be to say it was hacked to pieces because of republicans, the unfortunate fact is that it passed both the house and senate by the sheer force of a democratic only majority. This in essence points to the democrats not only had the capacity to pass whatever the hell they wanted to pass thru congress but also used this power to do so. Therefore in my book they do need to take complete ownership of what it is they passed, if they wanted the provisions above they should have included them, especially if it was to be a unilateral vote. there was nothing stopping them from including and they proved as much. You would think that a bill of this magnitude with the historical significance it would carry, would have been crafted for optimum success. Considering the way they passed this bill; why would they not stack in the pieces that would have truly ensured its success, and remove those portions which were clearly detrimental to its overall success?

mFrost

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May 20th 2015, 21:48:46

looks good, i do that same calc every now and then using earthgraphs.com to get country info.

I just have not found a way to get something useful out of this number, other than a perceived or potential strength of a country. Is it military or tech, is the military on hand leaning more to a defensive, or offensive stance. What kind of missile count does the country have or are they spy heavy.

ultimately what a country is doing internally based on their daily or turn by turn growth rate. it would need a look up table of sorts where based on land and various tech levels a production figure can be calculated, bounced against current market prices or a market bot to correlate sales and buys to amount of net gained or lost. a reverse engineering of sorts based on what can be seen publicly. it would not be 100%, but it could provide a set of weighted options as: most likely to least likely.

mFrost Game profile

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May 20th 2015, 20:33:22

i may be Catholic, but I am definitely not going to argue with you on valid points you made. Then again most religious institutions are at their base a political organization. People are people, and regardless of religious, or political affiliation when it comes down to survival, human nature cannot be denied. politics and religion at that point is all about justifying who dies so that the rest may live.

Mary is a witch and must die, and Joe was seen stealing the neighbors chicken and must be banished from the tribe.

Now if Joe survives banishment he may come back with a rag tag group of all those who survived banishment, speaking of valleys made of milk and honey. Stir the locals up into a frenzy, claiming this is where the king has been getting his wealth from. While oppressing his own people, ..I smell revolution...

Human nature to envy and steal from the neighbor, or to mimic those who appear successful. War and domination is an animal instinct, to secure a territory and expand it so that the tribe has resources, and can remain flexible in the dry spell. To subjugate others and make them a lesser entity than oneself, is another measure of human nature, which is to exploit the need of those around you to feel superior. This at its core is where religion, politics and power come into play, it is about empowering others thru propaganda that they are superior to the group you wish to subjugate.

--- In other words someone fed the members of ISIS propaganda that they were superior, to the infidels, that the power of the almighty was on their side. their duty was to rid the world of those who would desecrate the land which rightfully belongs to them. Trained and told they were superior fighter the elite, and the hand of Allah to bring justice back onto the land. <-- that is the easy part, it basically follows the game plan of brown eyed children are superior to blue eyed children and vice versa. Funding for weapons, vehicles, and armor, is the hard part, and this only comes about, when there is an agenda and goal to reach. A person can feel superior all they like however without the means to enforce it they remain firmly within the refugee camps or lot in life they were assigned to. There are exceptions, which are usually used and abused for show and tell of how anyone who works hard and truly wants it can make it out of the mud. At the end of the day though it is still just a dog and pony show. Those with the gold still make the rules.

mFrost

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May 20th 2015, 19:29:01

Originally posted by Celphi:
I hope you're not mixing the two:
My referencing to THEOs are for TECHERS.
My referencing to DEMOS are for FARMERS.

If you're spending any $ on military tech during the first 800 turns as a FARMER, then you're not reaching your full potential. It would be like buying medical tech. All your $ should be towards military units / agri tech / military strategy. All the others don't help you grow or don't contribute enough to help you grow.

I can place t10 easy with farmer. The hard part is getting a win with one. I'm going to give techer a run this set. They seem to be the most stable of all the govt's.


If land grabbing then weapons and mil strat are a definite, I can see the logic in that. I would probably sacrifice quite a bit of early tech in exchange for the early land. That is the trade off between LGing and all-x and not so much which strat being played.

A tyranny techer would allow for tech to be built up as part of recouping readiness, with an early land goal a lot of the other techs needed can be acquired rather quickly if teching between 5-8k per turn. As a techer though I would need to sell 4-5 times a day on express. The only techs that would eventually matter is the military tech and weapons for the end of reset, everything else would need to be dwindled down to as close to 0 as possible. There is also a conversion to theo or demo, on reaching land goal, but it makes things a bit more complex. Leaving some land unbuilt persay so it is easier to go MBR, in which case the one tech I would absolutely want is military.

An all-x Demo Indy --> DMBR might be an interesting try.... build the indy side up until it matches the PM
hmmm I think I found my strat for this reset, I'm terrible at both indy and MBR, but have never tried these as a Demo, which may be what makes the difference. Has anyone here tried this before, if so how did it turn out?
---------------
Now as a farmer:
As an all-x though I would definitely trade off the early wep and mil strat for mil tech, maybe some biz/res before the mil tech. The mil tech gives me options to buy military at a lower price if they spike on the public market. I can easily maintain a price range of 122 for troops and 502 for tanks no taxes, it also gives me an outlet if food prices crash.

to match my pm troops would have to sell @ $115 and tanks @ $474 anything above that I can ignore. If I truly max my mil tech out then tanks on the PM as a Fascist = $492 which would drive my public buy price down to $464. The extra $10 in savings though is way too costly at least for me.

mFrost Game profile

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May 20th 2015, 18:47:09

Originally posted by KoHeartsGPA:
Originally posted by g0nz0:
Originally posted by KoHeartsGPA:
DR as many bots as possible, it's fun to watch how butt hurt and bent out of shape people get!


I remember how this started off as " defending" bots from excessive grabbing, which eventually morphed into you proving that a lot of Safety Netters were gaining too easily, but here you repeat how "fun" it all is.
You can clearly see in the respond pool that most SNs still reach their goals, many players don't like it, and it is provided little service to New players.
To those who don't know what the fuk youre doing it appears as though some war monger playing a suicide is here to sh!t on everyone's day. Some players still don't know which are bots so they wait on you to identify them, which takes some of the mystery.
For the most part you are sabotaging qzuls work, making it difficult to interpret what response they have to code changes. Bots die off, and players get nervous, especially when you lot players so they waste time clearing your plate to change builds.
I see this exact same arrogance and aggression on other servers, except all the sh!t talk is posted in Russian.
Take a few set brake, and reflect on why you secretly hate bots. Is it because you wish you were born a bot instead? Does the monkey suit feel "wrong"? It's never too late to find your true self KoH. Just look at Bruce Jenner. ;)




Originally posted by KoHeartsGPA:
DR as many bots as possible, it's fun to watch how butt hurt and bent out of shape people get!


Now I would pay good money to attend the next BLM land confiscation event, if they all dressed up in a dress and prettied themselves up a bit :)

mFrost Game profile

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May 20th 2015, 11:44:54

Celphi, there is no way i am going to deny the benefits of a theo, especially the PM prices for military. I just have a really hard time every time I tried to play one, maybe it is a patience thing or something else, which i obviously lack.

I would say the mil strat is really important to a farmer, and other strats too. maintaining the 34 price is not that hard. It allows a farmer to sell to their PM if prices drop under $37. Which in reality a Demo should be clearing $35 bushels off the market anyway. The $36 dollar price is basically equivalent to the PM when adding in the tax, so why wait for the cash.

More importantly though for about 240K points on 14K acres troops are 121 dollars and tanks at 495 with 260K points of agri to maintain 2.21. so it's 1/2 mil points in tech @ an avg cost of 3K per $1.5 bill. This allows a farmer to play all of its turns and jump during the last few minutes of the reset while producing close to 170K bushels a turn or 5.7 mil or 23k in net per turn. What this means is saving the last 360 turns to be played until 15-20-minutes of end of reset could allow for an 8.5 mil jump in net. This would just be cashing turns, exploring and building further could probably yield another 2-3 mil in net. If starting with 14K acres and 8 mil net protecting it, the end result is 16-19 mil net, assuming there is no stockpile on the market.

the faster land goal would allow for some form of stockpile approx 180 turns of stock pile would add 4 mil net to this.
so the farmer would need to be at 14k acre, 8 mil net and full tech by turn 1360 for a 20 mil country.

A theo would have that all beat to hell and back, but that is the rough calc i am coming up with for a farmer. prices above the 36 $ mark just makes the 20 mil finish more likely.

mFrost

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May 20th 2015, 9:20:02

hmm
one turn landgrab can getaway with a 200 acre avg per LG
two turn landgrab would need to average 400 acres per LG
three turn landgrab would need to avg 600 acre per LG

reasoning there are approximately 1900 turns in an express reset.

30 LG * 200 acres = 6000 acres in 30 turns
15 LG * 400 acres = 6000 acres in 30 turns
10 LG * 600 acres = 6000 acres in 30 turns

alternately:

30 turns = 30 LGs * 200 = 6000 acres -- 24K acres = 120 turns
30 turns = 15 LGs * 200 = 3000 acres -- 24k acres = 240 turns
30 turns = 10 LGs * 200 = 2000 acres -- 24K acres = 360 turns

A tyranny gets to land goal sooner, and can then use remaining turns to stockpile longer... at least this is the theory on paper ... RL is probably drastically different. However 8K points of tech for 240 turns = 1.9 million points of tech or 3.8 billion $$$ if sold at an avg of 2K per point. 3.8 billion on a sloppy de-stock could yield about 15 mil net with troops at $122.

there are a lot of variables involved too... like market prices staying at and above 2K per point. Ability to maintain an average of 200 acres per land grab for 120 turns. Not being LG into oblivion by other players or outright killed for playing the reset in such a manner.

mFrost



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May 20th 2015, 8:13:17

Originally posted by Vic:
def fasc oil-farmer


yeah, I've seen a few wargaining oily-farmers that were impressive, definitely not a country I would landgrab from.

mFrost Game profile

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May 20th 2015, 8:10:05

Originally posted by KoHeartsGPA:
Originally posted by mFrost:
Tyranny would be to land grab the bots more efficiently, especially with the Bureau of Land Management on the loose, with that darn "Land Denied" stamp of theirs.



Not this set bud, too much work for an every set deal ;-)


that was a bit of craziness last reset, fun to watch though.

mFrost Game profile

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May 20th 2015, 8:07:19

Originally posted by Celphi:
Personally i think demo farmer > fascist farmer on express.

demo advantages:
lower military tech % (cheaper military upkeep)
higher res/bus tech %
higher agri tech %
no tax on buying tech.
ability to buy/resell bushels on market

vs.

115% agri tech bonus. not worth it.



10k example:

10000 acres
10000*5.3*2.43 = 128,790 bushels a turn
10000*5.3*2.3*1.15 = 140,185 bushels a turn

11395 * 40 = $455,800 hardly worth the demo advantages. (using $40 food price).



actually the demo would make a little more with mil tech at 85-84%

On the PM:
Demo: 128790 * 35 = 4507650
Fasc: 140185 * 34 = 4766290 * .06 = 285977.4
After tax: 4766290 - 285977.4 = 4480312.6

add the taxes saved on tech the demo should outperform the Fascist Farmer ;)

also i would rarely if ever push tech levels to their max, the cost of doing so usually outweighs the benefit received.

Demos are great all-x countries -- hmmm .. maybe a demo oily-farmer
--- lol now if half the server does this the reset will go to a commie or techer

---------------------
Although I am still tempted to go tyranny this reset



mFrost Game profile

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May 20th 2015, 1:45:54

hehe, KoH you may have a point but it would have to be DRs from landgrabs...

Tyranny would be to land grab the bots more efficiently, especially with the Bureau of Land Management on the loose, with that darn "Land Denied" stamp of theirs.

A Demo would be good as an all-x, -- it would be pretty versatile. Three turns per land grab would require some serious returns to make it efficient.

Theo is such a hard country to play, at least for me, just a weird feel to it. Ditto for the commie indy, just do not have what it takes to play these.

Was considering a Fascist oily-Farmer as an alternate, but it would depend on oil prices if they are as good as the last few resets.



mFrost Game profile

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May 20th 2015, 1:19:23

Originally posted by BlueCow:
The US govt in general is so corrupt. It is the fault of both the parties. Both handing out perks to the corps that run them.


so very true, and not just limited to the US either ;)

--- At least I still have my Canadian Citizenship and family living in Canada should I actually need Healthcare :p

mFrost Game profile

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May 20th 2015, 0:58:08

Originally posted by BlueCow:
Originally posted by mFrost:
Originally posted by BlueCow:
I blame Obama and he seems to blame the president before his term... wait he is on his second term... almost over...


When Obamagot elected, with all his wonderful speeches to the naive youth, I basically chocked it up to -- if they allow him to do what he claims he will be doing then it may be a good thing. Then again, I sat back and wondered to myself what could some entity possibly want to make it worthwhile to pay 2 billion dollars to get him elected. I doubted any entity or group would invest 2 billion dollars into a candidate without getting something back out of such an investment. Then the ACA passed and I got my answer... 20-30 million additional customers subsidized thru tax dollars, at almost 10K per new customer = 200-300 billion per year for as long as this law remains in effect, now that is one hell of an ROI.

mFrost


You are not wrong there, but we could also talk about his buddy warren buffet and the keystone pipe line not being implemented. All this so Buffet can continue to run his suicide trains.


well that explains his irrational need to stop the pipeline, all the while draped in an environmentalist flag. So many have gotten perks and sweet deals from this administration. The banking elite, and Big pharma, let's not even talk about GMOs, which borders on criminal. But then again he is such a sweet talker, and master of misdirection.

mFrost Game profile

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May 20th 2015, 0:15:22

Originally posted by BlueCow:
I blame Obama and he seems to blame the president before his term... wait he is on his second term... almost over...


When Obamagot elected, with all his wonderful speeches to the naive youth, I basically chocked it up to -- if they allow him to do what he claims he will be doing then it may be a good thing. Then again, I sat back and wondered to myself what could some entity possibly want to make it worthwhile to pay 2 billion dollars to get him elected. I doubted any entity or group would invest 2 billion dollars into a candidate without getting something back out of such an investment. Then the ACA passed and I got my answer... 20-30 million additional customers subsidized thru tax dollars, at almost 10K per new customer = 200-300 billion per year for as long as this law remains in effect, now that is one hell of an ROI.

mFrost

Edited By: mFrost on May 20th 2015, 0:18:18
See Original Post

mFrost Game profile

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May 19th 2015, 23:48:55

just out of curiosity, how many here would jump at the chance to have healthcare for the following price,

HRA:
Per Paycheck: $769.99 bi-weekly
Yearly cost: $9,239.88

PPO:
Per Paycheck: $850.01 bi-weekly
Yearly cost: $10,200.06

Copays: $50 for Office, $100 for Emergency, $20 for Generic Prescription $35 for Name Brand Prescription
Deductible: 12,500 (Max out of pocket per year) $6,000 per incident per person.

------------------------------

The above is the insurance being offered to me by my employer for a family of 3. No subsidies, and the employer was still paying their portion. Welcome to California rates (Big Blue Liberal State, opting in and getting screwed) ... and I hear place like Wyoming are even worse off.

--------------------------------

funny I had no problem, paying for heath insurance before the ACA, and then prices tripled, and put me out of the affordability range. Sort of feels like people being told they can come into my home and take the food off my table, now i do not mind sharing, but not to the point I have nothing left to eat.

Ah, yes it's the evil insurance companies taking advantage of the ACA. Sort of like letting a fox lose in a chicken coup and then blaming the fox for killing the chickens. Although everyone said "hey that fox is going to kill your chickens", lets just claim unintended consequences, and say the fox is evil for doing what it is known to do.

I did my homework when it comes to the ACA, because getting screwed over like this, I just needed to know, if this was just a one off, or something fundamentally wrong with the law. It can be shown thru data, that the ACA at a national level doubled the cost of insurance in less than 6 years. The normal rate for insurance doubling prior to the ACA, took 17 years to double. In 1991 the price was $175 per month in 2007 the price was $366 per month in 2006 it was $344. The ACA and "evil" insurance companies managed to take insurance prices in 2009 which were $383 per month to a staggering $774 per month by 2014. These number are at a national level as calculated by eHealthinsurance.com, the BLS.gov, and the HHS.gov websites.

Before trying to use the "but you cannot be charged more than 10% of your income", with me i would point you to the Congressional Reporting Service's data clearly showing that a 60 year old who happens to be just above the threshold for subsidies in a higher cost area, will be paying approximately 32% of their income toward health insurance or $18,999 per year. <--- Because we all know these are the healthy years, and the time in a person's life where they would prefer paying for insurance than putting any extra money away for retirement.

http://www.ncls.org/...th/hlthinspremcredits.pdf

------------------------------

Based on the data I am seeing and the research I did the ACA is a failure. More power to you if your employer pays for your insurance, you get free healthcare thru some gov or union job, or your premiums are lower, because you live in a state like Arizona. While I can understand the need for reform and how this supposedly helped those who could not get health insurance due to pre-existing conditions, this was not the solution.

Having been mentored to not point fingers at a problem without at least providing an alternate solution I offer the following: The correct answer would have been to open up the various programs offered by Federal and State govs to be purchased by corporations and individuals. Medicare is supposedly going to be run out of money in 20 or so years, and I would think the gov would love to get extra cash coming into its coffers. What would the difference be, whether i paid Medicare or Blue Cross, Tri-Care or Blue Cross, CHIP or Blue Cross? As long as at the end of the day bottom line i get the healthcare I need. Someone wants to support the military, they buy tri-care, someone wants to ensure medicare will still be available when they retire buys medicare, or someoneis thinking of the poor children they buy CHIPs. The extra money in those programs would allow them to reach out and help more people or provide even better coverage for those in need. Putting your money where your mouth is, you care about poor people, then invest your dollars where it would do the most good, big health insurance Companies is not it when it comes to helping poor people get what they need.

The other aspect to this solution is that it does create a cap insurance companies can charge, and/or they would need to differentiate themselves and offer a superior service people would be willing to pay extra for. Kind of like Fedex, UPS, vs. the US Post Office, they can charge a little more and still have the capacity to compete, however very few people are going to pay 3x the price for a similar service.

Edited By: mFrost on May 19th 2015, 23:54:17
See Original Post

mFrost Game profile

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May 19th 2015, 20:43:30

I would lightly disagree with such, from an historical perspective, it can be shown thru the Moors conquest of Europe, that they were tolerant. Spain is a good example where the 3 religions coexisted, and it was only after the Moors left that we see atrocities, and persecution under the name of Christianity. I was raised Roman Catholic, still am, but history should not be ignored. It should also be noted that during the western world's dark ages the middle east was going thru a golden age of sorts.

The same historically existed in the middle east, until the British and French empires decided to occupy the region. Both Christians and Jews were able to live in the region, with families going back generations. This was a region known for world trade, i.e. the silk road, and trade caravans, into Asia. It is hard to carry out trade agreements if one side has the mentality of beheading those who disagree with their religious beliefs. Trade is carried out on an equal basis, where the parties are usually well balanced, and operate from a supply and demand, P&L, business perspective.

The recent factions and jihadi mindset was funded by the US GOV to fight Russian troops in Afghanistan. However the US was not the first to use the Islamic writings and twisting them for their own purposes. The twisting of the words and the indoctrination is a product of British and French empire involvement and psyops in the middle east going back to the late 19th century.

mFrost

mFrost Game profile

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May 19th 2015, 5:59:30

with the the next reset about 18 hours away, just wondering what to play next reset.

Any ideas, would a tyranny techer do good on this server?

mFrost Game profile

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May 19th 2015, 5:55:42

Hi, and welcome to Earth Empires, hope you have as much fun with this incarnation, as the old E2025. Lots of older players still around, playing in various clans.

mFrost.

mFrost Game profile

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May 19th 2015, 0:42:22

Originally posted by Marshal:
you need bot which alerts and possibly sends email/sms if some1 in tag (or certain tags) gets attacked and also shows breaks to few different weapon tech levels besides raw break and other things.


as far as an attack calculator, I was thinking something along these lines:

http://i.imgur.com/oh5Rlkb.png

Adding:
it shows the amount of units to send, as a monarchy with no weapons tech.
A second page could be filled in by someone attacking which would modify the raw break based on their govType, offAllies, and weapons tech.

Edited By: mFrost on May 19th 2015, 0:51:22
See Original Post

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May 18th 2015, 21:00:50

In the land of hockey and respectable Winters it's Victoria Day or is it the May two-four weekend :)

Anywho enjoy a few cold ones for me :)

http://www.huffingtonpost.ca/...ay-24-2013_n_3294386.html

mFrost Game profile

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May 18th 2015, 5:31:47

Blueberry Muffins

Ingredients:

Oil or melted butter for greasing muffin tin, or paper liners

2 cups all purpose flour

1 tbsp baking powder

1/8 tsp salt

1/2 cup firmly packed brown sugar

1 1/2 cup fresh or frozen blueberries (or huckleberries!)

2 large eggs (or 3 or 4 small ones as our hens are just starting to lay)

1 cup milk

6 tbsp melted and cooled butter

1 tsp vanilla extract

finely grated rind of 1 lemon (you can leave this out as the muffin man did)

Directions:

preheat oven to 4oo degrees. Grease a 12 cup muffin tin, or line with paper liners. Sift together the flour, baking powder, and salt into a large bowl. Stir in the sugar and blueberries. Lightly beat the eggs in a large pitcher, then beat in the milk, oil, vanilla, and lemon rind. Make a well in the center of the dry ingredients and pour in the beaten liquid ingredients. Stir gently until just combined, do not overmix. Spoon the batter into the prepared muffin pan. Bake in the oven for about 20 minutes, until golden brown and firm to the touch. Let the muffins cool in the pan for a abot 5 minutes, then serve.

mFrost Game profile

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May 18th 2015, 5:31:28

Chicken Fried Steak with Milk Gravy
Ingredients:

Cubed steak
Flour
Salt
Pepper
Milk

Place enough oil in a pan to coat the bottom, put that on medium heat while you prepare your steak. In a bowl, place 1 Cup flour and add 1/4 tsp. salt and 1/4 teaspoon pepper (more if you prefer). Stir that up and then dredge your steak into the flour mixture coating both sides well. Place each piece of steak in pan and cook until browned on both sides. Remove steak to a plate while you make your gravy.

Place about 1/4 cup flour into skillet with meat drippings. Add a little more salt and pepper and stir this over medium heat until the flour is slightly browned. Slowly pour in 1 and 1/2 cups of milk, stirring constantly. continue stirring, with a wire whisk to help with lumps, over low heat until thickened and there are no lumps, (or at least not many!). Add a little more milk if you prefer thinner gravy. Return steaks to the pan and turn to coat with gravy on both sides.

You can serve steak and gravy together in a bowl or serve gravy on the side.

mFrost Game profile

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May 18th 2015, 5:31:06

Hearty Beef Stew

Ingredients:
3 tsp olive oil or butter
*1 to 2 pounds of sirloin steak cut into 1/2 to 1 inch cubes (recently harvested off our hill)
1 cup finely chopped onion (mine was home grown from my mama's garden)
3 cloves garlic minced
1 1/2 cups beef broth
1 1/2 or so pounds of red potatoes cubed (fresh from our garden)
2 cups sliced carrots (anyone got tips on growing carrots, mine never do well)
1 cup sliced celery
3/4 cup spicy dry wine (and a glass for the cook)
1 tsp dried thyme or 2 tsp fresh
pint of stewed tomatoes canned from last year, or 14.5 ounce can
1/2 tsp dried rosemary or a sprig of fresh
1 dried bay leaf ( they grow on trees here!)
pinch of cayenne pepper
Salt and pepper to taste

Directions:
Heat oil or butter in large dutch oven style pot over medium/high heat. Add beef, cook until lightly browned, stirring frequently. Add onions and garlic, keep stirring for a couple of minutes until onion begins to brown. Add rest of the ingredients bring to a boil. Cover pot and turn heat to low. Simmer for an hour and then eat!

*You can also use stew meat but you will need to add liquid to meat and then simmer for an hour or two before adding vegetables. Which will increase cooking time to about 3 hours. It takes extra time to tenderize stew meat. The sirloin was tender and yummy with just the browning, it fell apart after an hour of cooking.

mFrost Game profile

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May 18th 2015, 5:17:36

Hi Dibs, now all we need is TPTB, Rook, and SolidGrey, for a good debate ;)

yes I am pointing to a bit of exploitation for profit, not all that shocking when billions of $$$ are on the line. I see Greece is still having problems getting loans, and there they are sitting on one of the largest hydro-carbon reserves in the world.

@Schilling, not just Muslim laws when it come to religion, which for the most part would exclude the violence on all sides if this was being fought from a basis of religious doctrine. The interpretations have been twisted to fit the needs of a few and their lust for power and/or resources. Add oppression in a region and anything that looks like a justification to exact a measure of justice will be grasped upon. basic human nature for vengeance, and need for equality, or more directly security against actions of their fellow men.

In simple terms oppressing a region for 100+ years is going to yield what we have today, call whatever you like blow back, terrorism, freedom fighting.. at its core the root cause remains the same.

mFrost

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May 18th 2015, 4:31:43

Originally posted by Shadow1986:
6th here happy to be be back to a top 10 finish after such a looong time away (8 years lol) but just dissapointed coulda finished higher but people wouldn't stop grabbing me regardless of def hehe and then I had to retal which cost me quite a bit in terms of final nw.


congrats and welcome back

Edited By: mFrost on May 18th 2015, 6:02:35

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May 18th 2015, 2:18:39

Does this mean if someone was selling tanks for $111 the $200 and $300 SOs are ignored, and sell to the lower priced SO, or would those with the $200, $300 standing orders get the tanks?

If the latter would they be buying at their bid price of $200/$300 or the $111, selling price?

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May 18th 2015, 1:44:00

yeah that is why I am figuring there is not much to improve over IRC as far as the kill run itself is concerned.

if hit stats are pretty much covered by hosting sites, then all that is really left is a pre-war setup or overall war manager.

unless players have additional ideas, or things they have run into in the past, and wished it existed to make life easier.

pre war would probably need to have some analysis tools to go thru and look at country growth rates, playtime, using spy ops, to determine tech% vs defense%, offense% vs defense% -- more or less determine the distribution of net worth, without having to spy the country. Identify countries by their structure to understand, which countries would be breakers, spy countries. Perhaps projection analysis to see what would occur based on various market conditions.

just ideas for now

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May 18th 2015, 0:26:45

Originally posted by mrford:
It's my mother fuggin bday bish. Sorry for being 23 min late!


well then Happy Birthday :) Hope you had a great day.

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May 18th 2015, 0:21:57

I did a test run this reset with LGing some bots, not bad avg. about 440 acres per hit, or approx 8800 acres in 21 LGs... the ghost acres helped. It was just a last minute fluke, to get rid of some stress, and I really was not properly setup to LG so all in all the return on land was a bit surprising. Also did the LGs late in the reset so it probably cost me about 2-3 mil in net, vs. grabbing early and not blowing thru that much military and oil.

there is always next reset though.

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May 18th 2015, 0:12:10

Where is mrFord? he usually posts this ... anywho congrats all on a great reset!!!

Rank Country Land Networth Special
1 DeathFromAbove (#1) 25,508 $27,398,565 HG
2 The Tholian Web (#70) 16,471 $25,595,050 DG
3 h4x0r WaNgEr (#48) 22,225 $25,261,442 CG
4 Kaiserslautern (#44) 22,456 $23,629,450 CG
5 MakeMyDay (#64) 21,528 $23,286,326 DG
6 King of The Order (#43) 15,827 $20,953,637 DG
7 I R WoG SuperFly (#31) 19,402 $20,299,484 CG
8 GWCCMOPCBGTOCY (#76) 18,642 $20,125,856 C
9 Techer (#4) 15,908 $19,417,127 DG
10 Palet Town (#90) 16,886 $19,213,407 DG

11 BeE Po bEe po BEe pO (#32) 20,007 $17,773,107 RG
12 Crimson (#7) 18,573 $17,125,760 CG
13 BadgerBadgerBadgerBadgerBadger (#97) 15,141 $15,720,360 CG
14 ashewood (#104) 13,025 $13,911,732 RG
15 Bat Guano (#99) 15,284 $13,377,461 R
16 Junkface (#98) 12,019 $12,702,493 RG
17 Selfie (#84) 19,199 $12,467,597 FG
18 Bandar Tun Razak (#13) 4284 $12,316,102 DG
19 dOgMiLk (#22) 18,411 $12,167,863 CG
20 Jebediah Kerman (#55) 12,675 $11,855,793 RG

21 mFrost (#10) 20,594 $11,510,469 FG
22 Alpha Centauri (#101) 6320 $11,491,698 DG
23 Requital (#30) 17,396 $10,809,226 T
24 gi joe (#3) 8238 $10,763,255 RG
25 Arm Ivory (#47) 5280 $10,562,256 H

mFrost Game profile

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May 18th 2015, 0:08:56

Definitely what is good about express, its quick and a good place to learn the flow of a strat, or get back up to speed after being gone for a long while. Timing is so crucial, however sometimes we just get lucky ;)

mFrost Game profile

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May 17th 2015, 23:48:06

yeah my timing on this reset was really bad, could have driven a semi-truck thru the gaps :)

mFrost Game profile

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May 17th 2015, 22:44:22

Post killrun was useful for leaders, when handing out awards, most civies killed, # of country kills, most hits in a reset. It could also show how fast a member is hitting, or things of that nature.

Pre-war stuff would probably be useful, in setting up the flow so breakers can be in one room, while mid range hitters are in another room, and finishers are in a third room. Sort of like an automated queue that moves the countries based on their current break. A leader could setup the order to hit countries in, and as the break falls it auto moves to the next group. The only problem I would have is how to communicate this back to the IRC, I just do not see IRC being replaced for kill runs, due to its efficiency. Unless the war room had a a way of getting a news bot (rss type) feed of sorts.

for the bounce, it comes down to an ability to notify those hitting to stop. perhaps a rule that simply say after second bounce check war room or something simple. I do not know if it would be possible to create something that would flash in the browser as an alert. If that is possible then having the break broadcast into the browser as a member hit would probably be cool.

things to think about and research...

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May 17th 2015, 6:11:10

hmm a real time data feed may be an issue, as far as sending email, probably not even the SMS is pretty straight forward. Uploaded spyops can take care of showing breaks, a simple table format for gov type and weapons tech, can easily take the raw break and output the different breaks.

reading the forums it sounds like people would have a hard time updating current break during a KR, as fast as they go. A real time data feed, may be able to do this automatically based on number of successful hits. Possibly auto stop a KR if too many bounces.

what is useful .. killrun stuff may be harder to implement or make useful if countries die in 30 seconds. maybe pre-war prep or post war stats is a better fit?

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May 16th 2015, 9:15:30

Originally posted by Relax lah:
Lol.. someone should start bureau of land reclaimation or something too next week


La Resistance Skynet

... we tried to unplug the bots ... and in a nanosecond the bots decided our fate...

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May 16th 2015, 6:29:47

I am considering creating an online war room, and just wondering from experience what works and what does not work?

If it was your war room what would you want it to include?

I suppose this is more for those who have coordinate wars, and have led warchats...

----------------------------

What type of data feeds, calculators, management type infrastructure would you say is critical, nice to have, and/or overkill.
--- are data feed API keys still available, or would this have to use uploaded view source type pages?

--- if open source, would coldfusion, asp, work, or should I go out of my way to program it in php up front? Thinking standalone embeddable into existing clan sites. would prefer coldfusion but not many peeps run CFservers.

anywho let me know if there is any interest in something like this.

mFrost

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May 14th 2015, 20:28:03

lol, i would have asked for a movie and steak dinner :o

mFrost Game profile

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May 14th 2015, 19:22:25

Unfortunately what the USofA has is not healthcare, but a mandated subsidy to insurance companies. :p

mFrost Game profile

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May 14th 2015, 19:19:00

Originally posted by Celphi:
Takes time, to make photo, login into domain, add code to domain, post link. /shrug

I agree, I definitely deserve the firing squad for not hitting the refresh button.


Blind Fold? Cigarette? Any last words?

Ready ... Aim ...

mFrost Game profile

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May 14th 2015, 7:47:54

Originally posted by Celphi:
Net has no effect. Some players don't carry enough defenses and some do. This calculator will let you know the minimium amount of *UNITS* to send when sending an attack to ensure that you get the maximium # of ghost acres possible.

Please refer to B(4).
http://earthempires.com/...set-16-31864?t=1430150290

* troops may be used as units


awesome thanx Celphi :) -- reading thru it now.

mFrost

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May 14th 2015, 6:52:58

what is it calculating exactly, it looks interesting though. How do you know what to send without at least knowing what the 2 net worths are?

1 mil net on 5K acres is a little different from 1 mil net worth on 9K acres

I would say if you are 950K net you could probably send less military to the 9K acre country and yield much more land.

for the same 950k net:
Does your own land come into play i.e if you start at 4500 acres, does it affect the amount taken from the 9K acre country, or if you start at 8500 acre how does it affect the hit v 5k or the 9k country?

wouldn't ghost acres be tied back to amount of land taken in the LG as a % of ? I would think the 950K country with 8500 acres hitting the 1 mil net 9K acre country would yield the most acres. Likewise it would gain the most ghost acres. -- Is there an additional dimension in the amounts of military sent?

I know strategy tech will help in gaining more and weapons/medical tech help in either using less military and losses sustained. But I had no idea the amounts being sent could also yield more acres.

mFrost

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May 14th 2015, 5:44:35

there really should not be an upper tier on prices, it is up to the server to decide what this is... for instance there have been times when destocking too late, and having bought out the PM I am looking at $300 turrets and $240 troops. The choice then becomes do I spend the last billion on these or refuse to pay the price, I tend to buy and say oh well, just made someone happy ;)

People stock bushels in the 360 range figuring no one is going to buy them, a rep casher with full turns, may very well nibble on it to play a handful of turns, vs. losing the turns. I have seen those conditions in the past, I do not know if express ever runs out of food but it would be an interesting scenario.

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May 13th 2015, 21:31:27

Under full military tech the PM sell price is 35 ... so anything under $33 + tax is going to yield a profit, for most gov types. If it is not rounded then even at 33 it yields a .02 profit per bushel. Democracies can take this much further with much greater gains per bushel. To keep a demo with full mil tech from simply converting bushels on their PM the price would need to be @ 37.

low land and camping the market a Demo could make a pretty penny with $5-6 profits per bushel. This of course depends on how long bushels remain that low, and how much bots are producing, or if there is an overabundance of farmers in a reset.

The above sort of explains why a farmer should not sell bushels for under 37, or if the market is that bad, then they should look into getting their Military tech to at least under 84%. Doing this will provide them with opportunities to buy bushels that are under priced. Especially if they have the time to camp out and watch the market.

mFrost