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jabberwocky Game profile

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Dec 17th 2011, 19:01:55

I think if a theo techer/casher has been playing the military market right, they should finish well too.

jabberwocky Game profile

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Dec 17th 2011, 10:11:47

I think when you're teching it's useful to have, as you can get more land/hit thus spend less turns grabbing. If i was teching as a demo or tyranny, i'd have some around, not sure about theo. Probably a good tech to have if you're land trading.

jabberwocky Game profile

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Dec 17th 2011, 4:20:24

ah damnit, that's making you the price ceiling. Set them at 50, so i can sell my stuff at 49.

jabberwocky Game profile

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Dec 17th 2011, 3:50:51

i see you've struck again, at $44. Alas that my bushel legions arrived just after them at 39...

jabberwocky Game profile

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Dec 17th 2011, 0:43:13

Not everyone, some people sold all their offense when they started stocking, though they could probably pick up 10M jets without much trouble.

jabberwocky Game profile

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Dec 16th 2011, 21:42:57

ya, i just don't want to waste turns, because if it does decay, i lose like 1M bushels.

jabberwocky Game profile

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Dec 16th 2011, 19:08:03

well whatever price you put them on, i'll be waiting with my undercut

jabberwocky Game profile

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Dec 16th 2011, 19:04:55

When you recall bushels from the market, do they decay during that three turns, or is it just your present stock that decays?

jabberwocky Game profile

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Dec 16th 2011, 18:03:35

tone is different to communicate on the internet apparently.

jabberwocky Game profile

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Dec 16th 2011, 17:12:38

still need some off allies.

jabberwocky Game profile

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Dec 16th 2011, 8:32:55

I shall flood the market with even more grain, and just as the red sea crushed the armies of Egypt, so too shall my bushels batter the price into oblivion and drown the other farmers of express.

jabberwocky Game profile

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Dec 16th 2011, 8:22:29

hey man light'n up, if his friend wants to make a country for him to farm, that's like his decision. This is solo server, meaning a man can do what he damn well feels is right, regardless of these "rules" people keep spouting. What's deletion to a real man? Just another reason to keep fighting the good fight, and figure out a new way to get around your softie, liberal, daycare state.

jabberwocky Game profile

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Dec 16th 2011, 3:51:42

ya express market can really screw you over sometimes. I've got a bunch of turns stored waiting for food prices to improve, and i have a really thin defense. i picked the right set to farm apparently...

jabberwocky Game profile

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Dec 16th 2011, 1:58:46

400000 turrets priced at 154 were bought about 10 minutes after being placed. Any commies wanting to own express should use all their turns and sell asap.

jabberwocky Game profile

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Dec 16th 2011, 0:45:03

commies come back! all the military has disappeared...

jabberwocky Game profile

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Dec 15th 2011, 23:47:40

ya don't worry about food shortages, cashers. There's a few hundred million sitting at $70, just to makes sure no one starves.

jabberwocky Game profile

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Dec 14th 2011, 21:23:43

I need da/off/intel, pm if you need

jabberwocky Game profile

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Dec 14th 2011, 18:59:51

I think you'd need an excess of 10b stock to make it worth it. Which, given these tech prices, i doubt many have (i certainly don't!).

jabberwocky Game profile

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Dec 14th 2011, 6:06:14

I played this when it first came out, but strangely have no recollection of what it was like. I think it was OK. I do remember not liking the single military unit per tile, because i was so used to being able to stack units in Civ 3, though it doesn't take long to get used to. Some more bells and whistles than its predecessors, but still the same idea. Social policies were a cool new feature.

Better than civ 4 though. Civ 3 is the best imo, simply because you can stack ICBMs and turn the world into a nuclear waste land in one turn. Chh... limit my nukes will you civ 5, what kind of terrible future is this?

jabberwocky Game profile

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Dec 12th 2011, 6:35:36

also why wouldn't you want to run a strat where you're making the most money? With that money you could buy more stuff to kill stuff.

If you like money, you'll switch to farms and max agri tech.

jabberwocky Game profile

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Dec 11th 2011, 19:50:20

Originally posted by afaik:
Originally posted by VivaNick:
Its simple reason, military having awesome price during end of game.


that's not it, commies don't sell at the end of the game during destocking.. it more resellers selling then.

@jedioda, commie destock is powerful because your mil price is basically upkeep & food costs divided by production per turn... so an upkeep of say $15m and production of 200k jets = $75 jets. not bad when there's no govt switch required.


i don't think that's a very good example. You have to sell 15M dollars worth of jets just to take that turn, at $130/jet you're making 117, so to make 15M you need to sell 128k jets. So really you get 72K jets a turn, in turns of cost effectiveness that's 9.3M dollars worth of military per turn (priced at $130). This is also not counting what you are buying in food per turn (like 40-50k, probably).

When expenses are lower, commie is certainly stronger than other strats for stocking, which is why they place well in primary/express. Not so in alliance/ffa or so it seems to me.

jabberwocky Game profile

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Dec 11th 2011, 19:32:54

You're right. Tech prices go down, food prices go up. This happens at day 30-40 in most every set, because techers stop growing and start stocking. There are 6 or 7 techers in the top 30 teching over nine thousand points per turn, prices will continue to go down.

jabberwocky Game profile

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Dec 11th 2011, 8:16:22

stop teching for the love of god... with only a few thousand labs, i'd switch to farming. Tech prices are collapsing.

jabberwocky Game profile

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Dec 9th 2011, 2:44:00

ya that's rough, looks like a bunch of countries hit him, but 27 was the latest. More evidence that any double tapping can end poorly.

jabberwocky Game profile

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Dec 6th 2011, 18:23:03

Just tested this. Remove the quotation marks around true. I think because true/false is an operator, the excel sheet evaluates it as such, and does not consider it text (which is what you are telling it, when you add the quotations). Because the cell does not contain text, you will always get a return of false (or 0 in your case) for your if else formula.

jabberwocky Game profile

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Dec 6th 2011, 6:14:41

I just moved from Vancouver to the bay area, I'm having trouble adjusting to the weather. It like 25 and sunny, in DECEMBER?! Seeing the sun in winter, madness i say!

jabberwocky Game profile

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Dec 6th 2011, 5:19:52

Well i don't think techers are going to finish too well, prices and demand are already dropping. Hopefully food prices don't spike too much.

jabberwocky Game profile

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Dec 6th 2011, 0:04:06

still have an intel spot open.

jabberwocky Game profile

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Dec 5th 2011, 20:52:51

def/intel ally needed, ideally 9M turrest/400k+ spies

jabberwocky Game profile

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Dec 5th 2011, 20:47:40

I see, i was his off/res ally for a while. he certainly attacked a lot, but his military made it worth it. given that i was a real ally, i'm inclined to think his other allies could be real too.

I dropped the research ally when i saw he wasn't teching, that was uncool. Looks like i got 20 points over 12 days, whoops...

jabberwocky Game profile

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Dec 5th 2011, 20:39:11

How did he cheat? I was allied to him most of the set, seemed to be OK.

jabberwocky Game profile

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Dec 5th 2011, 20:37:12

looking for a new defense ally, ideally someone with 8-9M+ turrets. PM me if interested.

jabberwocky Game profile

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Dec 5th 2011, 1:08:45

I was using the control feature to spend bonus points to buy some expenses reduction for my CIs, i had 20 points stored and when i spent them, i had 8 points left and only a single bonus of 1.3%. When i went into my actual country, it listed the cost as 8 points for 1.3%. I guess there's something wrong with the auto purchasing mechanism?

jabberwocky Game profile

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Dec 5th 2011, 0:59:31

Well the info on the wiki certainly implies that the PS modifier applies afterward, but i've had a few attacks fail that shouldn't have, didn't check this as a possibility, so you might be right.

Standard Strike Strength = WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4) + min(WeaponsTech% * GovtBonus * Readiness * (Troops + Jets*2 + Tanks*4), 0.25 * (AlliesTroops + AlliesJets*2 + AlliesTanks*4)) where min(value1,value2) = lower of the two values


Planned Strike Strength = SS Strength * 1.5

jabberwocky Game profile

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Dec 4th 2011, 6:25:43

Does spy technology increase the effectiveness of you spys only (kinda like how weapons only increase your armies strength), or does it also apply to the spies your allies provide?

Fer instance if you had 200k spies for 10k acres, with a spy tech of 125%. And your allies gave you an additional 400k spies, would your SPLA be:

200K x 1.25 + 400k = 650k/10k = 65

or

(200k + 400k) x 1.25 = 750k/10k = 75

Thanks.

jabberwocky Game profile

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Dec 3rd 2011, 3:12:22

Ya afaik is wrong, i've built a battle calc based on PS bonus AFTER adding ally strength, and my attacks were successful. For most attacks that bonus is non-trivial.

jabberwocky Game profile

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Dec 3rd 2011, 2:30:13

Well it would definitely make attacking easier, though it might encourage people to turtle more and attack less, because the chance of being successfully attacked increases.

On a side note, i didn't really know anyone in this game, but having allies on the solo servesr gave me an excuse to msg other people and eventually join a clan in alliance. So it's not all bad and nefarious.

jabberwocky Game profile

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Dec 2nd 2011, 19:27:53

Originally posted by bakku:
humanitarians not stopping someone from being able to retal is a good idea

not a fan of penalizing people even further for growing big and grabbing well, though. how does it not feel fair? we all start with the exact same country and the same amount of turns


Because i can quad tap with impunity and not fear any retaliation. Don't get me wrong, i like the humanitarian shield to prevent random missile strikes and ABs, but a country should have some time to respond to a bunch of attacks.

jabberwocky Game profile

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Dec 2nd 2011, 19:20:56

that's funny, i wonder if he'll get retalled? I don't get that attack, why not hit a commie? Now he's got like 4.5k of acres to build up of IC all at once

jabberwocky Game profile

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Nov 30th 2011, 22:27:55

when people start actually buying SDI, more will show up on the market. It is still a fairly unpopular tech atm (more people buy military strat)

jabberwocky Game profile

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Nov 30th 2011, 22:02:55

Ya this is kinda ridiculous, I've been abusing the hell out of this in primary by shamelessly bottom feeding targets right at the threshold, then spending my turns gaining tons of NW.

I like the 2-3 day time window for retal REGARDLESS of networth, the max networth idea would not greatly hinder what i've been doing. As much benefit as i've enjoyed, this does not feel fair.

jabberwocky Game profile

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Nov 30th 2011, 21:57:09

I'm still convinced dead allies provide def/off. Has anyone confirmed this?

jabberwocky Game profile

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Nov 30th 2011, 21:19:02

Originally posted by BobbyATA:
heh with all this dumbing it down they are doing for us, it'd be nice if they warned you if you are about to hit someone for the second time in a reset=)...


no kidding, i just tried to buy troops on the public market, and it bought it from my private instead because the price was better. thanks game.

jabberwocky Game profile

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Nov 29th 2011, 19:05:32

you need more CS. It's always preferable to build up a good amount of CS before you start your strat. Democracies make good farmers, techers and resellers. This late in the game, i'd go farmer, as food prices are going to spike soon. Only commies should indy.

jabberwocky Game profile

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Nov 29th 2011, 19:00:19

click on the old advisor link, a NW breakdown is in there.

jabberwocky Game profile

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Nov 29th 2011, 18:53:19

most of those countries are too small to hit him back now that his NW is so high, thanks to those humanitarians. Though without GDI he certainly will make a tempting target for random missiles.

jabberwocky Game profile

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Nov 29th 2011, 6:17:02

I mean how many civilians does an individual GS kill or how many buildings would an AB destroy?

jabberwocky Game profile

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Nov 29th 2011, 6:15:32

My point was it costs a ton to buy SDI, and even at high percentages missiles still get through. The cost of not double tapping may be less than that. But ya, if you've already committed several double taps or have not joined GDI, then getting SDI is essential.

I know in express you can't join GDI if you've attacked, i think it's the same in primary, which would be kinda lame.

jabberwocky Game profile

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Nov 28th 2011, 23:00:00

it covers the whole set unfortunately. Attacking 5 times every 20hrs for 30 days straight, i find it hard not to overlap. All you need to do is stay over 4 times their networth and you're good!

jabberwocky Game profile

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Nov 28th 2011, 22:56:28

and switch to D, you need a ton of SDI to get even to 80% protection (750k for a non-D country of 50k acres). I don't fancy spending a billion on tech, when you could get 5 times the NW gain spending it elsewhere.