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aponic Game profile

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1879

Sep 15th 2010, 2:13:54

and stop saying ivan wears pink thongs.
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aponic Game profile

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1879

Sep 14th 2010, 12:48:29

Detmer: why dont you come back to the softsheep for idle time. you know you want to.
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aponic Game profile

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1879

Sep 11th 2010, 0:33:43

If you think that it is pathetic that SOF is continuing to hit ICN after IMAG hit them, or to revert further, that SOF called in IMAG, then perhaps you should not make such a similar move.

Congradulations on proving your abilities as a hipocrit AxA
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aponic Game profile

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1879

Sep 11th 2010, 0:31:06

Originally posted by AxAlar:
Pang - This was pretty much the only option left on the server. It would take us hitting around 4-5 alliances to put us in a spot to possibly lose.

We wanted a way more challenging war, unfortunately we waited too long.


So you pretty much just said your reasons for hitting SOF were BS. You could try to hit an alliance that has not warred all set. Just my two cents on finding a challenging war.
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aponic Game profile

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1879

Sep 8th 2010, 13:53:08

CYPWHORE!#@$@$#@$#@$#$

come back :(
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aponic Game profile

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1879

Sep 7th 2010, 14:13:48

qzjul: very cool.

I like the idea of stonewalling with high pop as opposed to low pop also
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aponic Game profile

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1879

Sep 6th 2010, 22:00:56

if a player could log on for 5 minutes a day and make some sort of contribution to a war effort, that would be nice. As opposed to the near negligible contribution such a hypothetical player can currently make. Yes, I do realize that you could AB, but I do not consider that to be very effective.
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aponic Game profile

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Sep 6th 2010, 15:01:55

Stonewalling as it was in the past is not what it is in the present. The largest alliance is barely 70 members. The medium sized alliances are 30-45
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aponic Game profile

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1879

Sep 6th 2010, 14:54:03

Rather than participate in a discussion on how the game could be improved by enabling smaller alliances to successfully war, you have all read my post literally word for word and disapproved it rather than contributing to the conversation topic.

What I am suggesting is changing the concepts of hitting.

That may be by reducing the severe diminished returns, but it could be in conjunction with lower population loss in the initial hits. My point is that it takes too many hits to FINISH a kill.

To respond to SMz's comment: Yes, players who put more time into the game should do better, however, this has not worked well for the longevity of earth2025. The intense nature of, and this thread is a discussion of warring aspects rather than the netting ones you have discussed, warring has driven off the HUGE veteran player base in which this game has to draw from. Instead of simply looking to a long off FaceBook application, perhaps we could make the game more desirable for returning veterans of which earth2025 likely has 100,000 of.

Qzjul: I am not suggesting that kill runs be shorter, but instead, that they be more manageable. Decrease population loss on initial special attack hits, increase the rates at the end, increase the maximum population recovered per turn. You already have bio-terrorism setup as an effective counter for players who log on. Stonewalling is part of the game, but it shouldn't be the "whole" game. It is ridiculous that one player can, if doing it well, stonewall 20 attackers for multiple days.

To be blunt, I think, regarding the admins, you are keeping your heads up your butts about making changes to the warring aspects of the game. This is a rude thing to say, however, you have made no changes outside the effectiveness of bio-terrorism. Please, I invite you to participate in a discussion and to make other suggestions that might modify the war side of the game. At least make an attempt to suggest something else if you disagree with what I have said. Doing nothing at all is not improving anything.
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aponic Game profile

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1879

Sep 5th 2010, 16:26:59

Over time, a major problem has arisen within the game that has not to this point been addressed by the new admins. This is because the admins are from the netgaining realm of the game.

We need a major change in the way war is conducted on the server. Not politically, but instead the time requirements. Making warchats is difficult. You need to be online at specific times of the day, everyday. This is unavoidable but amplified in the way that kill runs occur within the game structure.

Severely diminished returns; 5k GS, 10k BR, 10a SS, enable more active players, or those by the computer all day to have a substantial advantage in defending their countries. Unfortunately, it also means that less active players, like those we are trying to attract, are at a substantial disadvantage as well.

Severe DR also means that finishing kill runs is much more critical and that warchats can not start until enough players are online, that warchat leaders must wait until every person in a chat room is ready, holding off a warchat start time for 30 minutes or longer. Of course, these aspects will remain. However, by reducing severe DR, or simply eliminating it, we can lessen the time burden presented to players.

This game originated as one designed around players competing to have the best country. That is still the main aspect of the game, building a good country and testing it against others. This should be the main focus of any player whether they are in a netgaining alliance or they are in a warring alliance.

Making these changes in alliance in advance of next reset will allow alliances to prepare for the changes and reduce the burden on incoming players; be it returning vets who lost interest in a time demanding game, or new players only lackadaisically interested in earthempires.
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aponic Game profile

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1879

Sep 5th 2010, 14:56:14

I am going to agree with Beltz for the second time today. I don't know how this happened. One of the things that has hurt this game over the past 10 years is the extent of stonewalling due to diminished returns. When a player who is near the computer 24/7 is attacked, he has the incredible ability to stonewall forever. This means that countries are less susceptible to death based not on how well the countries were built, but instead on the activity of a given player.

In this way, we discourage new players from joining war alliances or participating in wars in general. The cost of killing a country should be the main determiner in target selection. To an extent it is. Stonewalling in my opinion needs to be based more on keeping cash on hand, having allies with cash on hand, and the build of your country, its tech, and its military rather than on an ability to login 24/7.

In this way, I am not trying to say stonewalling is a bad thing for the game. In fact, the opposite is true. I just do not believe that diminished returns in their current capacity are good for the game.
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aponic Game profile

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1879

Sep 5th 2010, 14:46:37

I agree with Beltz. Less whining and more action. If you get farmed at war one set, you just fluff that alliance up the next set. When you eliminate all the reasons for war, all you are left with is wars for no reason. Vendettas are a necessary part of this game, just not over extraneously long amounts of time.
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aponic Game profile

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1879

Sep 4th 2010, 21:19:52

How come every time TEa is back, MilkTea leaves!!?
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aponic Game profile

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1879

Sep 2nd 2010, 21:14:17

Please change them to every 22 or 23 hours. Otherwise, they will be impossible to get everyday for the vast majority of us.

Thanks for the consideration.
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aponic Game profile

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1879

Sep 1st 2010, 15:09:43

more quality moves by the admins.

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aponic Game profile

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1879

Sep 1st 2010, 14:33:27

thanks guys
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aponic Game profile

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1879

Sep 1st 2010, 14:30:36

50 is insane in primary. tournament has 25
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aponic Game profile

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1879

Aug 31st 2010, 18:09:58

wasnt it something like eehekkan.org? anyone know it?
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aponic Game profile

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1879

Aug 26th 2010, 22:00:22

I believe SOF currently boasts several members who have finished top 5 or have won the reset various times (EC/Alliance). Why would you need to join another alliance?
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aponic Game profile

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1879

Aug 26th 2010, 21:55:20

SHIN! Long time no see mate
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aponic Game profile

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1879

Aug 25th 2010, 14:57:48

We were not going to war Strife, we were actually netgaining. Ask ICN to see our ops. I don't call All-Explore farmers with no war techs, no SDI, and maxed Agri/Res/Bus techs war ready.
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aponic Game profile

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1879

Aug 25th 2010, 14:51:56

BobbyATA - Whenever alliances get tangled with SOF, it does seem like they end up warring for several sets. EVO and NA can verify. I think the comment that ICN will never net again is valid for two reasons. One, SOF will hit them next set and two, and more importantly, they have no capacity to netgain from the start.

I think this is a beneficial move for ICN. Perhaps you can learn to war where you could never learn to netgain.

Thanks for helpgin me decide what to play next set - Tyranny

Good Luck to you.
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aponic Game profile

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1879

Aug 23rd 2010, 13:47:10

pang, why dont you make a list of example 'blog' sites. if i 'blogged' at all, i would be happy to blog about eempires.

a list of these sites would be nice for anyone interested in helping
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aponic Game profile

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1879

Jul 2nd 2010, 0:18:43

"All-time current alliance rankings"

More like "Rankings based solely on TNW since '07"

Sucks to your azzmar.

#2 NA (an alliance that has existed for 1/3 of the lifetime of e2025)

You really put a lot of effort into this one. How about MD or Omega?
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aponic Game profile

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1879

Jun 11th 2010, 2:16:29

you stopped coming to softsheep you wanker
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aponic Game profile

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1879

May 25th 2010, 0:37:07

Who sprang for the box of Crayola crayons? I guess you guys ran out of mainsteam colors :P
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aponic Game profile

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1879

May 21st 2010, 2:31:06

If the given server contained ´rules´ pertaining to landgrabbing, retals, and farming, there would be no need for suiciding. Until that time, or another solution is reached, suiciding has purpose. Certainly, it has a largely negetive affect on the game, but so do the standard retal policies and farming of untagged countries.

Balance out other negetives before singling one out.
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aponic Game profile

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1879

May 13th 2010, 21:56:17

detmer!
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aponic Game profile

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1879

May 12th 2010, 1:01:27

When faced with the position of not being able to retal within the framework we as a community acknowledge as 'standard', I say kudos to those who get creative. It did appear as if you were 'farming' that country before the retaliatory strike.
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aponic Game profile

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1879

May 7th 2010, 22:25:53

how about the Jesus fish... like they are making fun of darwin by writing jesus on a fish...
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aponic Game profile

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1879

May 7th 2010, 22:24:04

yea, talk about a buzz kill... ford and llaar both come on the thread and confirm they are an all around alliance :(
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aponic Game profile

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1879

May 7th 2010, 17:48:31

hola pedro! how have you been mate?
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aponic Game profile

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May 7th 2010, 17:42:27

Originally posted by Walding:
Who said that it's required to be an individual effort? Do you kill alone, no its alliance and you can not kill alone.


I did. Classically, netting as an alliance has meant achieving a HIGH AVERAGE NETWORTH. If an alliance spends 9 out of 10 resets warring, they are not a netting alliance.
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aponic Game profile

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May 7th 2010, 17:36:52

As I am not involved at all in PDM or LAF, I will confirm that in this thread, thatguy has not been a douche. On the other hand, Forgotten's post is pretty fluffheaded and EarthWatcher has thus far put out the highest levels of douchebaggery.

EarthWatcher: stop spinning, you're dizzy.
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aponic Game profile

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May 7th 2010, 3:17:54

There is no way you can call NA a netting alliance, unless of course, you are referring to their 'name'. NA has not put up individual netting efforts in how long now?

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aponic Game profile

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May 7th 2010, 1:11:45

Another big bad bullying WAR ALLIANCE FSs a smaller netting one. Boohoo. Here is a thread for everyone to cry on like they did after SOLs FS.
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aponic Game profile

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1879

May 6th 2010, 20:20:14

Let us reflect back on the willingness of so many people within NA to blindly buyout the market over multiple days to give llaar the all time highest finish. The first attempt was of course halted when several SOF members killed the country. An action that triggered the SOF vs NA war the following set and catalyzed the ensuing server wars that bring us up to the present.

Too bad I am too lazy to dig through the old boards and search for the names of the NA members posting their willingness to have done so. I wonder how closely it would have matched the deletion list.

Edited By: aponic on May 6th 2010, 20:24:00
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aponic Game profile

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1879

May 6th 2010, 2:37:27

Amazing you could make no typos when typing with your penis... either you have a very large keypad or...
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aponic Game profile

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1879

May 6th 2010, 1:42:31

NA needs a name change. Warmongers Anonymous.
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aponic Game profile

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May 5th 2010, 23:01:09

Grimstad: I still would have won with 70.5m nw if Sl****t had not suicided me in the final 3 hours. (Political Ponerology)
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aponic Game profile

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1879

May 5th 2010, 22:55:25

He hasn't denied it once.
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aponic Game profile

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May 5th 2010, 3:12:24

It is easy to win primary with a little effort. Which makes for the question, why isn't it more competitive? Personally, I think the open game format is wonderful.

Slagpit: You suicided on me. It was confirmed by your online activity matching with the logins and you admitting earlier in the reset that you had played a theo. There were only a handful of theos in the reset and I was allies with more than half of them. Circumstantially, the evidence is damning. There is however a small fraction of a chance that it was not you but since a game developer confronted you about it and then subsequently chastised your 'loud' actions, I will continue with my assumption.

lenshark: it proves that, over a long time period, we play all roles within the game. I am saying that, when provoked and with few options, suiciding is a viable strategy. My point would be that antagonizing and ridiculing members of the community or labeling them warmonger, netgainer, or anything else degrades the user base. As a game developer, Slagpit needs to conduct himself better than I do. After all, I am not a direct reflection of the game.
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aponic Game profile

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1879

May 5th 2010, 2:32:40

Is it just me or does NOW3P come off like Sean Hannity from the Fox News Network? The immediate derogatory comparison of Tan whining 'like a Jew' really fits the script too.
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aponic Game profile

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1879

May 4th 2010, 1:55:45

with the knowledge that llaar almost always plays as 'llaar'... clearly, a retal made on him, by the country he hit, would not appear as a retal unless a message was sent. llaar is a new player to the game and is unaware of the 72h retal standard or other such standards. as a low ranking member of na, he is also unaware of the pact terms na has with pdm also. so CLEARLY, pdm is at fault for not sending a completely unnecessary retal message.

i blame martian for this.
/spins in a retrograde motion to Thunder
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aponic Game profile

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May 4th 2010, 0:40:46

i am too lazy to contact you apollo.

#sof irc.gamesurge.net
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aponic Game profile

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May 2nd 2010, 22:55:44

This seems logical... would anyone be against this occurring in Alliance? It seems logical that restarts in an alliance at war would also need oil, why force them to buy it off the public market if food can be FAed? Shouldn't food and oil be discriminated against equally in FA packages?
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aponic Game profile

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May 1st 2010, 18:57:23

You can lead a division in SOF apollo. I remember you o.0

irc.gamesurge.net #sof
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aponic Game profile

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1879

May 1st 2010, 18:55:03

AoS: Do you want wine with your cheese?

Stop projecting this into something about SOF. Martian doesn't play in SOF -or- SOL. You are flaming, and not helping to resolve anything.
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aponic Game profile

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1879

Apr 30th 2010, 17:46:18

WE NEED MORE OFFSHORE DRILLING!

:X

Edited By: aponic on Apr 30th 2010, 17:46:30
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aponic Game profile

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Apr 30th 2010, 2:23:00

Jumping public can be much more efficient when you account for the total loss of cash per turn over number of sales + 6% loss on all sales (as a theo private vs demo public destock)
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