Sep 6th 2010, 14:54:03
Rather than participate in a discussion on how the game could be improved by enabling smaller alliances to successfully war, you have all read my post literally word for word and disapproved it rather than contributing to the conversation topic.
What I am suggesting is changing the concepts of hitting.
That may be by reducing the severe diminished returns, but it could be in conjunction with lower population loss in the initial hits. My point is that it takes too many hits to FINISH a kill.
To respond to SMz's comment: Yes, players who put more time into the game should do better, however, this has not worked well for the longevity of earth2025. The intense nature of, and this thread is a discussion of warring aspects rather than the netting ones you have discussed, warring has driven off the HUGE veteran player base in which this game has to draw from. Instead of simply looking to a long off FaceBook application, perhaps we could make the game more desirable for returning veterans of which earth2025 likely has 100,000 of.
Qzjul: I am not suggesting that kill runs be shorter, but instead, that they be more manageable. Decrease population loss on initial special attack hits, increase the rates at the end, increase the maximum population recovered per turn. You already have bio-terrorism setup as an effective counter for players who log on. Stonewalling is part of the game, but it shouldn't be the "whole" game. It is ridiculous that one player can, if doing it well, stonewall 20 attackers for multiple days.
To be blunt, I think, regarding the admins, you are keeping your heads up your butts about making changes to the warring aspects of the game. This is a rude thing to say, however, you have made no changes outside the effectiveness of bio-terrorism. Please, I invite you to participate in a discussion and to make other suggestions that might modify the war side of the game. At least make an attempt to suggest something else if you disagree with what I have said. Doing nothing at all is not improving anything.