Originally
posted by
blid:
So, if I put out a food SO for $50 bushels and call for like 4,000,000, and then the market empties and stays empty for a couple hours... so like 15 more people put in orders... and then some dumbass sells 10,000 bushels, I have to go to the back of the line behind everyone? Well fluff, why doesn't the cheater just put in five separate SOs for $21 oil, and then their buddy can sell batches of 1000 barrels or whatever until one hits, thus knocking everyone else to the back of the line while the cheater's next order moves to the front. Then dump the whole stockpile.
Yes, your 4m bushels order gets moved to the end of the queue even if you only bought 1 bushel, let alone the dumbass that only sells for 10k (or that 10k is the tail end of the remainder sales volume not captured by the SO before you). See post above this for proof.
This method ensures that even if 100 people set super huge SOs before you did, you still can get SOME food (dependent on luck how large the batches selling into you are) after up to 300 food sales. Otherwise, a single person holding 75b cash on hand (yes, I had 75b cash at one point) could set a huge SO and nobody else would be able to get any SO food for the next 20 hours. This is after years of observations of how food SOs at $35 and $36 worked. SOing $35 food is always about luck, not about who gets the SOs in first. In fact, you'll want to split your 3 SOs up, not put up all 3 sequentially, because if the first one runs out your cash on hand, your next 2 gets cancelled immediately (since the remainder food checks SOs in queue sequentially), rather than remain in queue if you logged in every hour to check and sell purchased food to PM and queue up a new $35 SO.
You can only put out 3 SOs for each good, so you can't do 5 SOs of $21 as suggested.
But, yes a cheater can do what you said. On other servers, because goods take 4-6 (or 4-5) hours to reach the market, it is much harder to pull this off, because you have to test once every 4-6 hours (or recall the large batch if you put it out in advance), but on Express, it is somewhat easy to pull it off, given that it is also a much smaller server with less players, and the time to market is very short. Still, you only have room for 2 SOs to market transfer with given the 1st one is used to test.
This is why after 72-96 hours (apparently it is 1 day for Express), SOs that have not purchased anything gets moved to the end of the queue anyway, to prevent end of set exploits from a SO set at 00:01 Turn 0 of the reset.