Oct 20th 2011, 9:53:23
If LaF should be given credit for anything this set it is they provided a vivid reminder as to why running 800 turn mono-techers in order to blindside their enemy should be completely removed from the game.
No early war is fun. It is a grind. It takes no skill. It relies on surprise as the only factor that decides the outcome and worse, it is the single highest factor in pissing people off enough to say 'fluff this, I'm going to play CoD'.
The result is always the following: the recipient gets rightly pissed off, calls in the kitchen sink and their reluctant DPs call off their netting set to fight in a stupid war with their 280 CS and 100k of Bus/Res or Agri tech.
If there is no general consensus that this game was not designed to make early war enjoyable, these dumb wars will get earlier and earlier.
There is skill in building a decent 'wargaining' country in 12-14 days. There is skill in killing a well stocked country, to use your stockpile to break them. This is an enjoyment involved in making decisions over what to do next - blow my cash to break or hold out for a better target or use it to wall.
Let's face it, swinging a hammer is fun but it's swinging a sledgehammer that really gets my fluff hard.
The best way to fix this issue is to force everyone to build their countries for the first two weeks. Admins can do this, but I realise it might take some effort. Alliance leaders could fix this today by agreeing to a grace period. A period of 14 days where you build your country to the best of your ability - either to set it up for a netting finish or to fight a war.
What do you think? Can we cure this OOP war scourge from our game? Is it possible for alliances to sign a grace period pact that can be as simple as: "we guarantee not to declare war on any alliance before the 20th day of the first month of every reset".
Here's to hoping, because war in this form SUCKS.
(points to those who picked up the Step Brothers reference)
Months since LaF netgained: 22