Verified:

silverbeet Game profile

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96

May 28th 2010, 0:49:47

Not replenishment, but I guess you'll get a greater replenishment per day. 100k is what about 50mil start and 20-30mil NW a day to spend your stockpile on? Rather than an ever increasing public market.

Also means you could stockpile slightly longer.
Recall is so powerful.

silverbeet Game profile

Member
96

May 28th 2010, 0:09:40

yeah I know detmer...
I know.

With Recall, and the new ghostland, I'm wondering if we get get a crazy grabfest going on late game just to build up the private market.

In the last week/end, everyone sells up military and chucks goods on market, recalling before they come back, and everyone farms everyone to 100k.

silverbeet Game profile

Member
96

May 25th 2010, 21:15:26

I don't like the idea of creeps.
That will just encourage us not to hit each other unless it's war. And we'd be net-racing as if we didn't attack anyway, just growth spread out abit more based on who got the land first or best.

silverbeet Game profile

Member
96

May 25th 2010, 21:07:37

Bring back the SS hitting, not diminish it.

silverbeet Game profile

Member
96

May 25th 2010, 21:00:14

btw free land was great for determining if a killrun target had come online;OD

silverbeet Game profile

Member
96

May 25th 2010, 20:58:47

Limit grabs to 2 or 3?

silverbeet Game profile

Member
96

May 25th 2010, 20:55:51

Yes accepting all the pacts clears that msg, but I also maintain unaccepted ones.

Not a big thing really, just a note on how I use it.

silverbeet Game profile

Member
96

May 25th 2010, 20:48:31

yeah thanks!
Did he make the swirve one?
Never thanked whoever did it.

silverbeet Game profile

Member
96

May 25th 2010, 20:46:03

Thanks so much!
Much easier to use when playing quickly from work.

You know I was prolly also the only one to use ingame clan msg board.

Great for updating slow kills, or using it as a market sales guide for the members to decide what is worth purchasing or selling.

silverbeet Game profile

Member
96

May 25th 2010, 20:44:05

Given up on ops a long time ago. Demotechers don't have room for spy ops.

I still think all forms (yes, especially the harmful ones) should be allowable out of war. They sink the user far more than you know it. You can only do 50 a day anyway. And if you're good enough you only need to make a couple even in war.

Clans would specialise more with better clan tactics/strats too. It's just a waste to see all those types of ops unuseable.

silverbeet Game profile

Member
96

May 25th 2010, 20:38:51

beh, I been trying to change those policies for years, bending all the rules I can and creating FA havoc.

silverbeet Game profile

Member
96

May 25th 2010, 20:02:22

I want to hit top alliances
just change the retalliation policies.

silverbeet Game profile

Member
96

May 25th 2010, 12:18:46

I was told none and two, and you say three.

silverbeet Game profile

Member
96

May 25th 2010, 2:17:44

gee I thought it was someone double selling

silverbeet Game profile

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96

May 24th 2010, 21:00:07

thanks!!!

silverbeet Game profile

Member
96

May 24th 2010, 10:30:27

this is it for the demos.
Thanks pedro, you're a bro!
What clan are you in?

silverbeet Game profile

Member
96

May 24th 2010, 10:17:20

oh here's a better one to see.

silverbeet Game profile

Member
96

May 24th 2010, 10:14:42

ttt, I was asking for this earlier.
I used to love that firefox thing.
Find the guy who made that!

silverbeet Game profile

Member
96

May 24th 2010, 10:13:03

Sorry I didn't read down this far when the issue came up.

silverbeet Game profile

Member
96

May 24th 2010, 10:04:51

...oh you have a thesis.

silverbeet Game profile

Member
96

May 24th 2010, 10:02:41

What about a foreign aid countdown?
--------------------------------------------
You cannot cancel pacts until 72 hours have passed!
You Have 68.6 hours left before you can cancel this pact.
---------------------------------------------
You have sent foreign aid in the past 22 hours. You must wait at least 5.5 hours before sending a new package.
---------------------------------------------
there's a risk when checking it.

There's actually bigger risk in the market recall button. It's so easy to hit.

Edited By: silverbeet on May 24th 2010, 11:24:50

silverbeet Game profile

Member
96

May 24th 2010, 8:19:39

you need a screenshot of the game in action like this:
http://i5.photobucket.com/...164/koonfasa/skyfluff.jpg

Edited By: silverbeet on May 24th 2010, 8:23:52

silverbeet Game profile

Member
96

May 24th 2010, 7:56:04

However it is particularly difficult to get a chronolgical look in a multiple-sided war.

silverbeet Game profile

Member
96

May 24th 2010, 7:50:05

Although the tradepact being able to see military units and civ count for a walling allie I'd like back much more. Timing foreign aids help stall an attack much longer and gives your allie a better chance of surviving.

silverbeet Game profile

Member
96

May 24th 2010, 7:46:58

Yes, I was having trouble in boxcar, so just stuck with ingame.
When ya get round to it...
Can't imagine why you'd duplicate that part of the game, but you did, and now I'm using it.

silverbeet Game profile

Member
96

May 24th 2010, 7:42:50

I still get:
You have messages in your inbox!
but I also get:
You have alliance offers waiting!

Maybe I have to accept them, but I'm warring and he may die before I get to send. Or I may need to swap him out with someone more urgent for aid.

silverbeet Game profile

Member
96

May 24th 2010, 3:26:58

I think boxcar is broke, then realised there's no real way to track a war ingame.
Can we have clan news search back please?
Or atleast let the substring include the tag.

silverbeet Game profile

Member
96

May 24th 2010, 0:41:48

The only reason it won't affect me much is that I'm running out of targets anyway.

I play a demo that grabs at specific times depending on the market and getting all my land in a couple grab spurts usually being much smaller in land, while I focus on the cash to support the jets and oil. So I'm usually grabbing up and also utilising my readiness so I can hit as much as possible within that day.

silverbeet Game profile

Member
96

May 22nd 2010, 5:58:45

Strat tech is my favourite tech.
Saves 20-30% hits in a killrun, nets more land. And the best thing about it no one else cares for it and I can totally control it on the market. I like it the way it is.

Deep just wants more easy land.

silverbeet Game profile

Member
96

May 22nd 2010, 5:53:43

I tried to make landpool an earth term a long time ago. No one understood me back then...

silverbeet Game profile

Member
96

May 22nd 2010, 5:31:22

yes it is.

silverbeet Game profile

Member
96

May 21st 2010, 14:23:52

Swap it out for conditioning tech.
I miss that, but do love it's replacement probably more so.

silverbeet Game profile

Member
96

May 21st 2010, 11:58:36

I forgot my password

silverbeet Game profile

Member
96

May 21st 2010, 11:57:17

what about the alliance offers waiting one?

silverbeet Game profile

Member
96

May 21st 2010, 11:52:31

yes, and even boxcar!
It might be too much for newcomers though.

silverbeet Game profile

Member
96

May 21st 2010, 11:35:14

That is so funny.

silverbeet Game profile

Member
96

May 21st 2010, 8:18:00

The readiness thing is likely to affect only me, so I hate it.

silverbeet Game profile

Member
96

May 19th 2010, 8:19:45

I don't suicide, but it may not look like it. In fact, everything I do probably looks like suicide.

I do think the 72hr window for retaliation should be reduced. Since the game changed to 20 minute turns, there is greater advantage in getting land back and discourage grabbing if there was any to begin with. Otherwise it could be extended, but solely by the defender. That would put a great spin on the game. It would be a netgaining race of real skill then and not the imaginary "if I get this much land and don't get hit or spill $2bil and steal a couple buyouts without getting goods stuck, and snipe a few cheapies and stockpile a tonne" type of finish that everyone wants.

Personally, I like retals within 24hrs by the defender only or within 2 market sales (8hrs) by the clan. Something like this would give attackers a greater chance in keeping land and encourage tactical grabbing (and possibly develop the tactic of blocking). There's a chance to pick targets with out being retalled. It'd also develop more specialised countries within a clan to play different roles, and players will know what they are.

All this aside, there is still the need to reduce policies to permit grabbing.

Suicide labeling is wrong.
There's nothing wrong with dropping land. Although it prolly is suicide if you drop it to zero.

ziggy wtf you!????