Verified:

machwell Game profile

Member
89

May 20th 2010, 12:25:42

Haha yeah they were sketchy.

I played sniper, soldier and demoman. I still reminisch about those days, my first stint of online gaming ;)

Are there any other old qwtf'ers in DBD?


Oh, and sorry for thread hijack, but I feel I've spoken my piece.

PS. Jiff, the tags that are against cross-retalling are generally against cross-killing as well, but the wars that have been fought have been over cross-retalling.

Edit: And seriously, when you start attacking Lords for something they did to you in another server I can't really say I feel sorry for you when they cross-kill you.

Edited By: machwell on May 20th 2010, 12:26:21

machwell Game profile

Member
89

May 20th 2010, 12:13:32

Heh, I played in Chosen (along with LordChaos/Muh, Svensk, Mhael and a bunch of other good guys I don't remember), and I remember DBD from the qwtf days. Had some good matches vs you. Other clans I remember are Nude, Cute and Vallasherra :p

My nick back then was JailBait (lol - I didn't know what it meant, I saw it some racing game I don't remember the name of when I was like 13)

machwell Game profile

Member
89

May 20th 2010, 11:58:17

DING post # 1000 on this board.

Had to do it.

machwell Game profile

Member
89

May 20th 2010, 11:54:56

Btw ViLSE, when are we gonna install qwtf and have a go? :p

machwell Game profile

Member
89

May 20th 2010, 11:21:22

Originally posted by Ronnie:
I still don't see the difference between cross-retalling, and cross-killing.
Either way you have a mutual enemy, and hit it together.

If a team has an enemy which they can't kill, they ask their other tags to join. it's apparently accepted. So why can't the other team make a retal? Both ways, it's violence.


First off, this is the team server, not an alliance server. Your tag IS your team, a team does NOT have multiple tags, and is limited to five players.

In my opinion neither is accepted, but cross-tag killings are usually let slide more, as the countries getting killed normally justify it by their actions.

Cross-tag killing is more like "bringing in allies" in the alliance server, you have friendly tags who help you to take out countries that deserve detah. On the other hand, you don't have the phenomenon of bringing in allies to do your retals for you.

This is why wars have been fought over cross-tag retalling, as it erases the disctinction between the 5-man teams this server is supposed to have.

We'll see where cross-killing goes.

Edit: Changed cross-retalling to cross-killing in final sentence

Edited By: machwell on May 20th 2010, 11:23:24

machwell Game profile

Member
89

May 19th 2010, 22:51:10

We fought to prevent cross-tag retalling. There's still cross tag killing going on.

RD is cross-retalling this set.

machwell Game profile

Member
89

May 19th 2010, 9:53:09

Sorry if this was trolling, I was looking for the reasoning behind the decision.

The title sais reps. Reps can both be alliance and country specific. Sometimes the distribution of the total amount of the reps is at the discretion of the allianced owed.

I figured this was the reasoning, and now I've got it clarified and I know, thanks TAN.

machwell Game profile

Member
89

May 19th 2010, 9:05:27

Ok, so you're saying that this land repatriation applies to the specific countries rather than the alliance as a whole?

machwell Game profile

Member
89

May 19th 2010, 8:54:14

I'm not an official LaF spokesperson in any way, I'm just looking for the reasoning behind it.

Is it so that total land taken is still less than total land owed, or does total land taken now exceed the total amount owed.

In the case that total land taken is still less, the reasoning for cancelling reps is that PDM does not like the distribution of reps internally in LaF?

machwell Game profile

Member
89

May 19th 2010, 8:46:17

Isn't it just a matter of reaching the point where

Total acres owed = Total acres taken?

machwell Game profile

Member
89

May 19th 2010, 7:42:36

thatguy,

I don't know how long you were in PDM before deciding to ruin a set and then some for your entire alliance, but it's not long since LaF and PDM warred over something along the same lines.

I don't think either side wants that again.

machwell Game profile

Member
89

May 15th 2010, 18:33:26

If you prep in good tag protection for 6 weeks and dump stock, there's now way you can defend that as a netting alliance. Like Dave said, you wouldn't be netting. Should we all carry 15M turrets and 2M tanks while netting "to be safe"?

Most of the countries getting attacked were all-x countries. As long as untaggeds are under control for potential suiciders, why should they have to worry? That's why we have tag protection.

Anyway, the point of this thread isn't to start another flame war. I agree with parallax that you shouldn't judge an alliance by what a couple members say.

I don't blame all PDMers for the suicider, nor do I carry a grudge to them, as long as you clean your own house.

Yes, LaF are bullies and we farm untaggeds and all that stuff, but PDM or other alliances aren't policing for untaggeds. At least if you are, let us know lol.

machwell Game profile

Member
89

May 12th 2010, 12:22:17

We in MadeMen support a shorter retal window if that's going to be de facto standard. We'd like to see other tags commit to this before putting it into practice though.

machwell Game profile

Member
89

May 11th 2010, 18:21:09

72 hour retal window makes it easier to retal. A shorter window will make mid-feeding easier as there is less time to build retalling capability. I'm kinda torn, but I think I'm for maintaining the long retal window, just because even if you get more turns, a lot of players generally play once a day, and a shorter window would not only mean less ability, but also fewer "opportunities" time-wise to retal.

That being said, MadeMen currently practice a 72 hour retal window. We will not accept, nor perform retals outside this window. Any hits outside this window will be treated as land grabs (both outgoing and incoming)

machwell Game profile

Member
89

May 6th 2010, 7:45:20

They're not joking, the only people who get t10 are the ones they decide not to farm ;)

MadeMen = MadeMen yet again

machwell Game profile

Member
89

May 4th 2010, 11:33:48

LOL that's hilarious

machwell Game profile

Member
89

May 4th 2010, 9:02:33

But, again, what about paying for land with in-game cash? Could this idea be explored? Yes there are reasons to shoot it down, but it could provide land and interesting strats in a game that is basically starved for land.

machwell Game profile

Member
89

May 4th 2010, 7:52:24

Anyway, who were the others?! :p

machwell Game profile

Member
89

May 4th 2010, 7:52:06

Yeah it was mostly tanks and troops. I was more troop heavy than tank heavy percentage wise in NW, so if it knocks off an even % of your military i wouldn't be more NW than units lost.

It's still uncool, but would have been even more uncool (and more understandable) if it was to secure TNW :p

machwell Game profile

Member
89

May 4th 2010, 7:29:24

I doubt it as they're 600k ahead and i lost about 500k units. I don't know what the point of it was, maybe he was trying to secure their TNW over us, maybe he was just being an ass :)

machwell Game profile

Member
89

May 4th 2010, 6:54:32

I was Rank 4 from MadeMen.

Good set guys, and well done SKA and DBD

Also note this classy move from Unleash (didn't grab any of them all set - knocked me from 3rd, but I guess that's Team server for you;p ):

May 03/10 11:59:11 PM EM Rocking Teh Market (#136) (Unleash) Para Bellum (#60) (MadeMen) 500259 MU

machwell Game profile

Member
89

May 3rd 2010, 14:01:45

Hmmm..

I bet the devs have thought about it, but buying land (with the funny in-game money) could lead to some new interesting strats.

machwell Game profile

Member
89

May 3rd 2010, 10:46:30

Welcome MD ;)

machwell Game profile

Member
89

Apr 23rd 2010, 11:30:14

For the record, and as you can see from Bore's post, there is no connection/affiliation between MadeMen and MadMen at all.

Please read tags properly.

machwell Game profile

Member
89

Apr 22nd 2010, 16:47:20

I'm not sure if the game is ready for such a shift in metagame. I also think that som strats such as farmer will be hurt, at least for netgaining purposes. I wrote a post about some of the effects earlier;

Destocking - you can dump all your stock in one day

Buyouts - llaar will reach new heights

Early vs late destock - time the food peak right and you're golden

Food peaks - Will be affected both in timing and price - if you're a casher making 25 mil per turn and the food price is 50 you can have about 14.5 bn cash on hand before corruption exceeds the loss you take from stocking and then destocking food, which will seriously affect demand for food at various times in the set

Demos- everyone will destock at 31, money to be made

Jump timing - almost irrelevant, especially with the recall function, all you need to know is how much cash you get and how fast your PM regenerates

Resellers - shorter window, higher public prices end of set will reduce ability to sell on public and buy from a replenishing private market

These are just a few things from the top of my mind, will be a COMPLETELY new meta-game

machwell Game profile

Member
89

Apr 22nd 2010, 16:08:52

Hardly defenseless, but they broke me. Was a nice topfeed that

machwell Game profile

Member
89

Apr 19th 2010, 12:10:57

yeah, only had 150k. Will have to up that count it seems.

machwell Game profile

Member
89

Apr 19th 2010, 7:46:04

Apr 17/10 4:25:48 PM PS Para Bellum (#60) (MadeMen) IDrinkYourMilkshake (#157) (Ragnarok) 181 A (+236 A)

Apr 19/10 7:36:10 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 433 B
Apr 19/10 7:35:31 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 445 B
Apr 19/10 7:34:24 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 450 B
Apr 19/10 7:33:57 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 461 B
Apr 19/10 7:33:19 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 475 B
Apr 19/10 7:31:48 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 489 B
Apr 19/10 7:30:47 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 503 B
Apr 19/10 7:28:52 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 525 B
Apr 19/10 7:27:55 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 542 B
Apr 19/10 7:26:24 AM AB Legalize It (#147) (Rag) Para Bellum (#60) (MadeMen) 551 B

Or is this a war dec?

machwell Game profile

Member
89

Apr 7th 2010, 22:08:49

I also get blocked by my company (I get this "Websense" page instead telling me I've been blocked) due to the site having the keyword "game" or "games" or what it is.