Verified:

caffeineaddict Game profile

Member
409

Apr 11th 2011, 10:39:54

I think if you look at http://www.eestats.com/express/oldcountry/203/82 you might get why some people have a problem.
Here's another... http://www.eestats.com/express/oldcountry/203/149

Liar Liar (#82) looks like (s)he should be banned from this server.
As (probably) should TP 4 My Bunghole (#149)

Double taps deserve a retal, but when someone, eg Liar Liar, just attacks 3 countries (killing 2) just a couple of days into the reset without any attacks having been made on him it seems a bit too much.

Only 1 reason I'd find it acceptable is if those pleyers had made an agreement that they'd war against each other from the start.

caffeineaddict Game profile

Member
409

Apr 11th 2011, 7:01:10

i've not yet built on my last grab... I k ow to get rid of the non labs

caffeineaddict Game profile

Member
409

Apr 9th 2011, 21:28:28

use a u... It's colour. :-)

caffeineaddict Game profile

Member
409

Apr 9th 2011, 18:10:42

i'd like to know what exactly i did to get my country, the coffee palace deleted feom the express servee. Wouldn't it be cosiderate of wheoever deleted me to actually state what rule i've violated? I haven't sent nasty messages, i' ve retalled on jiman's retal for which he retalled again, fair enough, but as far as i'm aware i've been a model player. peehaps it's because i login from my mobile so 8 might use my home isp via wifi and the through my phone provider... Pretty ignorant of the admin just to delete me. Not happy

caffeineaddict Game profile

Member
409

Apr 6th 2011, 13:49:42

You need to be grabbing. And lots.

With that sort of money you should be able to buyout your pm at least 2* a day if not 3* or maybe even 4* a day. You need to increase your size. I bet you could be buying out your private market up to twice a day if you were at 20k acres.

By my reckoning...
Troops and Tanks should be very profitable... around 40-50% margin.
Jets are reasonably profitable at around 25% margin.
Turrets are only at around a 10% margin.

Very good Mil tech. Not worth selling the agri tech now.

Short on spies, but only an idiot is going to grab from you.

You might want some SDI... reduce the possibility of idiots ruining your game. There seem to be a few around.

caffeineaddict Game profile

Member
409

Apr 6th 2011, 11:54:55

Don't know. I've had a number of times when my tech isn't selling and being returned to me. Same with reselling tanks and troops.

caffeineaddict Game profile

Member
409

Apr 6th 2011, 9:20:07

Does anyone have a link to or copies of the old Earth 2025 scoreboards?

caffeineaddict Game profile

Member
409

Apr 6th 2011, 9:07:26

Thanks. I was thinking 4 weeks was a little too early. I ran a theo techer->mbr up to $147m nw on 42k acres back in 2001. It's just been so long that I couldn't remember when was too early to make the switch.

I know my size isn't great... it's what comes with starting 18 days in. I'm doing pretty well, I think. I'm at $3.5m+ nw and I seem to be netting much faster than most people. I think that have to build up a little more nw before I can make a bit of a jump in land as I don't want to become too much of a target for the top countries.

The way things are going I think I should easily be in the top 100 before the end of the reset.

caffeineaddict Game profile

Member
409

Apr 6th 2011, 8:12:07

well, i'm not an experienced casher - disclaimer out of the way.
I've always thought that those 100 troops are a bit of a waste of time at the start of a reset so i always sell them as my first action before doing anything else. They cost $11/turn in upkeep and consume 0.1bushels/turn which may, with rounding, mean you are consuming an extra bushel. 1st 200 turns will probably cost you about $22000.
Selling at start will give you about $ 3600 iirc. So, $25600 extra cash after 200 turns. (it's unlikely that you need them for defence or would want to.)Cost to buy 100 troops from private market, $14400.
So sell them.

caffeineaddict Game profile

Member
409

Apr 5th 2011, 18:47:00

i sent you a message

caffeineaddict Game profile

Member
409

Apr 5th 2011, 5:40:21

if you had higher res, bus and mil tech you'd be making cash each turn

caffeineaddict Game profile

Member
409

Apr 4th 2011, 8:49:27

The set is over now, but for future sets, some things to bear in mind...

55:45 ent:res ratio is slightly better than than 50:50 to slightly reduce the costs for food and to take into account the land used by ind and cs.

The following will only be of use after maxing out your bus/res techs.

My guess is that you make some landgrabs, owing to the presence of jets. They'd be pointless to have unless you were making landgrabs. I'd recommend slightly increasing your weapons tech to compensate for your government's weakness. If you're not making grabs, then why bother having jets?

Also, if you increase your spy tech you will reduce your costs on maintaining a high SPAL.

caffeineaddict Game profile

Member
409

Apr 4th 2011, 8:40:49

Unless things are different from the wiki, the formula for Ent is based on % of land. For Res you get 2* the population from non-Res.

caffeineaddict Game profile

Member
409

Apr 4th 2011, 7:33:16

thanks. I'd recently made a grab and hadn't fully converted. At which point should i be considering the switch to full mbr? I'm gearing up to it now but i've forgotten if 4 weeks to end of reset is too early or just right. I doubt i'll expand much more before the switch.

caffeineaddict Game profile

Member
409

Apr 3rd 2011, 6:10:24

better. Get rid of the farms and have just a few more ind making spies. Spare money should go on res and bus techs until you get up to around 145%+. Probably better to have turrets only at this early stage while you're only exploring

caffeineaddict Game profile

Member
409

Mar 31st 2011, 16:12:18

yes... it's quite amusing

Also, the silly person that's selling tanks at $450... sheesh

caffeineaddict Game profile

Member
409

Mar 31st 2011, 12:06:35

After doing a couple of quick calculations, it looks like ent:res should be more like 55:45 for rep casher on 1k acres with 120cs.

caffeineaddict Game profile

Member
409

Mar 31st 2011, 11:54:49

It's been a while since I bothered looking at casher strats but from what I remember, because Enterprice Zones improve PCI based on the proportion of land that they occupy and Residences improve population based on the number you have and higher population means higher food costs, you should find that you will have greater net income if you have just a few more Ent than Res.

I'm sure experienced cashers would be able to give better advice.

caffeineaddict Game profile

Member
409

Mar 31st 2011, 11:26:20

You'll find, if you do the maths, that rainbow is inefficient in comparison to specialising.

You might be better if you changed to a casher - it's not too late. I'm not a casher and this is only general advice which I'm sure someone else could improve on...

Your government has a 20% bonus to PCI so you should be using that to its fullest by building only enterprise zones and residences.

Dump your farms, military bases, labs and 7-800 industrial complexes - keep the other 2-300 indy for spy production only. Dump your agri and indy tech as you shouldn't need them

Your food is decaying by 2,100 bushels/turn when you hold on to it. Put it on the market at a high price.

Your taxrate is too high. it should be closer to 35%... you could have. I've not bothered with the maths but I think I saw that someone said somewhere that a tax rate of 37% was good for market prices of bushels at around $42.

Your medical tech is quite high... unless you're doing a lot of attacks you should be concentrating your spare cash on business or residential tech instead of med tech.

Have fun.

caffeineaddict Game profile

Member
409

Mar 29th 2011, 20:23:51

It may also be worth considering changing from Monarchy to another form of government.

Theocracy for example will aid in building quickly... will help a little with cash generation/turn with a higher population (but that will have a slight impact on food consuption). You will also be able to buy military, usually tanks and troops for much lower prices than on the public market.

You also need to consider that if you are a techer you want to be spending most of your time doing research. This means that exploring to gain land will be inefficient. You need to be able to make one or two landgrabs every 20-50 turns (depending on the size of the grabs).

As a techer turns are important. It's often best to buy extra turns with your bonuses.

If you have, for example, 0 turns when you log out then 12 hours later you log back in you should have 24 "natrual" turns + 3 bonus turns for not pestering your citizens. Of those turns you probably want to spend 1-3 spying, 2 on (successfully) attacking, 2-4 on building (depending on how successful your landgrab was), between 17-21 turns researching and the last to sell your tech.

Have fun, and don't take it too hard if you become a landgrab target. Learn what puts people off attacking you, adapt then succeed.

caffeineaddict Game profile

Member
409

Mar 28th 2011, 11:43:17

Is there a problem with the country threads where the tech % values aren't updated? eg the question was raised in this thread.

http://forums.earthempires.com/...d-12-game-b-new-undecided

caffeineaddict Game profile

Member
409

Mar 27th 2011, 17:31:26

didn't have time to play to expand so decided to make the switch to mbr... I can now see how mbr with time to spare, checking on sales every hour can do quite well in the last 24 hours.

caffeineaddict Game profile

Member
409

Mar 26th 2011, 1:04:26

deterrant. Tends to put people off... Or zt least it used to. i try to offser extra costs of tanks by reselling. Previously i used to play techer ->tmbr. this would be in preparation of going into the switch.

caffeineaddict Game profile

Member
409

Mar 25th 2011, 21:58:08

Looks like the answer to your question is no.

What exactly are you looking for? turn by turn or just generalities? How many turns do you think comprise a startup strat? Do you want to be peaceful or are you going to do lots of landgrabbing?

Have you joined a clan? You may find that they're willing to divulge some information to help.

caffeineaddict Game profile

Member
409

Mar 25th 2011, 20:31:20

i'm not really sure about teching in express... Seems too short a game to sell enough but tdching is the strat i was most familiar with when i previously played. Probably spent a little too much time on bpt.

caffeineaddict Game profile

Member
409

Mar 25th 2011, 20:16:56

oh and your bpt is much too low. I think youshould be aiming for at least 50-60.

caffeineaddict Game profile

Member
409

Mar 25th 2011, 20:13:06

i'm not a casher... But i have to ask, why no business or residential tech? Also it looks like you're running with too much industrial buildings. good for spies, but you're going to have too many for the size you are unless you expand more. Disclaimer, i haven't played for 10 years so i know a few things have changed.

caffeineaddict Game profile

Member
409

Mar 23rd 2011, 19:58:05

Played sometime around 1998 to 2001. Didn't stop even travelled around the USA, Australia & New Zealand. The love of a good woman and no computer/connection stopped me from playing and I didn't start again until a few days ago.

Reasons for not bothering to start earlier... lack of involvement of Mehul on improving/fixing the game.

Glad to see it's been restarted without his (lack of) involvement.

I don't really remember any names from back then... it's all a bit hazy... probably something to do with drugs and alcohol. jj23 rings a bell and wasn't there someone called KoD or KoL? Another player used names to do with Jade... I think Jade Marbles and Orbes de Nephrites who seemed to be quite a reasonable sparring partner in some of the games I played.

I went by the country name of The Coffee Palace after a youth hostel in St. Kilda in Melbourne.

caffeineaddict Game profile

Member
409

Mar 22nd 2011, 13:57:15

I've not played since 2000 but before your switch to MBR you should have maxed out your military tech.

Also, I would have had less emphasis on agri tech. You should have pretty much totally divested your agri tech by now. It's pointless for an MBR so just get the cash for it.