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Theseus Game profile

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May 25th 2010, 2:19:07

Originally posted by thatguy:
I think it could be a really good fight, they'll both weigh in at 265 and Lesnar's not much bigger than Carwin. Carwin's a great striker. I'd guess Carwin by KO in the 1st round again.


Here's the thing though...that's a myth brought on by the UFC hype machine. Did you see Lesnar standing in the cage beside Carwin after the Mir fight? Lesnar, frail from his illness and all, dwarfed him. They weren't even close in size. I can't stand Lesnar, but I have to pick him here.

Machida still owns anything not named Shogun Rua. Shogun was considered the #1-3 P4P fighter in the world before he got hurt and lost to Forrest. Now that he's back in form he's right back up to #4-5 P4P in the world. There's no shame in losing to that.

Theseus Game profile

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May 25th 2010, 1:42:23

L:L is really a small part of the issues here. Imag has been provoking LCN all reset.

We can respect Imag being willing to fight over policy - as is made obvious here we're very similar in that regard. However, Imag has made it a point to go out of their way to be douchebags at every conceivable opportunity. Numerous topfeeds, grabbing us in the middle of a kill run knowing we'll have no opportunity to retal, their Head FA Tavi making FA deals only to have Soviet later ignore the agreement citing the fact that "he'd rather do [something else] than what their HFA formally agreed to previously, and when tensions start to run high, trying as hard as they can to push things over the edge.

If you think P1 is taking a "tough guy" mentality with this you are really oblivious to your own president. He acts like a 14 year old e-thug on a power trip any time you try to discuss something with him.

Theseus Game profile

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May 6th 2010, 10:44:04

I'm all for a good old fashioned public flogging, especially of some folks that may or may not have been mentioned in this thread, but IMHO the original post here is a bit unprofessional.

Not a world breaker by any means - devs bringing up rules and explaining that deletions are by accounts is all well and good, but I'm not sure it's the devs place to name names here. Dagstar would have came along and pointed it out soon enough. I felt the same of Mickster in EC when he would make a post to the effect of "xALLIANCEx, cheating is bad, mmmk?" This isn't the same kind of situation, but I still think it would be better if the mods stuck with reminding everyone of the rules, not publicly pointing out who has broken them. Unless of course this is SOP from now on, in which case I love it :P

Theseus Game profile

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May 1st 2010, 9:52:10

Not coincidentally, those who the "toxicity" in this thread seems to be directed towards are at least to some extent are still "rehashing old grudges".

This fluff's going to go on forever until someone decides to be the bigger man.

Theseus Game profile

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Apr 29th 2010, 10:39:42

"Server" is not synonymous with "game" though.

Despite the policies which some deem game-killers, literally all the other servers died or were shut down while we, policy and all, remained here. At one point there were people playing tourney who played tourney as their primary server, but they're gone. Nobody in 1B or the Random games were allowed to play on 1A also, yet they're long gone too despite no retal policies being present there.

Face it - the game died because the game sucked/sucks, not because of the policy of a few alliances on one of what was at one point one of the games half dozen+ playing options. Text based games were popular in 2000 because it was basically this or Starcraft. It's a whole different internet now than it was when this game was fun/peaked. I think the devs realize that and are going in the right direction.

Theseus Game profile

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Apr 29th 2010, 6:47:57

I think it probably is, especially during earlier points in the reset...

But even if it isn't worth it, what is?

What specifically would removing L:L accomplish? It would bring "fun" - to those that ran skinny, jet heavy countries, absolutely. It would bring frustration to those who don't - that's why L:L was put in in the first place. Bringing fun to some and misery to others doesn't seem like it would result in any net gain for the game as a whole. Maybe I'm wrong, but I wish someone who is for the removal of L:L would give a logical reason for it and attempt to refute the points the pro L:Lers try to make - that isn't an insult or a challenge, it's a sincere plea from someone who cares about the game as much as anyone else here.

Theseus Game profile

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Apr 29th 2010, 5:40:23

I think you'll see a lot more land next reset and a lot of the problems that are [partially] erroneously blamed on land:land will slowly fade. This set was a learning experience and people still pacted in very heavily. Next set a lot more land (and risk) will be available to anyone willing to go light on pacts.

Even with land:land, it's still profitable to grab alliances that do it in most cases. The problem now is everyone is pacted so even with the very positive ghost acres change, the effect has been small so far.


Edited By: Theseus on Apr 29th 2010, 5:51:15

Theseus Game profile

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Apr 27th 2010, 5:13:14

It wasn't people being botted set after set that ruined the game? It wasn't the suiciders that ruined countries people had put hours and hours into that ruined the game? It wasn't the virtual lack of any significant game changes for over a decade that ruined that game? It wasn't inactive game admins that ruined the game? It wasn't the servers going down frequently, multiple times over the course of several years, that ruined the game? It wasn't the blatant cheaters that ruined the game? It wasn't Mehul's magic multi detection tool that had the EC mods occasionally deleting legitimate players that ruined the game? It wasn't that the game was at one point in such a piss poor state that it had to be reset every hour on the hour just to keep it alive that ruined the game? It wasn't the fact that text game popularity as a whole slowly dwindled down with the new age of gaming options after the turn of the century that ruined the game?

It was not being able to topfeed LaF that ruined the game.

It's mind-boggling how anyone can actually believe that.

Theseus Game profile

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Apr 26th 2010, 5:14:54

SOL hitting someone over grudges from previous resets (if that's the case) is bullfluff, but that's the issue, not the size of those involved. 15/18 alliances in existence on this server are literally 50% of SOL's size or smaller, that isn't their fault.

Theseus Game profile

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Apr 22nd 2010, 4:51:09

I didn't plan to actually debate anything about ingame specifics, but since the food thing is a hot topic -

Food prices would still rise mid-set, not necessarally because of people stocking food, but because overall country size would be much higher, military levels much higher, thus an increase in overall food demand.

You could argue that Farmer income would be down because in that situation they would be selling food at say $42-45 rather than $55+, but you also have to consider that most Farmers aren't actually selling food at $55+. Farmers have the $2B cap just like other strats, so unless they jump early, stock something other than bushels, or otherwise play some deviation of a standard Farmer Strat, selling bushels at $43 would actually be a large boost in income. As it stands now bushels produced even when food is at $55 are just going to be stocked to be sold later at $32 anyway.

Theseus Game profile

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Apr 22nd 2010, 4:37:49

Someone tries to give your alliance kudos and implies respect for your opinion and you respond by insulting him. Stay classy, SS.

Regarding the possible change...what's the worst that happens? There is valid reason for a $2B cap, but it was put into place when this game was literally and figuratively a completely different game.

Trying to tweak the game for the better, even if it ends up being a bad change that gets removed after one reset, is not a bad thing IMO. Some folks said the sky would fall if some of the previous proposed changes were implemented and to this point, it hasn't.

You can theorize and number crunch all day, but in a game where the player base has a direct influence on all aspects of the game to the point where the devs practically adapt the game to the players rather than the players adapting to the game, you can't always predict the effect of a change until it's actually tested and tried ingame.

Theseus Game profile

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Apr 22nd 2010, 0:43:18

yea, bc is down

Theseus Game profile

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Apr 15th 2010, 11:19:58

Of course you can have an ingame alliance with anyone you choose. However when you have some members allied with a guy who is LGing your other members, it looks a little strange :P

Theseus Game profile

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Apr 13th 2010, 8:03:39

LaF is the best netgaining alliance. There isn't really anything to debate. They completely dominate, hands down, and if that's what you want, that is where you should play.

If you want to experience the game for what it's meant to be - a game - something where you strive to be as successful as possible, and you do achieve success, but at the end of the day your goal is still to enjoy yourself and have fun, join LCN.

Theseus Game profile

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Apr 11th 2010, 5:20:50