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Teaspoon Game profile

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49

May 2nd 2018, 0:08:47

Still think this is a good idea 👍

Teaspoon Game profile

Member
49

Sep 4th 2017, 7:47:07

Bonus

Teaspoon Game profile

Member
49

Aug 9th 2017, 1:03:42

I suppose if there was baseline oil consumption would have to start people with enough barrels to get them out of protection otherwise you would need to build rigs straight up.

Teaspoon Game profile

Member
49

Aug 7th 2017, 1:26:48

In fact with less people playing food consumption could also be increased by the same mechanism.

These changes would make more volume of all goods go through the markets, basicslly it is putting some off the money that gets thrown out of the game into circulation and creating an economy for oil

Teaspoon Game profile

Member
49

Aug 7th 2017, 1:20:53

Not enough volume of oil moves on a lot of games to fix I suggest taking a a small% of the money that each country loses each turn that goes into oblivion maybe like 10% and make an equivalent amount that would need to be supplied by oil consumption.

Probably about 1 barrel for every $100 of expenses that would have been occurred.

This also then needs oil added at the right price on private market to remove oil glut and give baseline income for oiler.

So if a country had $100,000 per turn expense change that to $90,000 + 100 barrels or $80,000 + 200 barrels. The numbers would need tweaking but it would create a constant need for oil without really effecting to much else by demanding more volume especially when everyone is exploring.

Private market oil sell at $60. Buy at $?

Teaspoon Game profile

Member
49

Apr 26th 2017, 13:51:10

bonus