Originally posted by qzjul:
No, that's not the point, the point is to synchronize it with the months so that people can more easily judge how much time there is in the reset.
So you're saying people find it easier to judge when it can end on any day during the last week rather than for example always ending on a first saturday of the month???
Originally posted by qzjul:
The number of turns in a reset should be held constant, so that one reset can be compared to another; a reset that's two days longer always has higher nw finishes for example (unless there's a server war or something).
Why would the length of the reset (in turns) have to change? I'm starting to think we're on a different path here. Now the starting day is always in the first week of a month, making the endingdate somewhere (startdate + x*30 days later) during the week. What I'm suggesting is adjusting the startdate so the end of the reset falls in the weekend, but keeping the same length of the reset. (startdate = enddate - x*30 days)
BTW: in FFA Set Jan-Mar: 61 days; set Mar-May : 62 days; current set: May-Jul: 59 days...
Originally posted by qzjul:
Finishing on the weekend would necessitate making reset lengths a multiple of 7 minus the break time between two resets; while possible, this would involve the resets revolving around the year, and not synchronous with the months.
I think it's just easier to understand this way; alliance is approximately 2 months long starting and ending at the beginning/end of a month
Let me point you at something easier : When you start the 60-day set at the first wednesday after a reset ends, you (nearly) always end at the first saturday of the month 2 months later, apart from a few exceptions (like when the month February is involved, but you have the same problem now).
The 30-day sets in team and Tourny are more difficult (read impossible to schedule to always end on a weekend).
btw, sorry for the long posts.
edit: because of typo's