May 17th 2010, 9:51:33
yeah, actually all 3 of daggas ideas seem like good ones to me,
lockets ideas are OK, but i don't think they should go quite how he said them......def not for the game telling me "you can't hit xxxx cause of NAP" i really don't like that idea....maybe ingame NAP's just so it could give you a warning screen saying "this is a pacted alliance, are you sure you want to proceed with attacking?"
and for the rest of lockets idea.....i'd say, make it so you can't leave a tag for 48 hours after attacking, and also 24 hours automatic psuedo-vacation mode after dropping tag, where the only action that may be taken is to retag another alliance, effectively ending the vacation mode, and the only hits on the country may be from the alliance he dropped tag from(disallowing SS/PS......48 hours after attacking+daggas 24 hour land can't be dropped rule......allows for victim alliance to take revenge on suicider if they choose to do it from inside tag...(potentially get most/all of their land back and also able to hold alliance responsible since country is still in their tag)....and 24 hours psuedo-vacation after dropping tag....allows for the tag he left from to be able to have advance notice knowing the country MAY suicide and take pre-emptive measures and kill it if deemed necessary so that there is no suicide for them to be held accountable for in the first place.
*done rambling on *
edit: apparently not done rambling......but, also with an ingame alliance system where an alliance could dec war on another alliance, it could be made where declaring war eliminates all suicider rules so that war can commence without the military strat or whatever other rules there may be.......also i like the military strat idea because it will make those farming untags need to actually be caring about their defensive levels
*now really done rambling*
Edited By: Dukey on May 17th 2010, 9:54:37