Aug 25th 2018, 18:25:38
I am in sympathy with sinistril et al ... cruise missiles are always the dissappointing missile ...
But i think their most interesting attriute is the decrease to the target's readiness on a hit ... on solo servers this won't come to much, but i seem to remember from swirve days that this could be devastating because the 1% decrease to readiness wasn't capped, so a coordinated barrage could effectively reduce the target's defence to near zero and all that implies ... don't know if it still works that way today ...
But buffing this aspect i think could become destabalizing, even with hard limits on far you could push it
Another long debated possibility is supporting targeted strikes on any of the target's attributes, i.e. damage against only tanks, only bushels, only oil, only civillians, only cash, only readiiness, only indie buildings, only weapons tech, only spies and so forth ... at least, this would make cruise missiles more fun to play, but getting the balance correct seems a challenge ... and new interfaces as well. I don't remember this getting past the fun to talk about stage, but it is fun to talk about.
Practically, i'd like to simply add more attributes of damage to the cruise missile, but in small amounts proportional to their current mil unit damage, damage at least to buildings, civilians, cash, bushels and oil.
A wild and spectacular upgrade, would be the destruction of one of the target's turns on each successful hit - this is too much, but also fun to talk about.
*Bonus!*