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BobbyATA Game profile

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Jun 15th 2010, 14:09:30

man Walls of Stalingrad has gone unretalled so far. Less than 24 hours remaining!

BobbyATA Game profile

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Jun 15th 2010, 14:08:42

wtf did the initial post say?

BobbyATA Game profile

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Jun 15th 2010, 14:07:51

I'm confused PDM doesn't have any tag protection this set, how are you gonna police for IMAG?

BobbyATA Game profile

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Jun 14th 2010, 0:02:23

how could imag not see this coming...also whats up with imag whining I mean you guys suck and are terrible every set. Are u suddenly upset about this fact?

BobbyATA Game profile

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Jun 13th 2010, 20:18:40

why is LaF grabbing ICN who look like they can easily retal?

BobbyATA Game profile

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Jun 11th 2010, 0:26:52

sounds like fun, GL with this guys. Unfortunately I can't compete this set, EVO is a bit too small these days to be breaking into groups for side competitions=)

BobbyATA Game profile

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Jun 6th 2010, 20:05:59

uh NA/Evo/Collab have been the ones pushing SOL/F around I think your a bit confused...

BobbyATA Game profile

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Jun 3rd 2010, 5:22:14

nice job guys, but you know if Solid snake was playing and trying he would have crushed you all. Still some nice countries, congrats!

BobbyATA Game profile

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May 23rd 2010, 22:58:07

I blame Slagpit...=)

BobbyATA Game profile

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May 23rd 2010, 22:08:59

agree w/ this, but it sound slike everyone does...=)

BobbyATA Game profile

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May 23rd 2010, 15:03:23

Originally posted by LitaLogoth:
Wow...

The entire point of the game is to be smaller, and hitting up. People don't do it because it's tougher.


Man, if you left it would be official. Every great netter would have left the game...

BobbyATA Game profile

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May 23rd 2010, 2:19:59

So it is my humble opinion there are two main servers in this game primary/alliance.

I think that much of the focus (on the boards and even from game admins) is on alliance b/c the alliance boards are so incredibly active and this is the server of most importance to those on game development team or those "in power" in this EE community. I think as well it would be a surprise to many just how many people only play on the primary server b/c of all the issues on the alliance server. In fact it has long been my opinion alliances in Earth 2025 don't really make sense, but I myself have eventually been drawn to the alliance server b/c of the community element to it. (SKA really started as a group of primary players who used the old TehClub website to just hang out/ compare countries etc. on primary server)

So how can we develop such a community setting in primary? I see a number of difficulties:

1) One of the most important things to doing well in primary is keeping a low profile to avoid suicides from the jealous types/etc.

2) Alliance communities develop in part by finding a common enemy (eg. as much as I hate SOL it helps bring EVO together). IN primary there is no common enemy, and we certainly don't want people branching into subcommunities and turning primary into a psuedo alliance server

3) What exactly do you talk about on teh boards/servers then? So this is a psuedo game development question to which I have no answers. But if we ever do get that influx of fresh blood from facebook advertising/etc. I think we might want to brainstorm how to develop a community setting for primary server ...

Dunno if I'm even making sense here, anyone have any kind of response (might be hard to?)...

BobbyATA Game profile

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May 21st 2010, 22:54:16

Slagpit the primary environment has actually been very healthy over the past two years as you noted. This is a tribute to mature players not a balanced game.

BobbyATA Game profile

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May 21st 2010, 14:09:56

nope never heard of it

BobbyATA Game profile

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May 21st 2010, 2:54:30

I mean consume sorry. It fixes the land issue in that people were scared to grab the crappy middle of tier clans b/c non standard retals/war/suiciding were so powerful before. Now clans will be enticed to grab much more (with fewer threats of retaliation) and clans will go to war and the winner will have actual spoils of victory (opponents land) to measure this win by...

BobbyATA Game profile

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May 21st 2010, 2:52:18

I agree that I don't really like the EXACT idea right now and extensive beta testing would be needing to balance this. However, the core of the idea (to develop a system that encourages player interactions that is free from retaliation) is a really good one

BobbyATA Game profile

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May 21st 2010, 1:11:23

boo. seriously boo. Where are the anti-suiciding measures that were promised? #1 is a weak attempt at suicide prevention, it only affects small untagged suiciders and not rogue alliance members. Ah well you can't make everyone happy but I'm not happy with these changes...

BobbyATA Game profile

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May 21st 2010, 1:04:19

Get rid of missiles/harmful spy ops/GS/BR/AB. Make troops take food and tanks get oil (so there is a difference between them).

We can have the old 1A rules on another "war" server b/c lets be honest thats what current rules are set up for...

BobbyATA Game profile

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May 21st 2010, 0:59:51

qz I think a few of the potential ideas are

new tracts randomly becomes available, and a minimum amount of defense is needed to occupy it (or offense to wrest control of it from barbarians lol) OR that every country can expand its horizons by some fixed amount of land every day, but this land during the transition phase into the formal occupied territories may be grabbed by one's enemies.

Detmer:
The acres are server generated.

BobbyATA Game profile

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May 20th 2010, 23:33:53

Yes you would see a listing of the available tracts of land. Something I need to figure out is how you can figure out a range of possible D a land has on it (w/out just listing the amount of D on the land as well) like NW does for formal countries.

If someone attacks your formal country/territories I would envision that being similar to how it is now and would not affect your potential tracts o fland.

Hope that answers?

BobbyATA Game profile

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May 20th 2010, 13:40:47

I was waiting for these to start popping up lol

BobbyATA Game profile

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May 20th 2010, 5:23:46

were there other dons who went on to AB u three resets straight? Also H4 was a bad don:P...

I think SS was a good leader btw I'm just joking aroud

BobbyATA Game profile

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May 20th 2010, 5:17:49

Gramberto was only slightly worse. Other than that...who:P?

BobbyATA Game profile

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May 20th 2010, 1:34:19

I'm not sure how the member would know which tracts of land are his allies (and I'm assuming not well defended)? And if someone else finds these before him they can grab the tracts. Also my first thought would be to have a system where you have to split up your defensive units amongst your tracts of land (and your formal country)

But I don't know if you were implying this or not Nukevil but perhaps the system could be setup so everyone is given 300 acres a day (in say 3 tracts of 100 acres of land) and thus the game keeps generating quite a lot of land each day, but people will be gaining it at much different amounts based on skill.

BobbyATA Game profile

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May 20th 2010, 1:16:37

(Tip of the hat to Detmer whose post on server wide land pool gave me this idea)

I envision a system where there is a sort of land pool of limited acres that can simply be explored (say 5-10k per country), and an (infinite) uncharted amount of acres past that must be fought for.

To gain these uncharted acres you stake a claim for a portion of land and if nobody challenges your claim after 24 hours the land becomes incorporated into your formal territories. If, however, the land is attacked within 24 hours, then the territory is surrended to the attacker(if he wins) and now the 24 hour clock begins on him. What would allow it to be fun is that in the battles for the unincorporated lands the attacker and defender will be unknown. Ie all a person will see is here is land acres. They can scout the acres to see the defense on the acres but not whose defense it is. So there would be no way to even retaliate over grabbing.

This system would not replace formal warring and grabbing of individuals actual country as currently occurs but could make grabbing much more a part of the game again?

So how exactly could we potentially make a system like this work? Anybody want to work with me on this?

BobbyATA Game profile

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May 20th 2010, 0:33:22

Not being able to drop land that you have gained in the past 72 hours seems reasonable. Why do we need to make it any more complicated than that?

BobbyATA Game profile

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May 18th 2010, 22:49:34

Suicide nerfing is easy, take away the ability of suicides to gain stock. Let me make one of those SAT type comparisons

Nerfing suiciding is to making grabbing possible/fun in 1A server what social security reform is to health care reform in American politics.

One variant on taking away stock stealing from SS is to simply cap the amount of food you can win in a grab at some % of your own food on hand, say 5%. That way if you grab with 100M food in war environemnt stock stealing is legitimate still and can be used as a tool. I can't remember a suicider who ever had any stock so...

BobbyATA Game profile

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May 18th 2010, 0:10:05

Dukey,

You are correct. I misread it as saying you could drop no land if you had grabbed at all in the past 24 hours. Thanks for the correction!

BobbyATA Game profile

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May 17th 2010, 14:48:13

my bad Nukevil, just started posting on these forums. Now I will make a third post about this issue:P

BobbyATA Game profile

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May 17th 2010, 14:26:07

errr 2nd paragraph should read incredibly cut down on suiciding. My apologies.

BobbyATA Game profile

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May 17th 2010, 14:24:56

I agree with land retention rule. It will cut down on stonewalling abilities some though, but...

Why not simply not have attacks gain food anymore? That would incredibly cut down on stonewalling and I don't see how that would affect wars at all. I mean I can't remember a time a warring clan blindsided a netting clan mid/late set and began with a whole bunch of SS to gain food. Not saying that wouldn't have been a good idea (it would have been) but the war clans as we all know are stupid. To take away this option from them 12+years into the game if they have never utilized it before doesn't seem like a bad deal to me.

Plus the war clans right now are highly unbalanced over the net clans to begin with. The reasons are simple they can go to war and be happy, if the net clan goes to war they are sad. There is no way LaF can force SOL to net next set, but SOL could certainly force LaF to war...

I really really like the not being able to hit people you have a unap with. I think as the size of this game dwindles, and thus it is more likely to have less mature leaders (eg the SOF leader who broke unaps a few sets ago) actually formalizing relations in game is not a bad idea...For me thats somewhat apart from the suicider issue however

BobbyATA Game profile

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May 17th 2010, 1:44:56

do it more?

BobbyATA Game profile

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May 17th 2010, 0:23:26

haha I do think that Pang's word of the day recently must have been slander...he just kept saying it over and over

BobbyATA Game profile

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May 17th 2010, 0:21:31

err meant to say sacrifices the smallest amount of SKILL regarding being able...

BobbyATA Game profile

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May 17th 2010, 0:20:49

yay we are 0/1 so far in replies making sense (in this case I have literally no idea what you are even trying to say). Dont' worry dibs I expect the trend to continue

Another thing to do would be to amke it possible to keep goods on market for more than 72 hours (ie possible after 72 hours to just click button "return goods" but before that they don't return). It sacrifices the smallest amount of being able to properly plan your destock based on when your food is returning from market but... meh

BobbyATA Game profile

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May 17th 2010, 0:18:03

ok ok clearly you know how to read I'm being too harsh. I guess my question should be do you have any idea how to read and understand a statement?

BobbyATA Game profile

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May 17th 2010, 0:15:10

iScode serious question do you know how to read?

BobbyATA Game profile

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May 16th 2010, 21:15:02

haha can I vote A) for all of SOL/F?

BobbyATA Game profile

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May 16th 2010, 19:47:19

iScode your idiocy never stops to amaze me. Lower upkeep costs would mean stocking countries could stock with much more serious military levels, perhaps 10M turrets, 2M tanks, 2M troops could become standard if upkeep costs were 1/10th of what they currently are.

The game is so badly unbalanced currently in part because production is so quickly reduced even after military levels go past even a marginal level. Thus those with a high military level are those who will not finish well. In part this is a major part of the fun of Earth (the extended stocking time and all the strategy that goes into it) but I'm sure most netters would accept shorter stocking time for much less effective suiciding.

BobbyATA Game profile

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May 16th 2010, 16:35:07

A member of an established alliance hits some 3 member tag 12 times in a day and its farming.

Member of said tag hits the established alliance back a month later in the set while they are stocking and its a "suicide".

There is no easy way to just ban "suiciding" ... unless you get rid of all attacks.

There are obvious changes to me that can help tho
A) Decrease upkeep costs
B) Cap the amount of food a country gains in an attack


Thats easy enough perhaps the real question is how do you make it so that landgrabbing can occur on the alliance server. The answer to this is also obvious to me

A) Do away with all non LG attacks, so that LG wars would occur and attacking could be beneficial to an individual/clan
B) Play primary if you want to attack, play alliance to explore(I dunno why the fluff people enjoy this) or to war SOL panks off the server.

BobbyATA Game profile

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May 16th 2010, 8:25:22

A member of an established alliance hits some 3 member tag 12 times in a day and its farming.

Member of said tag hits the established alliance back a month later in the set while they are stocking and its a "suicide".

There is no easy way to just ban "suiciding" ... unless you get rid of all attacks.

There are obvious changes to me that can help tho
A) Decrease upkeep costs
B) Cap the amount of food a country gains in an attack


Thats easy enough perhaps the real question is how do you make it so that landgrabbing can occur on the alliance server. The answer to this is also obvious to me

A) Do away with all non LG attacks, so that LG wars would occur and attacking could be beneficial to an individual/clan
B) Play primary if you want to attack, play alliance to explore(I dunno why the fluff people enjoy this) or to war SOL panks off the server.

PS. The quality of this post is way too high for this thread I will prolly post it elsewhere too

BobbyATA Game profile

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May 16th 2010, 8:18:56

what country suicided u?

BobbyATA Game profile

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May 16th 2010, 1:51:09

SOL v LAF next set? Please please please??

BobbyATA Game profile

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May 16th 2010, 1:45:40

ah Grimstad I was wondering how someone could be owning me so bad this set. I was Planetary I think, I was killed midset probably had second best country to you at the time.

Oh shoot and now I just read the stuff between slagpit and grimstad. Calm down guys you are two of my favorite players. I was the player in the middle that you grabbed and then you sent that reply message to me hahahaha. This is very very funny to me in retrospect

BobbyATA Game profile

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May 1st 2010, 12:46:49

I think its more simple martian.

Collab/NA/EVO hate SOL/SOF for making them war every set and being generally dishonest.

SOL/SOF hate Collab/NA/EVO for crushing them in war set after set.

The problem is there is no way for us to stop you from warring us certainly, and given the skill level you guys have exhibited you wouldn't beat our side in a war anytime soon either. So I don't see this situation ending...