Originally
posted by
qzjul:
1) If a clan wants to leave clan GDI, it will take 48 hours from clicking the button, and a message to *all* clans would go out that that is happening.
I'd appreciate such an announcement. Getting blindsided sucks.
Originally
posted by
qzjul:
2) Something restricting countries from leaving clans in Clan GDI. Unsure what restrictions.
Why would this be necessary? I wouldn't want to be locked into a clan when I am no longer affiliated with them.
Originally
posted by
qzjul:
3) Make a bunch of the bots (33%?) tag up, so there's an advantage to not hitting.
I think people will avoid hitting bots all together if it's not worth the risk.
Originally
posted by
qzjul:
I'd also like to hear from people as to how things went.
It's nice not having to worry about suiciders. On the other hand, there is less incentive to even have spies now.
In regards to marketing:
I don't believe that marketing this game will be wise while we haven't addressed the player retention problem.
This is part of the reason why clan GDI is a thing in the first place. In general, people don't like the idea of spending weeks building up something only to have it gone in a flash. I doubt any potential new player we may end up with would want to stick around for that.
To address this specific problem, it'd be a start to:
- Drastically decrease expenses and food consumption;
- Drastically decrease the cost to construct buildings; and
- Drastically increase build per turn.
I believe these changes would result in: players quickly recovering from attacks while still retaining the ability to finish with a good score; make griefing less effective; increase engagement between players/PVP; and allow other strategies such as industrial communist to be yet another good choice to play.
In regards to adding costs:
Adding expenses to clan GDI will likely result in a meta where most netters will stop using clan GDI to stay competitive for netting purposes. Then we'd be back to square one with problems unsolved. The perfect example of this is the GDI feature for individuals. The meta right now is to not use GDI to be able to attack more bots for land.
In regards to griefing in general:
It's a genuine problem, especially in games where it takes little to no effort to destroy than build. People in general would feel they're wasting their time. It'd be like building a house of cards while simultaneously dealing with multiple people armed with a leaf blower.
War game?
Can someone please link me to the exact page on the website that describes this game primarily as a "war game"? Please, no links to third party or user generate content. The home page does mention that we can engage in warfare, but it's not the primary objective.