Nov 14th 2019, 9:50:44
I’m curious, as of now, what are the objectives of implementing clan gdi?
From my earlier understanding clan gdi was meant to deter griefers who have no interest in ‘advancing their own clan or country through war’
Current proposed -
- All countries, regardless of MMRs:
- When attacking or defending, no returns are captured, only destroyed (except land/buildings)
I don’t see how this will help allow netters to continue enjoy the netting game and allow war to happen when it happens.
No returns are captured, only destroyed.
Well that’s what griefers want isn’t it?
They still get that.
I’m all for pvp interaction and wars when it happens.
We fluff talk each other, heck we are a small community that play this together since we were boys.despite our past drama, I still love the boys in Sof and elders and want them to enjoy their game, we fight once in awhile but it’s all cool it’s just a game. I’d like to think the feelings are mutual
But as what Savage pointed out, recently the mouse trap (#136) nuked 40k of my land and em’ed millions of my jets.
Just because he can, just because we are laf.
Doesn’t matter he gets killed after, not playing to win nor compete.
If clan gdi doesn’t address this, I don’t see why there’s a need for clan gdi.
When comes to actual wars between alliances, the usual creative war decs on 1a forum works well enough. No complains about it, when war comes then let’s have fun.
But this freedom to grief others is bullfluff.
Clan gdi needs to address this.