Verified:

Apocalypse

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67

Aug 30th 2019, 13:34:02

An earthquake occurred destroying 6 buildings!

Apocalypse

Member
67

Dec 12th 2016, 13:53:01

nice and cozy netting team.

Apocalypse

Member
67

Dec 12th 2016, 13:52:22

?

Apocalypse

Member
67

Dec 11th 2016, 0:09:46

me too.

Apocalypse

Member
67

Jan 14th 2015, 3:40:57

try checking wiki, link is on top of page.

Apocalypse

Member
67

Oct 22nd 2014, 1:41:22

You pathetic fool. - Soul Calibur III by Li Long

Apocalypse

Member
67

Oct 22nd 2014, 1:32:07

I got some 200 missiles ready to be launched.

Apocalypse

Member
67

Oct 18th 2014, 1:35:24

blid: you need to clone qz and pang to make drawing board empty.

Apocalypse

Member
67

Sep 18th 2014, 2:01:21

you can retal with ss or ps but not with gs/br/ab/missile until you have broken gdi with 3 or more ss/ps attacks.

Apocalypse

Member
67

Sep 17th 2014, 1:01:52

what confirmation email? game (developer team) doesn't send any emails.

Apocalypse

Member
67

Sep 2nd 2014, 1:30:18

tricks are for kids.

Apocalypse

Member
67

Sep 2nd 2014, 1:29:03

have you declared war against someone?

Apocalypse

Member
67

Aug 26th 2014, 4:41:53

make your own oil then if 400 dollars per barrel is too high for you, otherwise stfu and buy my oil.

Apocalypse

Member
67

Aug 26th 2014, 4:37:30

players on FFA-server grab mostly their own countries (saves turns since no need to do spyops and saves time since no need to do break calculations and saves money and military since breaks aren't that high) and there is no topfeed on FFA-server (usually).

Apocalypse

Member
67

Aug 14th 2014, 1:49:48

you haven't played long enough.

Apocalypse

Member
67

Jul 28th 2014, 11:00:23

join The Infernal Elite, http://www.boxcarhosting.net/...application.php?appID=TIE

we would be happy to get you and teach you new and old ropes.

Apocalypse

Member
67

Jul 28th 2014, 10:55:52

you should maintain 15-25 spal on soloservers as your country gets bigger.

Apocalypse

Member
67

Jul 10th 2014, 21:50:16

Apocalypse

Member
67

Jul 8th 2014, 13:26:27

that and that's due production tied to pop (which happens to be low as restart) and only 15 turns to get some production up (fresh restart gets 500 bushels per turn (more if spends all 15 turns to build farms) and net income ~-20k per turn and 1000 acres unbuilt land).

Apocalypse

Member
67

Jul 8th 2014, 10:39:15

I got restart (could be 4/5th generation) which has under 8000 of each military (that's average amount) and its networth is bit over 100k with over 1300 acres (built what's possible to build in 15 turns with low bpt which isn't much) if I would bring that country out of protection opponent could landkill it with 1 country's daily turns (as tyranny, 1.5 countries if non-tyranny) so selling military wouldn't help (except giving bit more production but not much). All originals have been killed long time ago (war was over basically after fs, biggest originals were pretty much killed of in fs) and still month to go.

Apocalypse

Member
67

Jul 7th 2014, 19:43:34

yes i can sell my military off and then be even more easier target to be killed (landkilled), 1000 acres to be grabbed requires under 50 turns cause we get 20 acres minimum returns if we declared war against country and 750 acres even less so 1 country can do that and 1 country doesn't mean a much (bit more in alliance than in ffa, team is another thing).

yes wars eventually reach that critical point and in week 1 wars that critical point happens much earlier (could be even on 3rd week) than in later wars cause if most originals are killed in first strike then no breakers much (besides remaining originals and indy restarts specializing on troops or jets and even that stops working after 2 restarts if enemy is smart and sends enough fa to their restarts and those restarts keep pummeling opponent).

yes restart bonus helps 1st restart but 3rd and after that would be better to start without restart bonuses since fresh country can get better nw in 3 days than country with restart bonuses gets in same time (unless that country spends turns growing instead hitting).

Apocalypse

Member
67

Jul 7th 2014, 2:32:38

plays long time (every set) and always has maxed/near maxed warfare tech on each country, that's easily maybe even 1k missiles per country if gets really lucky. if shoots 100-150 missiles per country per set then its 1.6k-2.4k missiles shot per set and in 20 sets that's upto ~48k missiles.

Apocalypse

Member
67

Jul 7th 2014, 2:20:46

as a fresh country we would get 99 turns to build up our country and remaining military wouldn't be eating our resources, as a 1st gen restart having like 40k turrets and 10-25k jets and tanks means that income is ~50k negative (at least) and bushels production can be also negative so with 15 turns player will need to get either tax revenues or bushels production positive and if accomplishes last then its not much more than 2-300 bushels per turn and if accomplishes 1st then gets maybe few k income and as turns are spent (either growing or attacking) pop gets higher and either money source gets better.

yes wars are won by killing originals but in oop wars after fighting for 30 days and dying multiple times restarting gets pointless (unless does indy start and goes all jetter or trooper and manages to get enuf either unit to break some opponent and with a bit luck others can kill it but even that won't help long since land gotten gets smaller and smaller) so player will twiddle thumbs for next 30 days (why fight when can't hit anything besides lemming which would be waste of time and military) and then starts preparing for next oop war.

~100k nw country which has maybe 7k of each units (no techs) is ripe to get killed again or farmed to ground and player can't do much to avoid it.

Apocalypse

Member
67

Jun 30th 2014, 23:55:08

http://en.wikipedia.org/wiki/Graziano_Pell%C3%A8

27 league goals last year et cetera.

Apocalypse

Member
67

Jun 26th 2014, 0:54:50

#330 being ivanhoe.

Apocalypse

Member
67

Mar 17th 2014, 8:48:32

bonus.

Apocalypse

Member
67

Dec 30th 2013, 4:46:56

its 500.

Apocalypse

Member
67

Oct 27th 2013, 21:32:21

Still needs fixing, its not major bug but annoyance.

Apocalypse

Member
67

Oct 12th 2013, 19:17:26

When using cp to sell all countries stuffs there's ~1 min waiting before next page loads.

Apocalypse

Member
67

Oct 5th 2013, 14:19:40

Earthquakes aren't gone, just lost 3 buildings due earthquake (and that was only special event I hadn't gotten so far).

Apocalypse

Member
67

Jul 2nd 2013, 9:07:46

Who dares to mention my name?

Apocalypse

Member
67

Jul 1st 2013, 21:37:45

1

Apocalypse

Member
67

Jul 1st 2013, 21:37:35

1

Apocalypse

Member
67

Jul 1st 2013, 21:37:27

1

Apocalypse

Member
67

Jul 1st 2013, 21:37:21

1

Apocalypse

Member
67

Jul 1st 2013, 21:37:15

1

Apocalypse

Member
67

Jul 1st 2013, 21:36:34

1

Apocalypse

Member
67

Jul 1st 2013, 21:36:29

1

Apocalypse

Member
67

Jul 1st 2013, 21:36:22

1

Apocalypse

Member
67

Jul 1st 2013, 21:36:16

1

Apocalypse

Member
67

Jul 1st 2013, 21:36:06

1

Apocalypse

Member
67

Jul 1st 2013, 21:35:51

1

Apocalypse

Member
67

Jul 1st 2013, 21:35:44

1

Apocalypse

Member
67

Jul 1st 2013, 21:35:39

1

Apocalypse

Member
67

Jul 1st 2013, 21:35:31

1

Apocalypse

Member
67

Jul 1st 2013, 21:35:22

1

Apocalypse

Member
67

Jul 1st 2013, 21:30:31

1

Apocalypse

Member
67

Jul 1st 2013, 21:30:21

1

Apocalypse

Member
67

Jul 1st 2013, 21:30:12

1

Apocalypse

Member
67

Jul 1st 2013, 21:29:58

1