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LittleItaly Game profile

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Sep 1st 2020, 23:23:51

This will increase players as these are very popular phone type games, and will eliminate turns / the need to be online to war / wall. Probably would solve suiciding, FS advantage, etc.

Once its made, then this server is what should go on App stores as the entry level to the game. In this server, it can then advertise the more advanced servers using turns.

There is a game I saw called "Home Quest - Idle Adventure" that gave me this epiphany.

Edited By: Slagpit on Mar 3rd 2021, 17:13:41
See Original Post
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enshula Game profile

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Sep 2nd 2020, 4:31:15

do you mean like an alpha version of the AI server?

Gerdler Game profile

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5078

Sep 2nd 2020, 13:50:41

Separate server of EE without war room and spy room and unlimited turn storage as an entry level server?

LittleItaly Game profile

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Alliance, FFA, & Cooperation
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Sep 3rd 2020, 1:23:30

You guys dont know what idle games are?

Look em up on the play store. Don't worry about it though. Pang said it would be great but it would need to be a separate game and a complete rewrite as turns are a hard requirement in this classic iteration :P
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Requiem Game profile

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Sep 3rd 2020, 2:47:04

Just give 2b turns and hide them in the ui :p

Gerdler Game profile

Forum Moderator
5078

Sep 3rd 2020, 10:46:30

What I suggested can be adapted from present code in a few hours.

Put bots in the server to create a functional market.
Make it so you can store unlimited turns.
Remove the war and spy rooms.
Put in some military requirements that makes negative events like riots, worker strikes, oil fires and droughts 20 times more common if they are not met.
Military units and spies decay at 0.01% per turn. (this helps up military demand)
Remove login bonuses(acres and turns).

The unlimited turn storage along with the removal of login bonuses mean you can start several weeks late and still catch up, and you can elect to play all your turns in the weekend or on the train commute to work.

Also, this way you actually have very good carryover of game knowledge, while an idle tycoon type game would not.

Red X Game profile

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Primary, Express & Team
4935

Sep 3rd 2020, 11:18:13

why remove war functions? Why not just disable kills and make LG be a thing. DR would still be a thing or you can only hit someone one time before they have like a protective shield put over there for x amount of hours or x amount of turns. So, if they store turns and they get hit one time then they are in protection again for 15 turns. They can stay under it until they run turns again.

Also have a get revenge feature
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LittleItaly Game profile

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Sep 3rd 2020, 23:47:45

getting rid of turns would be optimal, and most idle games have the money increase as time goes by with there buildings producing it.
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Gerdler Game profile

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5078

Sep 4th 2020, 0:41:23

Risk is its better than EE! Dont drain the player base we have! :)

Requiem Game profile

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Sep 4th 2020, 3:35:01

Will there be gems to buy to increase production?

LittleItaly Game profile

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2187

Sep 5th 2020, 3:31:50

Originally posted by Gerdler:
Risk is its better than EE! Dont drain the player base we have! :)


I doubt the current player base would migrate to an idle version :P idle version would be a "hey look, we have a turn based version thats been around for 30 years to check out too that dives deeper into netting and war mechanics that you should check out"
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