Feb 14th 2015, 18:26:47
Not as easy a question as the title might imply.
Here's what I'm looking for. Putting war aside, what's the most effective Gov/Tech/Economy setup for a would-be assassin.
My personal preference would be A Tyr Casher loaded with Bus/Res/Mil/Warfare/Strategy techs. My thinking here is that Tyrs get 1 turn attacks and with enough Warfare tech, a larger Tyr can refresh readiness while flipping missiles at countries who would be most likely to mount a CS against them.
I've run Tyr Techers in the past, but they depend on the market and timely sales to keep funded. Same would apply for a Tyr oiler or farmer. Mind you. I'm talking about assassins here, and not netgainers or even maybe "mainsteam was builds".
Recent events have got me to thinking about this simply from the standpoint of a one man band being able to maximize damage on a FS against a tag 3-4 times his size.
Suggestions?
Here's what I'm looking for. Putting war aside, what's the most effective Gov/Tech/Economy setup for a would-be assassin.
My personal preference would be A Tyr Casher loaded with Bus/Res/Mil/Warfare/Strategy techs. My thinking here is that Tyrs get 1 turn attacks and with enough Warfare tech, a larger Tyr can refresh readiness while flipping missiles at countries who would be most likely to mount a CS against them.
I've run Tyr Techers in the past, but they depend on the market and timely sales to keep funded. Same would apply for a Tyr oiler or farmer. Mind you. I'm talking about assassins here, and not netgainers or even maybe "mainsteam was builds".
Recent events have got me to thinking about this simply from the standpoint of a one man band being able to maximize damage on a FS against a tag 3-4 times his size.
Suggestions?