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spchavel Game profile

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97

Apr 10th 2014, 6:38:42

So Im just wondering how it can possibly be lucrative for you top guys to attack me for 200 acres when you are losing at least 300,000 jets each time. Are you all just hurting for targets so bad that you hit anyone no matter what? I have at least 1,200 defense per acre NOT counting my technology, why in the world am i still getting hit?

Kingshaun2k Game profile

Member
77

Apr 10th 2014, 8:10:33

I had the same problem, you basically just have to deal with it, 300,000 jets to them is probably only a few turns.

KoHeartsGPA Game profile

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29,700

Apr 10th 2014, 10:57:00

You get better at this game by getting beat down :p
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)
http://www.youtube.com/watch?v=W6VRMGTwU4I
-=TSO~DKnights~ICD~XI~LaF=-

S.F. Giants 2010, 2012, 2014 World Series Champions, fluff YEAH!

hsifreta Game profile

Member
1797

Apr 10th 2014, 11:22:54

how about this. i start a country now, and see how it goes. i'll be at the bottom of the bottom. =P and see if I can get up higher than you guys. =)

hsifreta Game profile

Member
1797

Apr 10th 2014, 11:27:54

then maybe i can give some insight on what you can do to keep from being hit. =P

spchavel Game profile

Member
97

Apr 10th 2014, 11:52:34

Originally posted by hsifreta:
how about this. i start a country now, and see how it goes. i'll be at the bottom of the bottom. =P and see if I can get up higher than you guys. =)


I appreciate the humor, but I think this post was more aimed towards venting/ trying to understand if I was delusional about my status. I like to think that my country is very well protected, and at about 650 NW per acre it's hard to fathom this presenting an appearance of a "soft target".

I don't think this will be an issue next reset because I will begin on the first day, and probably migrate into the top 50 shortly thereafter.

crest23 Game profile

Member
4666

Apr 10th 2014, 11:57:20

Originally posted by hsifreta:
then maybe i can give some insight on what you can do to keep from being hit. =P



You cannot give much insight this set as you will be way too small to be hit.
The Nigerian Nightmare.

h2orich Game profile

Member
2245

Apr 10th 2014, 12:26:39

Originally posted by spchavel:


I appreciate the humor, but I think this post was more aimed towards venting/ trying to understand if I was delusional about my status. I like to think that my country is very well protected, and at about 650 NW per acre it's hard to fathom this presenting an appearance of a "soft target".

I don't think this will be an issue next reset because I will begin on the first day, and probably migrate into the top 50 shortly thereafter.


Since top players would like to stay out of being suicided by only hitting each country once. Plus the lack of players in this game, top players are forced to hit well defended countries. They dont like losing 300,000 jets for 400 acres but they got no choice, theres no other safe land else where. By looking at the amount of defence you have, you'll probably all-x and top players know thats safe land because you cant retal so they rather lose that amount of jets for the miserable amount of land.

spchavel Game profile

Member
97

Apr 10th 2014, 20:31:23

Thanks for confirming my thoughts h2orich, I am only getting hit once per opponent, so I guess I can't complain too much.

hsifreta Game profile

Member
1797

Apr 11th 2014, 10:07:54

true crest, i forgot how slow this server was.

sp im serious. i'm almost oop =P

HelloKittyPrincess

Member
44

Apr 19th 2014, 4:33:53

the whole part of the top 10 people coming down to the 200's and 300's for a simple landgrab is ridiculous and actually my own opinion is very wimpy won't attack anyone near there acres or networth which is what your supposed to do so if I get attacked and I cant get my retals I will do harmful spy ops such as poisoning food, bombing banks, etc. I'm just a simple woman trying to learn the game and get better at netting so from now on you attack me I will not be nice about it it's time to get catty with it

LATC Game profile

Member
1210

Apr 19th 2014, 4:39:41

. ? ! , ; <--Pick some of these fine tools to use
Originally posted by Xinhuan:
Are you guys stupid or what?

HelloKittyPrincess

Member
44

Apr 19th 2014, 5:22:48

thanks but no thanks have a good day

Cannon Game profile

Member
355

Apr 19th 2014, 16:32:34

Punctuation? We don't need no stinking punctuation!!

blid

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9319

Apr 19th 2014, 17:35:45

Originally posted by HelloKittyPrincess:
the whole part of the top 10 people coming down to the 200's and 300's for a simple landgrab is ridiculous and actually my own opinion is very wimpy won't attack anyone near there acres or networth which is what your supposed to do so if I get attacked and I cant get my retals I will do harmful spy ops such as poisoning food, bombing banks, etc. I'm just a simple woman trying to learn the game and get better at netting so from now on you attack me I will not be nice about it it's time to get catty with it
it is literally impossible for the top 10 to attack people in the 200s
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Serpentor Game profile

Member
2800

Apr 19th 2014, 17:41:25

Top 10 can only hit 1/4 their own size. A lot better than alliance sever where it's like 1/16 or something..??

It's still very risky and you really gotta plan and pick targets well. Guys stockpile so you hit them, then jump up and blast you back for 10x what you got.

Study the game, ask questions and advise from the top guys. Even though they are probably the ones that hit you, I guarantee they will help you learn to play a stronger country and avoid getting hit so much. A couple sets of figuring things out and you'll be in the top 50 with hardly a thing to worry about.
The EEVIL Empire

Marshal Game profile

Member
32,589

Apr 19th 2014, 20:44:11

Originally posted by Serpentor:
Top 10 can only hit 1/4 their own size. A lot better than alliance sever where it's like 1/16 or something..??


1/12, 10m nw country can hit under 1m nw country in alliance.

at least there are no mehul's limited rules aka no fking humanitarians so oop country (~100k nw) could hit and get hit by 10m nw country.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

hsifreta Game profile

Member
1797

Apr 20th 2014, 4:08:42

so the 1/4 thing is true?

see i never get the jump back up bit.. surely you'll have to get back down again to reduce expenses, or do you mean go on a major farming spree and jump and wait till the land loss hurts them and shrink them before coming back for more?

Serpentor Game profile

Member
2800

Apr 20th 2014, 4:32:40

No, most people don't think enough about it to jump out of range. Most people just do their grabbing within the 1/4 to 1/2 their own N/W range and try not to double tap. The well played countries pull ahead, and the lesser played countries get into land battles, then become targets later in the set too.

Experience on this server counts for a lot. Knowing when to buy what, and when to grab how much, and when the market will do certain things. After a while you get dialed in.
The EEVIL Empire

hsifreta Game profile

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1797

Apr 20th 2014, 4:37:35

interesting.

blid

Member
EE Patron
9319

Apr 20th 2014, 4:39:03

You can sometimes spot countries that are clearly newb and about 1/4 your size, and realize they'll never be in your range again. This opportunity is most available in the early going but Imaginary, for example, has been farming all set long. Some of the people he hits are running good countries, some have lots of missiles, but not a single one of the people below has touched him all set long

2014-03-31 03:06:58 PS Imaginary (#99) 2 and a half women (#149) 177A (328A)
2014-03-31 03:12:04 PS Imaginary (#99) 2 and a half women (#149) DH
2014-03-23 14:24:32 PS Imaginary (#99) Australia (#177) 177A (233A)
2014-03-21 01:51:31 PS Imaginary (#99) Australia (#177) 141A (227A)
2014-03-25 13:38:19 PS Imaginary (#99) Australia (#177) 222A (346A)
2014-03-19 02:42:13 PS Imaginary (#99) Australia (#177) 199A (385A)
2014-04-04 02:18:24 PS Imaginary (#99) B O R G (#113) 216A (361A)
2014-04-06 17:34:54 PS Imaginary (#99) B O R G (#113) 229A (500A)
2014-04-06 17:44:25 PS Imaginary (#99) B O R G (#113) 223A (431A)
2014-04-05 00:08:22 PS Imaginary (#99) BaiL (#162) 353A (449A)
2014-04-02 02:03:10 PS Imaginary (#99) BaiL (#162) 281A (419A)
2014-04-15 02:06:24 PS Imaginary (#99) Boom (#269) 278A (614A)
2014-04-19 22:52:40 PS Imaginary (#99) Boom (#269) 254A (579A)
2014-04-05 20:55:22 PS Imaginary (#99) Boom (#269) 233A (497A)
014-03-21 22:02:16 PS Imaginary (#99) Canada (#28) 164A (286A)
2014-03-20 02:31:28 PS Imaginary (#99) Canada (#28) 178A (347A)
2014-03-23 14:21:46 PS Imaginary (#99) Canadia (#225) 169A (358A)
2014-03-17 05:31:22 PS Imaginary (#99) Canadia (#225) 180A (310A)
2014-03-28 02:56:51 PS Imaginary (#99) Conquitador (#188) 152A (274A)
2014-03-26 09:54:24 PS Imaginary (#99) Conquitador (#188) 151A (311A)
2014-03-23 14:21:06 PS Imaginary (#99) Delvin Rell (#71) 219A (337A)
2014-03-23 14:19:44 PS Imaginary (#99) Delvin Rell (#71) 215A (365A)
2014-03-19 03:03:01 PS Imaginary (#99) Delvin Rell (#71) 133A (253A)
2014-03-21 21:58:16 PS Imaginary (#99) Delvin Rell (#71) 182A (303A)
2014-03-26 09:42:53 PS Imaginary (#99) Dice (#52) 158A (260A)
2014-03-16 04:16:56 PS Imaginary (#99) Dice (#52) 381A (532A)
2014-03-26 10:02:44 PS Imaginary (#99) Equate (#39) 206A (403A)
2014-03-31 03:10:21 PS Imaginary (#99) Equate (#39) DH
2014-04-09 08:59:12 PS Imaginary (#99) Exoplanet (#235) 700A (1283A)
2014-04-16 03:50:05 PS Imaginary (#99) Exoplanet (#235) 473A (903A)
2014-04-17 02:13:23 PS Imaginary (#99) Exoplanet (#235) DH
014-03-21 01:52:45 PS Imaginary (#99) Geldart (#254) 147A (228A)
2014-03-20 03:03:35 PS Imaginary (#99) Geldart (#254) 159A (297A)
2014-03-21 22:05:34 PS Imaginary (#99) Geldart (#254) 153A (220A)
2014-03-19 03:00:20 PS Imaginary (#99) Geldart (#254) 164A (294A)
014-03-14 02:04:51 PS Imaginary (#99) Gwiyomi (#86) 464A (599A)
2014-03-26 09:44:50 PS Imaginary (#99) Gwiyomi (#86) 214A (336A)
2014-03-24 17:48:16 PS Imaginary (#99) Gwiyomi (#86) DH
2014-03-28 02:30:59 PS Imaginary (#99) Gwiyomi (#86) 211A (300A)
2014-03-27 06:29:12 PS Imaginary (#99) Gwiyomi (#86) 196A (319A)
2014-04-02 23:38:44 PS Imaginary (#99) Gwiyomi (#86) 200A (285A)
2014-04-02 23:38:01 PS Imaginary (#99) Gwiyomi (#86) DH
2014-03-27 06:46:16 PS Imaginary (#99) Gwiyomi (#86) 169A (252A)
2014-03-27 06:46:18 PS Imaginary (#99) Gwiyomi (#86) 143A (196A)
2014-03-14 02:03:57 PS Imaginary (#99) Gwiyomi (#86) DH
2014-04-19 22:54:01 PS Imaginary (#99) Hustle Harder (#220) 344A (778A)
2014-04-11 06:44:34 PS Imaginary (#99) Hustle Harder (#220) 333A (631A)
2014-04-17 23:19:08 PS Imaginary (#99) I Remember Limited (#19) 362A (821A)
2014-03-20 02:22:15 PS Imaginary (#99) I Remember Limited (#19) 156A (224A)
2014-03-17 01:04:25 PS Imaginary (#99) I Remember Limited (#19) 175A (260A)
2014-04-15 01:56:25 PS Imaginary (#99) I Remember Limited (#19) 336A (723A)
14-04-02 02:05:46 PS Imaginary (#99) ImperialOrder (#147) 187A (418A)
2014-04-02 02:05:57 PS Imaginary (#99) ImperialOrder (#147) 197A (389A)
2014-03-24 17:12:36 PS Imaginary (#99) ImperialOrder (#147) 183A (389A)
2014-04-13 06:01:17 PS Imaginary (#99) ImperialOrder (#147) 233A (529A)
2014-03-29 00:45:28 PS Imaginary (#99) ImperialOrder (#147) 158A (278A)
2014-04-02 02:06:16 PS Imaginary (#99) ImperialOrder (#147) 176A (310A)
014-04-04 01:57:04 PS Imaginary (#99) Oops Im late (#213) DH
2014-04-04 01:56:46 PS Imaginary (#99) Oops Im late (#213) 210A (441A)
2014-03-31 03:06:27 PS Imaginary (#99) Oops Im late (#213) 210A (341A)
2014-03-18 03:10:24 PS Imaginary (#99) Pakistan (#233) 120A (226A)
2014-03-18 03:10:02 PS Imaginary (#99) Pakistan (#233) 143A (306A)
2014-03-18 03:10:21 PS Imaginary (#99) Pakistan (#233) 137A (291A)
014-04-05 20:47:20 PS Imaginary (#99) PuzzleBox (#122) 267A (579A)
2014-04-09 08:55:51 PS Imaginary (#99) PuzzleBox (#122) 327A (528A)
2014-04-10 05:02:10 PS Imaginary (#99) PuzzleBox (#122) 303A (435A)
2014-04-12 04:35:38 PS Imaginary (#99) PuzzleBox (#122) 329A (476A)
2014-04-07 15:51:28 PS Imaginary (#99) PuzzleBox (#122) 296A (521A)
2014-04-11 06:44:24 PS Imaginary (#99) PuzzleBox (#122) 338A (523A)
2014-04-05 20:52:18 PS Imaginary (#99) PuzzleBox (#122) 255A (519A)
2014-03-22 18:08:13 PS Imaginary (#99) PuzzleBox (#122) 305A (570A)
2014-04-06 17:31:28 PS Imaginary (#99) PuzzleBox (#122) 273A (504A)
2014-04-02 23:43:52 PS Imaginary (#99) Raging Hard (#171) 213A (386A)
2014-04-01 02:42:55 PS Imaginary (#99) Raging Hard (#171) 185A (355A)
2014-04-01 02:42:31 PS Imaginary (#99) Raging Hard (#171) DH
2014-03-30 02:07:05 PS Imaginary (#99) Raging Hard (#171) 188A (386A)
2014-04-02 23:43:21 PS Imaginary (#99) Raging Hard (#171) 205A (417A)
2014-04-15 01:57:55 PS Imaginary (#99) Rue Dumaine (#275) 284A (622A)
2014-04-06 17:30:10 PS Imaginary (#99) Rue Dumaine (#275) DH
2014-04-04 02:07:10 PS Imaginary (#99) Skulls of Dominion (#287) 231A (370A)
2014-03-22 18:03:35 PS Imaginary (#99) Skulls of Dominion (#287) 149A (314A)
2014-04-01 02:42:22 PS Imaginary (#99) Skulls of Dominion (#287) 196A (320A)
2014-04-01 02:38:27 PS Imaginary (#99) Skulls of Dominion (#287) 225A (412A)
2014-04-05 00:11:36 PS Imaginary (#99) Tits R Us (#190) 183A (327A)
2014-04-01 02:45:37 PS Imaginary (#99) Tits R Us (#190) 190A (365A)
2014-04-05 00:10:53 PS Imaginary (#99) Tits R Us (#190) 199A (401A)
2014-04-04 02:12:34 PS Imaginary (#99) Tits R Us (#190) 189A (362A)
2014-04-08 12:54:36 PS Imaginary (#99) Too Hard (#73) 272A (528A)
2014-03-30 02:04:24 PS Imaginary (#99) Too Hard (#73) 340A (671A)
2014-04-08 12:46:30 PS Imaginary (#99) Too Hard (#73) 284A (628A)
2014-03-20 02:24:23 PS Imaginary (#99) rho (#343) 164A (232A)
2014-03-21 22:07:07 PS Imaginary (#99) rho (#343) 143A (224A)
2014-03-28 03:08:01 PS Imaginary (#99) simcity (#183) 163A (296A)
2014-03-27 06:32:14 PS Imaginary (#99) simcity (#183) 168A (318A)
2014-03-24 17:14:51 PS Imaginary (#99) too much overtime (#223) 224A (450A)
2014-03-30 02:01:06 PS Imaginary (#99) too much overtime (#223) 153A (279A)
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

hsifreta Game profile

Member
1797

Apr 20th 2014, 4:42:24

ah that makes more sense. but why is it 1/4 and not 1/12? is that how humanitarians work in Primary?

hsifreta Game profile

Member
1797

Apr 20th 2014, 4:43:19

so all that about stock and jumping is just to confuse us. what you actually mean is that you'd maintain the amount of defence you'd normally have for that level, and farm you newbs.

Xinhuan Game profile

Member
3728

Apr 20th 2014, 5:41:47

Originally posted by hsifreta:
so all that about stock and jumping is just to confuse us. what you actually mean is that you'd maintain the amount of defence you'd normally have for that level, and farm you newbs.


You still stock and jump. For techers, stocking starts around the 5th week of the reset. You will see this week corresponds to the drop in tech price (as they go full time teching), and food goes up as they start stocking.

For casher/farmer, stocking starts about 2 weeks from end of set (in about 2-3 days as of this post). If food prices are extremely high, it can start as late as 10 days from end of set (on between 40k-60k land - in the past this used to be 80k land before the building cost formula and military losses for bottomfeeding are increased). Due to large land sizes, (unlike a techer on 25k-35k land), it is still positive cash flow to cash to the last turn of the reset.

Obviously there are people that decide to start earlier than this, but it is not mathematically sound to do this, growing by X land to gain X amount of production for the remainder of the reset will get you back more than the costs to get X land, not only that, current food prices are so high, you suffer a large loss later, when selling your food. Unless you're a Demo. But you have to be a Demo from the first few weeks of the reset, because almost nobody switches government once above 15m NW due to the extreme loss of infrastructure. This isn't Alliance, you can't sit on 1m turrets and be safe.

In the current food prices, it is likely people will stock the cash on hand as it is and eat corruption. If food is above a certain price, it is calculable that eating corruption is a lesser loss compared to buying food at $60 and selling it at $35 to your PM. You will see, for example, none of the countries above 40k land have started stocking yet; it is still better to grow (grab land), rather than start stocking for another 1-3 more days at most. That is, you can calculate whether gaining X land's worth of production for the remainder Y turns of the entire reset, will give you back more than what you spend grabbing it. What you spend grabbing it includes the cost of jets loss, the oil used, the additional cashing income lost by not using the turns to cash (you use it to spy, PS, build), the construction costs of that X land, and the tech cost (to buy) for maintaining your tech %.

For commies, they don't stock at all because of the 10% commission, it equals a 20% loss of stock right away (sell units, buy food). They instead perform something called a "cash-out" (hitting the cash button), in which they spend money to produce units, until their "upkeep in 1 turn" divided by "NW of units produced in 1 turn" is larger than $254/NW, after which it is better to buy troops and tanks from your PM. This scenario does not happen on Primary because you need to be about 90k-100k land in size before you have any chance of getting close to this $254/NW figure, so Commies cash to the last turn of the reset.

The rules of stocking are the same as on Alliance, the larger your land size, the later stocking starts, and your defenses needs to scale gradually over the course of the reset so you do not look land fat at any time. Comparatively, the land-traders on Alliance that landtrade to 80k land only stock for 6-7 days and take ~2 days to jump, so their stocking only starts 1 week from end of set.

While stocking on solo servers, it is normal to increase your turret count by 500k or 1m on a daily basis, which deters retals and makes you look not land-fat.

If you don't believe me, take a look at the top 10 countries in the last few resets:
http://www.eestats.com/primary/oldranks

See when they stop grabbing (check their news). See when they start their jump. You can tell if a country is a techer, their daily NW losses are negative between logouts, and they are 25k-35k land in size. A farmer's daily NW losses between logout are positive (selling food increases your NW slightly because cash has a higher NW value than bushels at these market prices). A casher's NW doesn't change much between logouts, it might go up or down due to SOs (generally up, but very few changes). An Indy has extreme negative NW changes between logout.

Edited By: Xinhuan on Apr 20th 2014, 6:00:53
See Original Post

Valdez Game profile

Member
38

Apr 20th 2014, 9:53:55

Lol

Requiem Game profile

Member
EE Patron
9152

Apr 20th 2014, 23:27:27

spchavel, if you'd like I can coach you and see if we can't get this to stop or in the very least make it to where you can take some retals?

You're probably already behind as you've been hit a lot but we can make some progress and turn your boat around. It would require you to share info about your country with me so that I can give you tips.

If you're interested just private message me and we can get started.

neversilence

Member
202

Apr 22nd 2014, 2:59:24

I take payment by bitcoins for DNH pact and or my very own questionable but mostly reliable start up strategies.

Edited By: neversilence on Apr 22nd 2014, 3:01:29
See Original Post

eManny Game profile

Member
332

Apr 22nd 2014, 4:40:43

Let me simplify it for you... you are getting hit because:

1. You cannot retaliate in any way (or the attacker thinks you won't)
2. It is worth it for them to hit you (the math covers the 'why'). More on this, you can expect good players to produce at least $500/Acre and a 200acre (300total) grab with say 1000 turns left in the set will bring in $150,000,000 by the end of the set so it obviously covers jet losses and construction costs :-)
3. Keeping up in land is the only way to avoid future retals from players that the player already hit, think of it like downhill skiing... have to keep going. Grab until it is no longer mathematically worthwhile is the only strategy.

So to avoid getting hit you must:
1. Hit players that won't hit you back
2. Increase production (tech levels, building composition, land mass)

Game gets easier after a few sets if you think about what you are doing, lol.

spchavel Game profile

Member
97

Apr 22nd 2014, 23:15:48

Originally posted by Requiem:
spchavel, if you'd like I can coach you and see if we can't get this to stop or in the very least make it to where you can take some retals?

You're probably already behind as you've been hit a lot but we can make some progress and turn your boat around. It would require you to share info about your country with me so that I can give you tips.

If you're interested just private message me and we can get started.


Thanks, but no thanks. I think relatively speaking I am not getting hit much, and definately not double taps, so I think I will be ok. I already switched my strategy and have been gaining a lot more acres than I am losing, so it will work out in the end.

Next reset I doubt I will have this issue because I am not going to start a month late, therefore I will be able to maintain enough of a lead that I won't have to worry about getting grabbed.