Feb 7th 2014, 20:23:07
GDI is useless, period. So what, it protects against certain attacks and land differential (correct me if I'm wrong). But, it just isn't useful aside from that. Why does the GDI not be used for the following:
For all intent and purposes, I will use the 1A Server as an example with around 600 players.
- GDI members cannot be attacked if the attacker is more than 30 ranks below
- GDI members may be attacked if the attacker is more than 30 ranks above (with a penalty discussed in my last point)
- GDI members cannot be attacked if the land differential is 50%
- GDI members can attack if the land differential is 50%
- Any alliance LEADER should be able to deactivate GDI for an enemy. Imagine X Alliance wants to dec war on Clan Y. Thus, X Alliance has 6 hours, after removing the GDI status from ALL members of their enemy, to dish out at least 25 attacks on said enemy. Upon failure to do so, X Alliance will be heavily penalized. Imagine automatic reps + 10% more of those to Clan Y.
- I have 10k land with $3 an acre spent on the GDI - I play 30 turns, I lose out 900k. How about $1 per acre? You lose out only 300k.
- GDI should NOT force you to not do a certain action. I cannot remember if this goes for certain servers or all of them, but I know that the GDI can make you stand down. This makes zero sense, as the GDI is a protective force, NOT an offensive military force (Global DEFENSE Initiative). So, why does the GDI make you stand down when you want to do certain things? If we take the second and third points I made, we could very well make those two points and this one valid. For example, IF there is a GDI warning telling you that the defender (who is in the GDI) is 32 ranks below you, then there would be a 15% overall increase of the defender's preparation. You know when you do a PS? It's plus 50%! So, imagine if you could have a similar defensive strategy, where you have 15% bonus for the defender. Now, if the defender has 51% less land, then the 15% defender's preparation would also exist.
For all intent and purposes, I will use the 1A Server as an example with around 600 players.
- GDI members cannot be attacked if the attacker is more than 30 ranks below
- GDI members may be attacked if the attacker is more than 30 ranks above (with a penalty discussed in my last point)
- GDI members cannot be attacked if the land differential is 50%
- GDI members can attack if the land differential is 50%
- Any alliance LEADER should be able to deactivate GDI for an enemy. Imagine X Alliance wants to dec war on Clan Y. Thus, X Alliance has 6 hours, after removing the GDI status from ALL members of their enemy, to dish out at least 25 attacks on said enemy. Upon failure to do so, X Alliance will be heavily penalized. Imagine automatic reps + 10% more of those to Clan Y.
- I have 10k land with $3 an acre spent on the GDI - I play 30 turns, I lose out 900k. How about $1 per acre? You lose out only 300k.
- GDI should NOT force you to not do a certain action. I cannot remember if this goes for certain servers or all of them, but I know that the GDI can make you stand down. This makes zero sense, as the GDI is a protective force, NOT an offensive military force (Global DEFENSE Initiative). So, why does the GDI make you stand down when you want to do certain things? If we take the second and third points I made, we could very well make those two points and this one valid. For example, IF there is a GDI warning telling you that the defender (who is in the GDI) is 32 ranks below you, then there would be a 15% overall increase of the defender's preparation. You know when you do a PS? It's plus 50%! So, imagine if you could have a similar defensive strategy, where you have 15% bonus for the defender. Now, if the defender has 51% less land, then the 15% defender's preparation would also exist.