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hawkeyee Game profile

Member
1080

Dec 31st 2013, 17:08:24

So I was reading the thread about wars and how the new code has completely changed the ways wars are fought (many people saying for the worse) and it got me thinking. Here are my random and completely disorganized thoughts.

Can't you address this whole war vs. netting balance with governments? Have huge differences between war governments and netting governments to the point where there's no way you would run one if you're warring or another if you're netting. "Warring" governments get a boost to GS/BR and their restarts don't gain the same benefit as now (with the current system crippling your enemy is a lot better than killing them as their restart will pretty much be war ready OOP). This would bring back a more traditional model to wars for those who want them. "Netting" governments on the other hand maybe get a huge defence against special attacks by "warring" governments.

Hell, just typing this I thought of another idea. Take governments and use them in the same way that RPGs use classes. In a party of 4 you're going to want your tank, your DPS, your range, and your healer/support most of the time. Change governments into categories.

"Support" governments for example might have extra ally slots that are only one way (they don't receive any support from the alliance, but they give help). They might also assist their allies in defending special attacks. In exchange, they take more damage from special attacks, and have a higher minimum civs/kill. They might also be allowed to send slightly higher FA slightly more often.

"War" governments might get a bonus to returns on special attacks and to defending special attacks. They might also get a huge bonus to industry production in exchange for penalties to market commissions or building costs or something.

"Netting" governments might offer defence against special attacks against "war" governments (exp. if a war government GSs a netting government their military strength and civs killed is cut in half, or cut all the way down to 25% or something).

I don't know. There are huge problems with everything I've said, but maybe it'll get people thinking along these lines. There are so many different ways to play Earth that it reminds of me an RPG. You can play through Skyrim or Dragon Age or Mass Effect a dozen times in a dozen different ways. With all the governments and buildings and techs available in Earth you *should* be able to do that, but in practice it doesn't happen that way. I basically play the same two casher or farmer strats every set and I have for years and I would imagine the average Earth player does the same thing. It would be nice to be able to personalize your country the way you personalize your character in these other games and I think Governments is the way to do that.
Minister
The Omega
Omega Retal Policy/Contacts: http://tinyurl.com/owpvakm (Earth Wiki)
Apply: http://tinyurl.com/mydc8by (Boxcar)

hsifreta Game profile

Member
1797

Dec 31st 2013, 17:43:38

No. dont touch the govts.

Forgotten

Member
1605

Dec 31st 2013, 18:57:04

Posted almost 3 years ago

Originally posted by Forgotten:
remove the governments, REMOVE them all.

instead, further develop the bonus section with all sorts of country bonuses. by default, you start with X amount of points, that would be about the same as the current different country bonuses. I'm talking about having 20 or 30 different bonuses you can invest in, or maybe even have some that has a positive attribute but comes WITH a negative attribute, like +15 explore rate but -20% military strength, but then you can either use some points to increase military strength from another bonus, with no negatives, but cost more.

creates total chaos/random/UNIQUE country attributes ( of course, most netters would be able to figure out what they want the most, but there will be lots of testing and tuning) *If I'm farmer, do I want 10% food bonus or 10% better explore rate? Do I put some in military cost? What about spy strength? hmm*

would also create DIFFERENT war strategies, different styles.

give a spy bonus to give FALSE data to spy ops, tell them you have 500k less defense and watch the opposition DH!


And more importantly, spy ops cannot tell (other then defensive strength), only advisor update can load to your selected hosting website.



another thing I would suggest is to limit the amount of attacks in 24 hours to 50. lowers effectiveness of FS, increases more interesting scenerios for wars.

raise that 1/12 networth border to 1/8, or even 1/6.

give the little guys a chance, better chance, or maybe country under 2mil networth have that border to 1/2 even.

~LaF's Retired Janitor~

hawkeyee Game profile

Member
1080

Dec 31st 2013, 19:02:49

"give a spy bonus to give FALSE data to spy ops, tell them you have 500k less defense and watch the opposition DH! "

I absolutely LOVE that idea! Misinformation! Would have to be tweaked and tested... maybe the more you upgrade the "misinformation" bonus you get an increase in % chance of success AND in % increase change that is displayed. Hitters would either have to factor it in and oversend, or get more than 1 op to confirm the data.

Maybe even make it part of spy tech. Your spy tech affects effectiveness as well as accuracy. A spy op will give you feedback on how accurate the information is... "our operatives are 70% confident in the findings of this report." Real numbers could be higher or lower, and the more ops you get on the same country the more accurate the findings are.
Minister
The Omega
Omega Retal Policy/Contacts: http://tinyurl.com/owpvakm (Earth Wiki)
Apply: http://tinyurl.com/mydc8by (Boxcar)

Billyjoe of UCF Game profile

Member
1523

Dec 31st 2013, 19:05:09

people hate change... noone will be behind this.. hence all the whining about the new restart rules!

Forgotten

Member
1605

Dec 31st 2013, 19:18:38

The new restart system benefits suiciders, and that is why some people are against it.

we went from NOTHING on a restart, to some resource recoup, to a massive completely rebuilt country.

sigh
~LaF's Retired Janitor~

Billyjoe of UCF Game profile

Member
1523

Dec 31st 2013, 19:24:47

you like it broken in nice and slow huh.. just the tip?

Requiem Game profile

Member
EE Patron
9473

Dec 31st 2013, 19:25:16

Restarts are broken in my opinion. Being crippled does more damage than being killed a lot of the time which is so ass backwards.
I financially support this game; what do you do?

hsifreta Game profile

Member
1797

Dec 31st 2013, 21:44:28

no to misinformation. =P no way. as for 1/6 instead of 1/12, you can just incur heavier losses to discourage that.

hsifreta Game profile

Member
1797

Dec 31st 2013, 21:45:16

Originally posted by Requiem:
Restarts are broken in my opinion. Being crippled does more damage than being killed a lot of the time which is so ass backwards.


i like it. =P you can build extremely weak but fat countries and still have stock even after being killed 3-4 times. =P

h3x Game profile

Member
42

Dec 31st 2013, 23:03:42

this set put in motion the rise of the suiciders. whole suicider clans with restart strats will begin dominating war clans who suck anyway

m0bzta Game profile

Member
41,617

Jan 1st 2014, 0:21:06

need classic earth and new earth empires .....just saying
Yeah i am a Big Deal Around EarthEmpires
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blid

Member
EE Patron
9319

Jan 1st 2014, 1:59:12

Originally posted by hawkeyee:
So I was reading the thread about wars and how the new code has completely changed the ways wars are fought (many people saying for the worse) and it got me thinking. Here are my random and completely disorganized thoughts.

Can't you address this whole war vs. netting balance with governments? Have huge differences between war governments and netting governments to the point where there's no way you would run one if you're warring or another if you're netting. "Warring" governments get a boost to GS/BR and their restarts don't gain the same benefit as now (with the current system crippling your enemy is a lot better than killing them as their restart will pretty much be war ready OOP). This would bring back a more traditional model to wars for those who want them. "Netting" governments on the other hand maybe get a huge defence against special attacks by "warring" governments.

Hell, just typing this I thought of another idea. Take governments and use them in the same way that RPGs use classes. In a party of 4 you're going to want your tank, your DPS, your range, and your healer/support most of the time. Change governments into categories.

"Support" governments for example might have extra ally slots that are only one way (they don't receive any support from the alliance, but they give help). They might also assist their allies in defending special attacks. In exchange, they take more damage from special attacks, and have a higher minimum civs/kill. They might also be allowed to send slightly higher FA slightly more often.

"War" governments might get a bonus to returns on special attacks and to defending special attacks. They might also get a huge bonus to industry production in exchange for penalties to market commissions or building costs or something.

"Netting" governments might offer defence against special attacks against "war" governments (exp. if a war government GSs a netting government their military strength and civs killed is cut in half, or cut all the way down to 25% or something).

I don't know. There are huge problems with everything I've said, but maybe it'll get people thinking along these lines. There are so many different ways to play Earth that it reminds of me an RPG. You can play through Skyrim or Dragon Age or Mass Effect a dozen times in a dozen different ways. With all the governments and buildings and techs available in Earth you *should* be able to do that, but in practice it doesn't happen that way. I basically play the same two casher or farmer strats every set and I have for years and I would imagine the average Earth player does the same thing. It would be nice to be able to personalize your country the way you personalize your character in these other games and I think Governments is the way to do that.
screw off alliance bastards!
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

bstrong86 Game profile

Member
2482

Jan 1st 2014, 2:07:19

Stop making changes to please the masses. What caught my interest was that, after many years the game was basically the same. Now its not. I played 2025. Its no longer fun for me anymore. Every reset, there are major changes. Thats not fun. I dont have time, probably like most. To keep track of the changes. I play for the sake of nostalgia and for my team mates. This was a game i highly enjoyed as a teen.. being 12..13 yrs later my time is limited..but pls don't make the game easier. If iwant easy..i can play uno with son
The Death Knights

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