Dec 31st 2013, 17:08:24
So I was reading the thread about wars and how the new code has completely changed the ways wars are fought (many people saying for the worse) and it got me thinking. Here are my random and completely disorganized thoughts.
Can't you address this whole war vs. netting balance with governments? Have huge differences between war governments and netting governments to the point where there's no way you would run one if you're warring or another if you're netting. "Warring" governments get a boost to GS/BR and their restarts don't gain the same benefit as now (with the current system crippling your enemy is a lot better than killing them as their restart will pretty much be war ready OOP). This would bring back a more traditional model to wars for those who want them. "Netting" governments on the other hand maybe get a huge defence against special attacks by "warring" governments.
Hell, just typing this I thought of another idea. Take governments and use them in the same way that RPGs use classes. In a party of 4 you're going to want your tank, your DPS, your range, and your healer/support most of the time. Change governments into categories.
"Support" governments for example might have extra ally slots that are only one way (they don't receive any support from the alliance, but they give help). They might also assist their allies in defending special attacks. In exchange, they take more damage from special attacks, and have a higher minimum civs/kill. They might also be allowed to send slightly higher FA slightly more often.
"War" governments might get a bonus to returns on special attacks and to defending special attacks. They might also get a huge bonus to industry production in exchange for penalties to market commissions or building costs or something.
"Netting" governments might offer defence against special attacks against "war" governments (exp. if a war government GSs a netting government their military strength and civs killed is cut in half, or cut all the way down to 25% or something).
I don't know. There are huge problems with everything I've said, but maybe it'll get people thinking along these lines. There are so many different ways to play Earth that it reminds of me an RPG. You can play through Skyrim or Dragon Age or Mass Effect a dozen times in a dozen different ways. With all the governments and buildings and techs available in Earth you *should* be able to do that, but in practice it doesn't happen that way. I basically play the same two casher or farmer strats every set and I have for years and I would imagine the average Earth player does the same thing. It would be nice to be able to personalize your country the way you personalize your character in these other games and I think Governments is the way to do that.
Can't you address this whole war vs. netting balance with governments? Have huge differences between war governments and netting governments to the point where there's no way you would run one if you're warring or another if you're netting. "Warring" governments get a boost to GS/BR and their restarts don't gain the same benefit as now (with the current system crippling your enemy is a lot better than killing them as their restart will pretty much be war ready OOP). This would bring back a more traditional model to wars for those who want them. "Netting" governments on the other hand maybe get a huge defence against special attacks by "warring" governments.
Hell, just typing this I thought of another idea. Take governments and use them in the same way that RPGs use classes. In a party of 4 you're going to want your tank, your DPS, your range, and your healer/support most of the time. Change governments into categories.
"Support" governments for example might have extra ally slots that are only one way (they don't receive any support from the alliance, but they give help). They might also assist their allies in defending special attacks. In exchange, they take more damage from special attacks, and have a higher minimum civs/kill. They might also be allowed to send slightly higher FA slightly more often.
"War" governments might get a bonus to returns on special attacks and to defending special attacks. They might also get a huge bonus to industry production in exchange for penalties to market commissions or building costs or something.
"Netting" governments might offer defence against special attacks against "war" governments (exp. if a war government GSs a netting government their military strength and civs killed is cut in half, or cut all the way down to 25% or something).
I don't know. There are huge problems with everything I've said, but maybe it'll get people thinking along these lines. There are so many different ways to play Earth that it reminds of me an RPG. You can play through Skyrim or Dragon Age or Mass Effect a dozen times in a dozen different ways. With all the governments and buildings and techs available in Earth you *should* be able to do that, but in practice it doesn't happen that way. I basically play the same two casher or farmer strats every set and I have for years and I would imagine the average Earth player does the same thing. It would be nice to be able to personalize your country the way you personalize your character in these other games and I think Governments is the way to do that.
Minister
The Omega
Omega Retal Policy/Contacts: http://tinyurl.com/owpvakm (Earth Wiki)
Apply: http://tinyurl.com/mydc8by (Boxcar)
The Omega
Omega Retal Policy/Contacts: http://tinyurl.com/owpvakm (Earth Wiki)
Apply: http://tinyurl.com/mydc8by (Boxcar)