Aug 18th 2013, 15:45:16
People say they don't like the current server politics? Well, I'm going to look at game changes over the years that serve a more agressive, politics that is a part of the game's slow suicide.
1. Change from 3 month sets to 2 month sets.
2. Increase in rate of turn acquisitions.
3. 120/120 turn/storage.
I'm going to make 3 suggestion, for alliance only.
We go back to 3 month sets.
We dial back the turn rate to 40 minutes a turn as it once was.
75/37.
This may sound crazy to some, but I think this would do a few things.
1. With new kill rules in place (which I know most can't stand, the new rate of new turns and less turns, will truly force the game towards more ABing/Bring to destory buildings, even grabbing land, and use of Spy ops (I recommend they stay at 50 a day for this reason.)
2. This gives mroe time to breathe...normally. People aren't going towant to FS OOP as much when it a 3 month set. The more turns faster, only makes for a more agressive server. Its lke giving 2 adjoining countries that can't stand each other more sophisticated weapons, but leaving them short of nuclaer....they'll destory each other conventionally since there is no deterrent.
I also think that this type of situation will open things up to more grabbing, as the threat of a FS's damage is lessoned. ANd potentially even over time, a less emphasis on having sign tight knit dominant blocks.
This also makes the game more practical for the many 20 and 30 yr olds who are getting married and raising kid, that is the current demographic of this game.
Now, before this thread gets moved to another board, I am suggestin alliance specefic changes, not game wide:) hence, the need for this debate to happen on the alliance Server forum.
Discuss:)
Servant