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Soviet Game profile

Member
991

Aug 20th 2011, 1:53:00

Hit Stats
Side A Att Def HPM HPD Kills HPK
MD 3,098 3,991 70 1033 12 258
LCNostra 1,706 2,578 43 569 8 213
Totals: 4,804 6,569 57 1601 20 240

Side B Att Def HPM HPD Kills HPK
SOLdiers 6,569 4,804 93 2190 20 328
Totals: 6,569 4,804 93 2190 20 328
Imaginary Numbers
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Detmer Game profile

Member
4244

Aug 20th 2011, 1:59:09

You ignored the most important stat!

Side A      AB
MD 46
LCNostra 28
Totals: 74

Side B AB
SOLdiers 360
Totals: 360



SOL WINS!

Jiman Game profile

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1199

Aug 20th 2011, 2:08:19

*humps Detmer*

Soviet Game profile

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991

Aug 20th 2011, 2:30:17

And how many AB retals have PDM made this set?
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Brink Game profile

Member
634

Aug 20th 2011, 2:36:04

Would have expected much better numbers for SOL after taking the first strike blind side and prepping the vast majority of their countries as Tyrannies right from the start.

I just expected the spread to be bigger and clearly in SOLs advantage.

Shrugs

ArsenalMD Game profile

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560

Aug 20th 2011, 2:58:28

Brink, you talk a lot of sense, but your missing one major thing.

SOL suck?

Jiman Game profile

Member
1199

Aug 20th 2011, 3:27:30

MD was not blind sided. MD leaders have already said they expected to be hit. They were also preped for this. Which isn't a bad thing, it was too MD's advantage.

Arsenal, way to represent your alliance.

archaic Game profile

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7011

Aug 20th 2011, 3:28:25

Congrats to NostralDecay for doing a great job with the CS. The advantage of the FS has been equalized already.
Cheating Mod Hall of Shame: Dark Morbid, Turtle Crawler, Sov

Brink Game profile

Member
634

Aug 20th 2011, 3:30:25

I doubt SOL sucks, they re-start great and enjoy warring.

I have been waiting for someone to post war stats. I have been checking AT pretty regularly to see if it was posted yet.

I am not part of it, I play tourney. I just honestly expected SOL to be way ahead in the war with all the Tyrannies and the first strike.

Really pretty surprised is all.

It might not be that SOL did less than they could have but that MD/LCN have done better than expected?

Edited By: Brink on Aug 20th 2011, 3:33:36
See Original Post

archaic Game profile

Member
7011

Aug 20th 2011, 3:46:32

Not in my book, I would be very surprised and disappointed if LCMD did not win, Sol bit off way more than they can chew here. I applaud their ambition, but they are giving up number to two very active and skilled alliances.
Cheating Mod Hall of Shame: Dark Morbid, Turtle Crawler, Sov

Scorba Game profile

Member
662

Aug 20th 2011, 3:50:48

There's no real excuse for SOL at this point. It was a winable war for them but their performance has been very poor. Maybe half their members are actually active in this war. Combined with MDs high activity and number of instantly on wallers and SOL is looking to lose if things continue like this much longer.

Magellan Game profile

Member
230

Aug 20th 2011, 4:14:56

Originally posted by Jiman:

Arsenal, way to represent your alliance.


I'm pretty sure if we added up every MD post that was at all a tad bit controversial, multiplied it by 10, squared it, and then add another zero to the end of it....it would still not equal all the posts that Dagga has made to represent your fine alliance.

Detmer Game profile

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4244

Aug 20th 2011, 4:17:15

Originally posted by Magellan:
Originally posted by Jiman:

Arsenal, way to represent your alliance.


I'm pretty sure if we added up every MD post that was at all a tad bit controversial, multiplied it by 10, squared it, and then add another zero to the end of it....it would still not equal all the posts that Dagga has made to represent your fine alliance.


To be clear, adding a zero to the end of a number is the same as multiplying it by ten. Just in case you thought those were two separate operations ;)

Junky Game profile

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1815

Aug 20th 2011, 4:18:46

got killed either while I was sleeping... or when I was at the gym... either one means I'm not able to wall :-P
I Maybe Crazy... But atleast I'm crazy.

Magellan Game profile

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230

Aug 20th 2011, 4:32:27

Well Played Detmer.

locket Game profile

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6176

Aug 20th 2011, 4:38:45

did someone say that being FSd help md? unless they knew the exact time I doubt that :P

Thomas Game profile

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1763

Aug 20th 2011, 4:39:37

LCN had 0 preparation and turns saved. MD was expecting a war, but not this soon, so they weren't as prepped as SoL, especially in regards to turns saved.

So with the preparation advantage and turns, this war is way too close.

ArsenalMD Game profile

Member
560

Aug 20th 2011, 5:58:46

Originally posted by locket:
did someone say that being FSd help md? unless they knew the exact time I doubt that :P


no no locket, don't let logic get in the way of good spin!

locket Game profile

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6176

Aug 20th 2011, 7:08:36

whats logical about imaginary numbers? ;) the actual numbers obv.

Jiman Game profile

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1199

Aug 20th 2011, 7:33:03

For the record, no I did not say MD being FSed helped their cause. Them being prepared for it did. That is all. I do not spin.

And yes, the war is very close at the moment.

Makinso Game profile

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2908

Aug 20th 2011, 7:33:28

What scorba said.

if SOL loses we deserved it. We are simply under performing.

Cerberus Game profile

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EE Patron
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Aug 20th 2011, 8:07:51

I keep hearing "all the tyrannies"...

Tyranny's suck at warring. Their government type is weak in military bonus and spy bonus. The only advantage they hvae is they can spend one turn on an attack, but, they suffer because their readiness drop is equal to another government type which would use two turns to attack, but one of those turns restores readiness to a small percentage, whereas the tyranny does not, so you must spend another turn doing something other than striking to regain that lost readiness.

Am I the only person that sees this?

Dictatorships are the preeminent war country.

They get a military strength bonus, and a spy bonus.

OK, so it takes two turns to attack, that attack will be MUCH more powerful.
I don't need anger management, people need to stop pissing me off!

locket Game profile

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6176

Aug 20th 2011, 8:09:48

tyrannies are better for an FS with missiles i think is the general thinking

Cerberus Game profile

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Aug 20th 2011, 8:25:47

OK, that's a solid reason, locket, for an FS anyway. Over time, missiles lose their effectiveness though. Eventually you will have to resort to using your military to wage war, and that is where the Dictatorship really shines. The nice part about the military strength bonus is it works both ways.. On attack, and on Defense. I've always thoroughly enjoyed watching enemy countries bleed themselves out on my defenses during a battle. My losses are usually a third or less of their losses in any given battle and sometimes way less than that if they have to oversend to overcome my military strength.
I don't need anger management, people need to stop pissing me off!

Jiman Game profile

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1199

Aug 20th 2011, 8:34:06

Tyr/Techer.

UBer Bu Game profile

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365

Aug 20th 2011, 12:14:07

Check the missile counts, Tyrannies are fine given the nutso amount of Warfare tech SoL has clearly invested in.
-take off every sig.

Soviet Game profile

Member
991

Aug 20th 2011, 16:23:58

Cerberus have you ever examined the Spy page past the normal Spy Op? If not you should take another look because there are some that are quite useful for killing.
Imaginary Numbers
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elvesrus

Member
5053

Aug 20th 2011, 16:27:34

tyrannies make good spies too, due to that extra turn needed to regain readiness. with 50 ops a day you can still make 30 attacks. I'd like to see any other government do that
Originally posted by crest23:
Elves is a douche on every server.

Soviet Game profile

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991

Aug 20th 2011, 16:30:45

He's probably never built a proper Tyr that had spies.
Imaginary Numbers
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Grimm Game profile

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175

Aug 20th 2011, 16:33:10

Dict still has a spy bonus as well doesn't it?

ZIP Game profile

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3222

Aug 20th 2011, 16:38:20

yes it does, but tyr can do ops and hit more then a dict can
fluff your 300 Spartans fool - i have 32 of the biggest fluffed mother fluffers made of titanium !!
A brigade from Blackstreetboyz (#91) has invaded your lands! Your defenses held against the invaders and forced them away! Your military lost:1 Troops

elvesrus

Member
5053

Aug 20th 2011, 16:43:32

only thing you might have issues with is a dict spy with similar stats
Originally posted by crest23:
Elves is a douche on every server.

Soviet Game profile

Member
991

Aug 20th 2011, 18:03:04

Even then the Dict spies we encountered with Sanct last set were sitting on 7k acres with only 1.5m spies at most. I'd much rather have my Tyr with 23k acres and 2.5m spies.
Imaginary Numbers
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archaic Game profile

Member
7011

Aug 20th 2011, 18:44:33

For individual countries its pretty much irrelevant, there are several good war strats. I'd rather have 30 active demos or theos then 40 inactive dicts/tyrs. The most civs I ever killed in a war set was with a rep-casher.
Cheating Mod Hall of Shame: Dark Morbid, Turtle Crawler, Sov

elvesrus

Member
5053

Aug 20th 2011, 19:25:39

yeah. it was fun only failing once every time i updated the entire sanct tag.
Originally posted by crest23:
Elves is a douche on every server.

Pain Game profile

Member
4849

Aug 20th 2011, 19:26:26

a demo with 126 turns can make 42 attacks and log out on 100% readiness. theyre not as bad as they seem.

every govt type loses 7% per attack and you regain 3% per turn played so a non tyr loses 1% (assuming a 1/2-1/3 break) a tyr loses 4. so a non tyr govt with 126 turns on hand can make 54 simultaneous attacks and have enough turns to get back to 100% readiness. a tyr can make 54 attacks and log out with 100% readiness but they have to make a handful of attacks, then do something for readiness then make some more and repeat.

unless you have a ton of missiles a tyr is not a better govt for war. if you need to speed kill a target its even worse. one a target has had 25 HSO's its in spy DR and you start bouncing ops. if you have 4-5 tyrs trying to SR the same target for readiness you get alot of dead spies.

so basically what it comes down to is Dict is by farm the besterest govt type for warring.

Your mother is a nice woman

Flamey Game profile

Member
895

Aug 20th 2011, 20:16:12

If your warring as a demo techer, good luck making income =p

elvesrus

Member
5053

Aug 20th 2011, 20:17:01

couple counter points.

first - the 7% is under optimal conditions of using less than 35% of your military.

second - utilizing tabbed browsing with prepared numbers such as a 25 turn explore, missile targets, etc. lets you regain your readiness just as fast.

third - +20% Attack Gains = less attacks needed to kill

I'm not saying tyrannies are the end all and be all of war, but saying that same thing about dicts is just being ignorant. Dicts are the best breakers, but other than that my personal preference is tyr.
Originally posted by crest23:
Elves is a douche on every server.

Soviet Game profile

Member
991

Aug 20th 2011, 20:37:11

Pain: Country vs Country is pointless on Alliance. We need to consider Clan vs Clan for this to be accurate.

Tyr can attack 54 times and have 72 other turns CDing/Demoing/SRing the next target.

Dict makes 50 attacks and 26 readiness turns prepping the next target(s).

Demo 42 attacks....?

And I would go as far to say that in the SoF vs ECM war, if SoF had went Tyr considering how outnumbered they were, they would've had a better chance coming out on top.
Imaginary Numbers
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Pain Game profile

Member
4849

Aug 20th 2011, 20:42:52

point still standing, tyrs are still slower hitters no matter how well set up with tabs you are. the +20% gains is negated by Dicts +25% power. it is a preference really, i hate tyr's.

your going to tell me a tag full of dicts isnt more scary then a tag full of tyr?
Your mother is a nice woman

Soviet Game profile

Member
991

Aug 20th 2011, 20:49:42

No, it's not. I'll give you they're more of a pain in the ass to kill than other govts but that is negated by spy ops and other work arounds that war leaders can utilize.
Imaginary Numbers
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Pain Game profile

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4849

Aug 20th 2011, 20:52:57

but you still need an extra 30% spies to negate that.
Your mother is a nice woman

Soviet Game profile

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991

Aug 20th 2011, 20:54:02

And your intel allies (which depends on RAW spies) will negate most of that, too.
Imaginary Numbers
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Pain Game profile

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4849

Aug 20th 2011, 21:24:44

intel allies work both ways :)
Your mother is a nice woman

elvesrus

Member
5053

Aug 20th 2011, 21:39:01

seems to me i was breaking through those dicts in sanct with no trouble at all last set. soviet can confirm i was rocking about 3.3m spies on a 20k acre tyr with 140% tech.

how you run your country is just as important as government. crap countries are crap countries no matter how they should be better theoretically.
Originally posted by crest23:
Elves is a douche on every server.

Steeps Game profile

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392

Aug 20th 2011, 22:59:41

Wow LCN+MD, catching up on the stats and you still had to bring in allies for a war you should have been able to win on your own. Nicely done.

Trife Game profile

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5817

Aug 21st 2011, 0:08:51

Originally posted by Steeps:
Nicely done.


Thank you very much!

Pontius Pirate

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Aug 21st 2011, 0:54:02

Originally posted by elvesrus:
seems to me i was breaking through those dicts in sanct with no trouble at all last set. soviet can confirm i was rocking about 3.3m spies on a 20k acre tyr with 140% tech.

how you run your country is just as important as government. crap countries are crap countries no matter how they should be better theoretically.
If iMag had killed "real" targets (ie. high mil counts) for the entire war this might have been different. For the most part you settled for easy kills to make the war seem more even than it actually was.
Originally posted by Cerberus:

This guy is destroying the U.S. Dollars position as the preferred exchange for international trade. The Chinese Ruan is going to replace it soon, then the U.S. will not have control of the IMF

elvesrus

Member
5053

Aug 21st 2011, 1:28:36

was not my decision to make, I was just doing the spying :)
Originally posted by crest23:
Elves is a douche on every server.

Soviet Game profile

Member
991

Aug 21st 2011, 1:31:06

Well, to be fair, Sanct got the FS and killed our 3 most stocked countries (I was one of them). That, and they pretty much forced us to CS with very few saved turns on a Saturday through Sunday, when no one wants to play EE on the weekend.

But dare I say by no means were Sanct stellar in any way. I expected iMag to be dead by the following weekend given their saved turns/activity. Turns out we lasted about 5-6 days longer.

Enough about iMag though, how is FIST fairing these days?
Imaginary Numbers
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