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3186

Mar 31st 2011, 8:34:27

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Casher
Player experience:New
Best finish:N/A
Total finishes:0

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3186

Mar 31st 2011, 8:34:28

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land0
Tax Rate35%
Net Income$30,900
Net Food5
Money$430,000
Food4,300
Oil0
Turns1
Turns Played161
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100.61%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT35
Enterprise Zones30
Residences100
Industrial Complexes20
Military Bases0
Research Labs0
Farms30
Oil Rigs0
Unused34
Military
Spies760
Troops2,100
Jets1,000
Turrets4,000
Tanks1,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

caffeineaddict Game profile

Member
409

Mar 31st 2011, 11:54:49

It's been a while since I bothered looking at casher strats but from what I remember, because Enterprice Zones improve PCI based on the proportion of land that they occupy and Residences improve population based on the number you have and higher population means higher food costs, you should find that you will have greater net income if you have just a few more Ent than Res.

I'm sure experienced cashers would be able to give better advice.

caffeineaddict Game profile

Member
409

Mar 31st 2011, 12:06:35

After doing a couple of quick calculations, it looks like ent:res should be more like 55:45 for rep casher on 1k acres with 120cs.

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3186

Mar 31st 2011, 23:15:26

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land1000
Tax Rate35%
Net Income$35,300
Net Food53
Money$130,000
Food7,500
Oil0
Turns0
Turns Played191
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100.36%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT41
Enterprise Zones70
Residences100
Industrial Complexes20
Military Bases0
Research Labs0
Farms30
Oil Rigs0
Unused250
Military
Spies1,100
Troops2,100
Jets1,000
Turrets4,000
Tanks2,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

PraetorNLS Game profile

Member
469

Apr 2nd 2011, 0:02:15

Decent startup, dont be afraid do have negative food, all cashers have this.

keep getting more land and build only res/ent at the rate caff suggestes, dedicate a large portion of your left over cash to get res/bus tech , use the standing order to get the most tech for you dollars.

also set your indy production to 100% spies, everything else can be bought.

Praetor - disqualified from the human race for being three laps ahead in the second round.

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3186

Apr 3rd 2011, 5:02:02

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land1000
Tax Rate35%
Net Income$190,000
Net Food-424
Money$650,000
Food1,200
Oil0
Turns0
Turns Played305
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100.15%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT55
Enterprise Zones600
Residences600
Industrial Complexes70
Military Bases0
Research Labs0
Farms30
Oil Rigs0
Unused1
Military
Spies3,800
Troops7,100
Jets990
Turrets17,000
Tanks4,400
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

caffeineaddict Game profile

Member
409

Apr 3rd 2011, 6:10:24

better. Get rid of the farms and have just a few more ind making spies. Spare money should go on res and bus techs until you get up to around 145%+. Probably better to have turrets only at this early stage while you're only exploring

Drinks Game profile

Member
1290

Apr 4th 2011, 13:15:17

Yep spare cash into bus/res tech.

And no point having 990 jets, since you cant really grab anyone with it. Plus exploring 40 acres per turn is more than you would be able to grab this early. So definently dont bother with jets yet. Mostly turrets.

On a side note, having 1 oil rig and 1 farm creates the opportunity for random events occuring, which means there is less chance of an earthquake.
<Drinks> going to bed
<Drinks> pm me if I get hit
<-- Drinks is now known as DrinksInBed -->
<DrinksInBed> looks like I'm an alcoholic

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3186

Apr 9th 2011, 2:30:24

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land5000
Tax Rate35%
Net Income$807,000
Net Food-2,010
Money$11,000
Food36,000
Oil0
Turns1
Turns Played611
Turns Stored0
Technology
Military100%
Medical100%
Business112.14%
Residential100.05%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT74
Enterprise Zones3,000
Residences2,000
Industrial Complexes70
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused390
Military
Spies17,000
Troops31,000
Jets120,000
Turrets220,000
Tanks51,000
Readiness100%
Nuclear Missiles1
Chemical Missiles0
Cruise Missiles1

diez Game profile

Member
1340

Apr 9th 2011, 2:41:20

as a republic casher, 1:1 Enterprise Zone: Residences is optimal, and you have enough BPT - dont' build anymore CSes.

Work on your Bus/res tech.. buy tech after every turn you play if possible.

Get to 175% bus/res tech asap.

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3186

Apr 10th 2011, 2:13:40

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land5000
Tax Rate35%
Net Income$1,330,000
Net Food-2,780
Money$1,300
Food39,000
Oil0
Turns0
Turns Played665
Turns Stored0
Technology
Military100%
Medical100%
Business129.99%
Residential124.6%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT74
Enterprise Zones3,000
Residences2,000
Industrial Complexes70
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused41
Military
Spies20,000
Troops27,000
Jets100,000
Turrets240,000
Tanks45,000
Readiness100%
Nuclear Missiles1
Chemical Missiles0
Cruise Missiles1

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3186

Apr 10th 2011, 18:22:09

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land5000
Tax Rate35%
Net Income$1,820,000
Net Food-3,470
Money$200
Food27,000
Oil0
Turns0
Turns Played700
Turns Stored0
Technology
Military100%
Medical100%
Business137.38%
Residential155.82%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT74
Enterprise Zones3,000
Residences2,000
Industrial Complexes70
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused41
Military
Spies21,000
Troops25,000
Jets98,000
Turrets230,000
Tanks42,000
Readiness100%
Nuclear Missiles2
Chemical Missiles0
Cruise Missiles1

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3186

Apr 11th 2011, 2:08:07

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land5000
Tax Rate35%
Net Income$1,950,000
Net Food-3,620
Money$1,700
Food95,000
Oil0
Turns0
Turns Played716
Turns Stored0
Technology
Military100%
Medical100%
Business139.99%
Residential163.18%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT74
Enterprise Zones3,000
Residences2,000
Industrial Complexes70
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused61
Military
Spies22,000
Troops25,000
Jets98,000
Turrets230,000
Tanks42,000
Readiness100%
Nuclear Missiles2
Chemical Missiles0
Cruise Missiles1

Darkie

New Member
1

Apr 11th 2011, 3:30:10

I am just starting this game back up after a several year break. All I really need to know at this point is how many BPT I should be at for my casher?

grimjoww Game profile

Member
961

Apr 11th 2011, 12:32:45

at least 60 bpt is ok

Drinks Game profile

Member
1290

Apr 11th 2011, 12:46:34

Depends on land goal etc. But generally 60 is the go to number.

While if your aiming for 25k acres.
300 CS = 80 BPT = 612.5 turns to build the 300 CS and completely build 25k acres. (the optimal number in terms of turns used)


But if you go 60 BPT it means you finish building CS earlier. So you get to start exploring sooner. Meaning more land sooner and more cash sooner. Which will probably be more beneficial than saving 20 turns building.
<Drinks> going to bed
<Drinks> pm me if I get hit
<-- Drinks is now known as DrinksInBed -->
<DrinksInBed> looks like I'm an alcoholic

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3186

Apr 11th 2011, 17:28:04

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land5000
Tax Rate35%
Net Income$2,240,000
Net Food-3,830
Money$89,000
Food100,000
Oil0
Turns0
Turns Played749
Turns Stored0
Technology
Military100%
Medical100%
Business150.51%
Residential170.9%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT74
Enterprise Zones3,000
Residences2,000
Industrial Complexes70
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused61
Military
Spies24,000
Troops25,000
Jets96,000
Turrets280,000
Tanks41,000
Readiness100%
Nuclear Missiles2
Chemical Missiles0
Cruise Missiles1

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3186

Apr 12th 2011, 18:59:15

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land5000
Tax Rate35%
Net Income$2,720,000
Net Food-3,920
Money$460
Food25,000
Oil0
Turns0
Turns Played806
Turns Stored0
Technology
Military100%
Medical100%
Business175.34%
Residential175.26%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT74
Enterprise Zones3,000
Residences2,000
Industrial Complexes70
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused81
Military
Spies26,000
Troops25,000
Jets96,000
Turrets280,000
Tanks41,000
Readiness100%
Nuclear Missiles2
Chemical Missiles0
Cruise Missiles1

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3186

Apr 13th 2011, 20:32:52

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land5000
Tax Rate35%
Net Income$2,580,000
Net Food-4,360
Money$120
Food280,000
Oil0
Turns0
Turns Played864
Turns Stored0
Technology
Military100%
Medical100%
Business175.81%
Residential175.72%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI24.56%
Structures
BPT74
Enterprise Zones3,000
Residences2,000
Industrial Complexes70
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused100
Military
Spies29,000
Troops430,000
Jets89,000
Turrets890,000
Tanks38,000
Readiness100%
Nuclear Missiles2
Chemical Missiles0
Cruise Missiles2

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3186

Apr 21st 2011, 10:01:53

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land5000
Tax Rate35%
Net Income$1,850,000
Net Food-5,950
Money$31
Food730,000
Oil0
Turns1
Turns Played1262
Turns Stored0
Technology
Military100%
Medical100%
Business179.87%
Residential177.5%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy130.98%
SDI69.28%
Structures
BPT71
Enterprise Zones2,000
Residences2,000
Industrial Complexes500
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused21
Military
Spies100,000
Troops2,100,000
Jets79,000
Turrets2,600,000
Tanks50,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

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3186

Apr 22nd 2011, 2:50:18

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land6000
Tax Rate35%
Net Income$2,000,000
Net Food-6,440
Money$44
Food490,000
Oil0
Turns0
Turns Played1299
Turns Stored0
Technology
Military100%
Medical100%
Business179.76%
Residential176.44%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy129.87%
SDI66.94%
Structures
BPT71
Enterprise Zones2,000
Residences2,000
Industrial Complexes500
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused110
Military
Spies110,000
Troops2,100,000
Jets79,000
Turrets3,000,000
Tanks50,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

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3186

Apr 23rd 2011, 2:30:34

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land6000
Tax Rate35%
Net Income$2,320,000
Net Food-6,950
Money$30,000,000
Food2,200,000
Oil0
Turns1
Turns Played1352
Turns Stored0
Technology
Military100%
Medical100%
Business179.69%
Residential175.68%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy129.63%
SDI66.02%
Structures
BPT71
Enterprise Zones3,000
Residences3,000
Industrial Complexes500
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused0
Military
Spies130,000
Troops2,100,000
Jets79,000
Turrets3,000,000
Tanks50,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

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3186

Apr 23rd 2011, 22:13:27

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land6000
Tax Rate35%
Net Income$2,300,000
Net Food-6,970
Money$560
Food1,800,000
Oil0
Turns0
Turns Played1398
Turns Stored0
Technology
Military100%
Medical100%
Business179.69%
Residential179.05%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy129.63%
SDI82.18%
Structures
BPT71
Enterprise Zones3,000
Residences3,000
Industrial Complexes500
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused0
Military
Spies140,000
Troops2,100,000
Jets79,000
Turrets3,000,000
Tanks50,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

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3186

Apr 28th 2011, 21:19:41

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land7000
Tax Rate35%
Net Income$2,150,000
Net Food-9,080
Money$140
Food1,600,000
Oil0
Turns0
Turns Played1657
Turns Stored0
Technology
Military100%
Medical100%
Business179.28%
Residential178.19%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy147.89%
SDI81.01%
Structures
BPT71
Enterprise Zones3,000
Residences3,000
Industrial Complexes1,000
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused86
Military
Spies270,000
Troops3,300,000
Jets1,700,000
Turrets3,000,000
Tanks50,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Azz Kikr Game profile

Wiki Mod
1520

Apr 29th 2011, 3:21:21

looking better, but that's about 4x too many indies.
techs are looking good. i'd drop to about 150-250 indies making spies.

caffeineaddict Game profile

Member
409

Apr 29th 2011, 7:14:09

with a spal way above 50 all indies should be dropped

Navisis Game profile

Member
122

Apr 30th 2011, 15:35:30

I think you may have been spending your turns cashing maybe? 7K acres after a complete set in primary seems a little light in the land department.

Just as a comparison, in team after 1800/turns, I have 16K acres, mostly from exploring as a fascism. You have 1500 turns taken and only 7k acres. Deciding when the switch from exploring to cashing I think mostly depends on how your specific country is going. However, most time should be spent exploring, and you really should not cash until near the end of the set when the 20% more income from cashing outweighs the benefit from getting the extra land from exploring.

As well, you have lots of troops, maybe a little too many. Personally, im not a huge fan of troops and pool most money into jets and turrets, basically because troops cost a lot of $$ to maintain. Tanks and troops are basically for defence, to deter people from AB'ing YOU!

All in all, I think the comments from the industrial sites is good advice. You should notice the cash/turn increase as the industrials are decreased. That would be because the enterprise zones you have built are more effective as more % of total land is covered in them. Hence the recommended 50/50 split between ent/res.

I think for a new casher you are going great. You got your BPT up high, good techs, if not on the high side (max is 180%, but it takes a huge amount of tech points/$ to get it there) You probably would have got a bigger bang for your money by saving the money you spent on the technology to get it to 179%, but, you got the right concept!

Next sett, top 10!