Verified:

BattleKJ Game profile

Member
1200

Mar 14th 2011, 19:22:18

102 Members Tagged
25243 Hits (Evo 11570, Mons 5706, Coll 7967)
83 kills
304 HPK
$511m TNW
$5.01m ANW
Average Land: 7811 acres
Countries Over 10m NW: 11
T100: 10
T200: 27
T300: 44
SoF Food Destroyed: 216.5m Bushels
Buildings Destroyed: 306k
Land Destroyed: 121k
Civs Killed: 11.2m
15k acres+: 8
13k acres+: 22
11k acres+: 36
10k acres+: 40
HPM EVO* (Since the start based on 57 starting): 202.98
HPM Mons* (Since the start based on 28 starting): 203.78
HPM Coll* (Since the start based on 42 starting): 189.69
Average HPM ECM* (Since the start based on 127 starting0: 198.76
Restart Rate (based on 127 starting and 102 current): 80.31%
Originally Tagged Members Remaining: 62 (20 Evo, 22 Mons, 20 Coll)

85 Members Tagged
21119 Hits
72 Kills (Evo 41, Mons 5, Coll 26)
293 HPK
$284m TNW
$3.34m ANW
Average Land: 4563 acres
Countries Over 10m NW: 7
T100: 4
T200: 23
T300: 26
ECM Food Destroyed: 98.8m Bushels
Buildings Destroyed: 221k
Land Destroyed: 105k
Civs Killed: 13.3m
15k acres+: 0
13k acres+: 0
11k acres+: 4
10k acres+: 16
HPM* (Since the start based on 100 starting): 211.19
Restart Rate (Based on 100 starting and 85 current tagged): 85%
Originally Tagged Members Remaining: 27

*HPM is quite a lopsided statistic, the more an alliance has been hit the lower their HPM will be in theory.

Edited By: BattleKJ on Mar 14th 2011, 22:35:16
See Original Post

Thomas Game profile

Member
1763

Mar 14th 2011, 19:24:24

Good post!

Ozzite Game profile

Member
2122

Mar 14th 2011, 19:25:33

GO ECM!
Ah, mercury. Sweetest of the transition metals.

qzjul Game profile

Administrator
Game Development
10,263

Mar 14th 2011, 19:27:58

SOF's higher restart rate recently could be problematic for ECM =/
Finally did the signature thing.

BattleKJ Game profile

Member
1200

Mar 14th 2011, 19:46:04

Added Originals Remaining.

locket Game profile

Member
6176

Mar 14th 2011, 21:28:46

looks to me like its almost over in ecm's favor as long as they dont start sucking

Murf Game profile

Member
1212

Mar 14th 2011, 22:12:21

should break the originals on ECM's side down per alliance

mazooka Game profile

Member
454

Mar 14th 2011, 22:24:17


i really dont see how ecm is going to lose this.
nw advantage is to great. just a matter of time now.

Ivan Game profile

Member
2362

Mar 15th 2011, 0:00:00


Well locket you cant tag over cause that would be unfair to ECM you can delete and restart into our tag tho

Ivan Game profile

Member
2362

Mar 15th 2011, 0:00:30


Also next week monsters will put out 6000 hits on EC

BobbyATA Game profile

Member
2367

Mar 15th 2011, 0:25:53

get over yourself Ivan...its been a fun war, someone had to lose, this time it looks like it will be you. Why do you have to be such a fluff, everyone else (aponic, Helmet, etc.) seem to be having a great time.

Nobody will lose respect for SOF for losing a war 100v 125+, especially when the ECM side has by all accounts been impressive. They are losing respect b/c ur just a whiny little fluff...

KeTcHuP Game profile

Member
1785

Mar 15th 2011, 1:40:39

M will pwn EC!
Ketchup the Thoughtful Suicidier

aponic Game profile

Member
1879

Mar 15th 2011, 2:17:43

Nice stats. I didn't think we had 100 at the FS (99 I think).
SOF
Cerevisi

CaptainTenacious Game profile

Member
556

Mar 15th 2011, 2:38:19

/me goes kamikaze

*LGs ketchup
~The Saucy Buccaneer~
I drink in moderation.
Moderation being an imaginary place i go to when i drink.

joe2 Game profile

Member
716

Mar 15th 2011, 2:38:53

Aponic only counts as Half so I was thinking they started with 98.5 members

CaptainTenacious Game profile

Member
556

Mar 15th 2011, 2:40:32

but that half is aaaaaaalllll man
~The Saucy Buccaneer~
I drink in moderation.
Moderation being an imaginary place i go to when i drink.

KeTcHuP Game profile

Member
1785

Mar 15th 2011, 3:34:44

Whyd u do something like that? Thats mean :(
Ketchup the Thoughtful Suicidier

CaptainTenacious Game profile

Member
556

Mar 15th 2011, 3:45:52

because i lubs teh ketchup, but not the mustard
~The Saucy Buccaneer~
I drink in moderation.
Moderation being an imaginary place i go to when i drink.

crazyserb Game profile

Member
539

Mar 15th 2011, 3:48:27

nice war though...

Foobooy Evolution Game profile

Member
318

Mar 15th 2011, 4:01:26

Postage

locket Game profile

Member
6176

Mar 15th 2011, 5:01:08

I'd rather just finish first in netting Ivan. I am assuming your comments were supposed to be angry and insulted. I was actually pulling for sof to win but you can be whiny anyways.

gege Game profile

Member
134

Mar 15th 2011, 5:04:18

when war end?

Kyatoru Game profile

Member
688

Mar 15th 2011, 6:18:47

So is Sof going to let you run a division next reset Ivan or are you gonna have to tag hop to someone like Imag to get some respect?
+Kya

Thomas Game profile

Member
1763

Mar 15th 2011, 7:36:31

Lol kya

Chevs

Member
2061

Mar 15th 2011, 12:38:35

I think your math for restart rate doesn't make sense
SOF Head Of Poop
2019-04-03 21:40:26 PS the stinky deyicks (#599) Beryl Houston (#360) LaF 30638A (43783A)
En4cer: Chevs... u would have beaten me by more than 100m

Ozzite Game profile

Member
2122

Mar 15th 2011, 12:46:20

Restart rate should be this (i believe):

1 - (StartCountries - CurrentCountries) / DeadCountries
Ah, mercury. Sweetest of the transition metals.

Evolution Game profile

Member
669

Mar 15th 2011, 13:22:31

I concur :O, then the difference in restart rates is more evident.
Not posting on AT as much because Maki/Steeps gave back some of my forums on GHQ. RIP my decade long blog, my blog even had replies from people who are no longer with us :(.

Kill4Free Game profile

Member
3146

Mar 15th 2011, 14:17:04

Originally posted by qzjul:
SOF's higher restart rate recently could be problematic for ECM =/


Unlikely, even though SoF has a higher percentage of members restarting, ECM has a higher quantity of members restarting.
So many ways to die, only one way to live...
NBK

CrazyMatt Game profile

Member
265

Mar 15th 2011, 17:47:05

yea but sof is still putting out more hpm :P

aponic Game profile

Member
1879

Mar 15th 2011, 21:41:42

No more posting allowed for K4F. I am tired of agreeing.
SOF
Cerevisi

Kill4Free Game profile

Member
3146

Mar 16th 2011, 1:37:16

This is what I would consider a good war, easy ones are for other people :)
So many ways to die, only one way to live...
NBK

Ivan Game profile

Member
2362

Mar 16th 2011, 1:47:42


lol@kya nah im gonna be busy farming you next set tyvm :)

Erian Game profile

Member
702

Mar 16th 2011, 12:40:47

Wow, awesome war guys. Wish I was a participant :)

Thomas Game profile

Member
1763

Mar 16th 2011, 22:33:28

Looks like Sanct & Evo are both at 229 now, with Monsters at 233 or something like that. All 3 very close in HPM. In large part due to the inactive netters from Sanct & Evo who haven't restarted :P

Kyatoru Game profile

Member
688

Mar 17th 2011, 1:53:26

Originally posted by Ivan:

lol@kya nah im gonna be busy farming you next set tyvm :)



bring it sista!!!
+Kya

ocmatrix Game profile

Member
61

Mar 17th 2011, 2:42:30

Fun war! I'm having a blast

NukEvil Game profile

Member
4327

Mar 18th 2011, 14:43:41


UPDATED STATS:

Side A (ECM):

Clan Members Top 1000 Top 500 Top 100 Total Net Total Land Kills HPK Deaths

SancT 30 30 21 0 $100,907,929 200,703 23 469 35
EVOosso 44 44 33 1 $155,954,605 283,309 54 268 44
MONSTERS 27 27 26 6 $218,503,340 276,732 20 362 5

TOTAL 101 101 80 7 $475,365,874 760,744 97 335 84


Side B (SOF):

Clan Members Top 1000 Top 500 Top 100 Total Net Total Land Kills HPK Deaths

xRAGEx 77 77 42 0 $182,579,828 359,219 84 314 97




EDIT: Graph here:

http://evolution2025.com/...t=183&w=600&h=400

Edited By: NukEvil on Mar 18th 2011, 14:50:20
See Original Post
I am a troll. Everything I say must be assumed to be said solely to provoke an exaggerated reaction to the current topic. I fully intend to bring absolutely no substance to any discussion, ongoing or otherwise. Conversing with me is pointless.

CeyLonTEa Game profile

Member
248

Mar 18th 2011, 15:54:03

Yeah!!!!! ...

M m i x X Game profile

Member
753

Mar 18th 2011, 18:24:36

yeah! fun war indeed :)
-=(M m i x X)=-

BobbyATA Game profile

Member
2367

Mar 18th 2011, 18:38:01

fun war, I'm curious if the SoF side is questioning running high SPAL/high stock but low production countries across the board. Seems like those countries weren't able to keep up with a war after about the 10 day mark. Obviously the ECM country advantage is what won it for us, and SoF had better countries by far...but I think a little diversity in strat on SoF side could have helped...

As for ECM we did many many things wrong. Off the top of my head, many people on our side just ran crappy crappy start ups for whatever reason. We also should have diversified more (especially with a country advantage). To elaborate, more people, especially those with busy schedules should have been set to AB or BR SoF from teh get go, with destroying buildings being so effective against dicts (which SoF and ECM both largely went).

We also didn't CD enough at all in general b/c nobody would listen to me, or before KRs b/c of our low spals relative to SoF. I noticed SoF was able to kill large targets effectively by demoing and then CDing heavily before the KR, and at times we couldn't even get the full 7 demos on a target before a KR. I think EVEN higher SPAL across the board should have been prioritized by ECM, as well as having a few leaders going spy heavy (I think for obvious reasons it makes sense for WCL to be the ones with the 400+SPAL...).

Anyone much more experienced than me in war have comments about the overall war strategy?

Thomas Game profile

Member
1763

Mar 18th 2011, 18:47:19

SoF's strategy was built more for a short term war. If they had control of the war early on, their strategy would have paid off as they would have been nearly unbreakable with their huge military and high SPALs. In a war like this though, it probably shot them in the foot. They blew most of their stock, had huge SPALs, ridiculous SDI and low land, which means they won't have much production coming in on a daily basis. Early on it makes them breakable, but as the war progresses they'll become more and more breakable because they simply cannot grow.

As for ECM. We went too fat so we didn't have the stocks we needed. I know that's partly my fault. At the same time, our land gave us 2x the production SoF was getting so it hurt us in terms of the stock we had, but helped us in terms of longterm production throughout the war. We went way too spy light. When I said minimum of a 70 SPAL, people thought I was crazy. I don't think that will be an issue ever again. We should have had higher Warfare % across the board for every strat. Generally the Tyrs were the high Warfare guys, but the amount of huge break countries would have been thwarted by chem rushes.

I still stick by my strategy of killing middle up. We could have thrown all our resources away killing their huge break guys early on, and we have no idea how that would have worked at this point in the war. With having guys wreck their countries to get kills on big countries, which most likely would have been walled due to the slow speed of the KRs. Killing the mid guys with easier breaks allowed us to accumulate more stock/military for this point in the war where we tackle their big guys. And those big guys have been stalling out as they haven't been able to grow for quite a while due to high break, low land, huge expenses. Now is the best time to attack the big guys, not earlier, IMO. Better to let them sweat it out for 7-10 days and hit them when they don't have enough resources to stop us.

Flamey Game profile

Member
895

Mar 18th 2011, 19:13:32

EMC's production advantage was not as big as made out, because the people with high land were vulnerable to chem rushes and were nukable. After the first 72 hours a lot of EMC's high landers had been killed or nuked. There was an average land advantage, but while bushels were low and oil was high SoF's strategy came out on top. I do agree hitting the midbreakers worked out, for the reason you said, but I disagree with an earlier post where you said everyone playing same strat will roughly have the same stock. In fact, I saw cases where people had 50m more bushels than other people running the same strat, which goes to show how quality can have an effect. The fact that the midbreakers died without walling meant that breakers killed themselves.

The most decisive factor in this war has been numbers. The fact that EMC was more active than SoF and had 20+ extra members proved devastating. A thoroughly decent performance by SoF was able to delay this war becoming one sided for almost two weeks to their credit though. The fact that EMC was able to outkill SoF in the FS despite coming up against wallers and not walling themselves tells a story within itself. The real turning point came during the second weekend as EMC's activity was much better at weekends than weekdays. They were able to kill a lot of anz/aus at their American chats. From then on they have always had the advantage. The final blow came when food prices increased and oil plummeted, it meant that the slight land advantage + the numbers advantage that EMC did have became more effective.

EMC peformed very well, but I expected them to, they did what I thought they were capable of doing, while I think SoF underpeformed. We must have more real lifers than previously thought!

p.s. I was #19.

Prodde Game profile

Member
112

Mar 18th 2011, 19:56:24

lol@Thomas...gonna be fair thoe after reading the first part about us beeing built for a short time war i loled so hard i got tears in my eyes with preventet me to read on so u might said some things that made sense after that.

I managed to kill myself when i after 15 straigh hours of work came home to a warchat and tired as hell SS:ed away 5M troops on a GS target :D but fact was that even thoe i was low on land i could kept my country on around 20M troops/turrets without having any problem keeping it up and running and i was not even around top 40 in SoF when it came to stock.

The hole war is quite easy. Numbers>Skillz

Murf Game profile

Member
1212

Mar 18th 2011, 20:04:11

good posts by bobby, thomas and flamey

Can't believe my country is still alive even though it is completely trashed, god damn ABs, breaking throughout this war has killed me. My biggest regret is not farming ecm, would of helped us narrow the production gap a fair bit.

Hard to produce anything with 1k buildings in tact lol

joe2 Game profile

Member
716

Mar 18th 2011, 23:07:37

Haha prodde i ran that chat that killed you for doing that :P.

I do find it hard to believe that anyone in either alliance could sustain 20 mil troops/turrets in this war.

Murf please send me your number so we can make sure you die, if you are 499 and got AB'd today I lol'd through that whole AB run

Prodde Game profile

Member
112

Mar 18th 2011, 23:43:39

ah badly formulated of me, i ment keeping a 20m defence total...say 15m troops 5m turrets.

Ye Joe2 i just knew i would get picked right after i did that =D

Thomas Game profile

Member
1763

Mar 18th 2011, 23:55:21

Originally posted by Prodde:
lol@Thomas...gonna be fair thoe after reading the first part about us beeing built for a short time war i loled so hard i got tears in my eyes with preventet me to read


Well, to be honest when was the last time SoF needed more than 10 days to seal a victory in war? I can't remember the last time. And SoF's strategy of having 85%+ SDI, 200+ SPAL, 8M+ Troops, 5M+ Turrets, on 10-12K Acres isn't sustainable. We can agree to disagree, but unless you are only hitting as a finisher I don't see how you can make enough cash to replace the military loss, oil etc.

Murf Game profile

Member
1212

Mar 19th 2011, 0:01:33

i was breaking fine everyday until my stock ran out, and i shafted myself with my stock by a typo lol

know 499 isnt me, a few ppl on your side know my number joe :P

Thomas Game profile

Member
1763

Mar 19th 2011, 0:03:28

That's what I mean Murf. The stock will run dry eventually, so unless your other guys FA you, you're relegated to a finisher because you can't sustain the expenses and replacing military/oil with the production. For a week or so it's strong, as we all witnessed on ECM side ;)

Ivan Game profile

Member
2362

Mar 19th 2011, 0:05:00


Im really too lazy to wrote a long response to the nice posts made by people but ill make a few key points and then you can think what you want

Numbers advantage - this won the war for ECM

FS killrates - imposible to wall during the FS/initial runs due to lag

Target selection - killing finishers/midbreakers is fun and all but doesnt matter when all your breakers are dead and they would have been without the number advantage

Nothing wrong with our strategy, dont need to keep 8m troops and 5m + turrets when all your breakers/midbreakers are dead