Mar 1st 2011, 18:01:53
...Really make little sense to me. Not that the arguments put forth don't make constructive and valid points, but that it exacerbates the current problems with the server.
The admins have a lot on their plate for sure, and right now they are focused on working out the coding for launching a facebook application. Their logic is sound in their priorities. That being said, relevant changes to the FFA server have largely dropped to the bottom of a long list.
The control screen in its current state is a mess. It is impossible to place orders on multiple countries or check your tech levels on multiple countries without logging into each one individually. Additionally you can not auto-upload advisor pages or your own market ops from the control screen.
I only touched on the basic problems that are holding back more players from the server in terms of time obligations. Adding 32 countries at this point would only encourage people to devote a larger amount of time to the server. For players like myself, and a great deal of cross-over players the server has managed to pick up in the past several resets, this extra time is impossilbe to give. Now you can say that we could continue to play 16 countries, but that only goes to strengthen the position of people who have tons of time to waste here. If you are willing to dedicate a lot of time, you already have a fundamental advantage. I see no point in doubling it as the game currently exists.
Rather than pushing for a change in the number of countries, at a point in time where it multiplies redundancy and disadvantage to at least half the players on the server, why not push for the changes that would make this game easier to play. More players would really fulfill the desires of those players wanting more countries on the server; more land, more countries, more alliances.
The admins have a lot on their plate for sure, and right now they are focused on working out the coding for launching a facebook application. Their logic is sound in their priorities. That being said, relevant changes to the FFA server have largely dropped to the bottom of a long list.
The control screen in its current state is a mess. It is impossible to place orders on multiple countries or check your tech levels on multiple countries without logging into each one individually. Additionally you can not auto-upload advisor pages or your own market ops from the control screen.
I only touched on the basic problems that are holding back more players from the server in terms of time obligations. Adding 32 countries at this point would only encourage people to devote a larger amount of time to the server. For players like myself, and a great deal of cross-over players the server has managed to pick up in the past several resets, this extra time is impossilbe to give. Now you can say that we could continue to play 16 countries, but that only goes to strengthen the position of people who have tons of time to waste here. If you are willing to dedicate a lot of time, you already have a fundamental advantage. I see no point in doubling it as the game currently exists.
Rather than pushing for a change in the number of countries, at a point in time where it multiplies redundancy and disadvantage to at least half the players on the server, why not push for the changes that would make this game easier to play. More players would really fulfill the desires of those players wanting more countries on the server; more land, more countries, more alliances.
SOF
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