Originally
posted by
Vic:
^another legitimate girl!
also if you all really care ...
-any changes to this game, especially integration of graphics, make this an entirely different game. so doing so is just creating a new game.
-there are a lot of math geeks 14-22 that would absolutely eat this game up. the game should be promoted to public/charter/private high schools across the u.s., canada, singapore, japan, china, australia, maybe gb. at it's core, this is a game for smart people. stupid people play it, but the target market should be smart people and really, that age range of about 14-22 which was median range in the good old days is essential. the dumber the kid, the more likely he is to prefer graphics, and that's just how it will be. so further define the market and go for the smart kids and educational bodies/school districts
- the age group 30-45 will account for the next obvious age group that the game still appeals to. but again, has to be smarter guys. push to MENSA. thousands and thousands of members (hundreds of thousands?) and no doubt 5-10% of those would be interested in this game. same with other strategy game organizations. they exist in all major cities and have thousands of members. they'd be glad to promote this game to their members. $ them and they'll promote it even more, but $$s usually not even necessary with organizations like that.
-app
-app
-app
-app
-ton more bots to make land way more plentiful
-app
-app
-app
Basically all of this sounds right to me.