Zorp's country on the Team Server


116th round: Nov 09, 2019 - Dec 09, 2019


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The Status of the Theocracy of Zorp (#16)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
MONEY CONCERN: Assuming no change, we will run out of money in 13 turns.
The Basics
Turns Left164
Turns Taken2909
Turns Stored120
Rank9
Networth$56,983,038
Land18,800
Money$42,106,804
Population516,836
At WarNo
GDI MemberYes

Land Distribution
Enterprise Zones9152
Residences6700
Industrial Complexes25
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Construction Sites223
Unused Lands2700

Technology
Military342,89589.6%
Medical0100.0%
Business129,128133.0%
Residential124,223132.3%
Agricultural17,373110.7%
Warfare14870.236%
Military Strategy2100.0%
Weapons119100.0%
Industrial231100.1%
Spy51100.0%
SDI381.02%
Total615,547

Current Status
Tax Revenues$8,087,708
  Tax Rate35%
  Per Capita Income$44.71
Expenses$11,315,942
Net Income$-3,228,234
   Cashing$-1,610,692
Food27,355
   Production1196
   Consumption108,105
   Net Change-106,909
Oil287
   Production0
Building Rate85
Explore Rate6
Tech Rate3

Military Forces
Spies170,489
Troops25,257,247
Jets20,833,672
Turrets22,771,278
Tanks7,628,544
Nuclear Missiles6
Chemical Missiles8
Cruise Missiles0

Expense Breakdown
Expenses$11,315,942
   Military$11,032,680
      Spies$131,419
      Troops$2,141,614
      Jets$2,248,311
      Turrets$3,159,529
      Tanks$3,351,807
   Alliance/GDI$95,262
   Land$188,000
   Corruption$0



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