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3186

Mar 14th 2012, 23:54:05

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Techer
Player experience:Experienced
Best finish:57
Total finishes:1

Status Uploader

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3186

Mar 14th 2012, 23:54:05

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentH
Land6000
Tax Rate33%
Net Income$-14,000
Net Food-1,560
Money$1,100,000
Food24,000
Oil37,000
Turns0
Turns Played774
Turns Stored0
Technology
Military96.78%
Medical100%
Business100.87%
Residential100.78%
Agricultural101.66%
Warfare0.2094%
Military Strategy105.33%
Weapons119.63%
Industrial109.89%
Spy111.58%
SDI1%
Structures
BPT64
Enterprise Zones0
Residences0
Industrial Complexes3,000
Military Bases0
Research Labs3,000
Farms500
Oil Rigs200
Unused0
Military
Spies99,000
Troops160,000
Jets420,000
Turrets1,000,000
Tanks57,000
Readiness100%
Nuclear Missiles0
Chemical Missiles1
Cruise Missiles0

JJ23 Game profile

Member
2296

Mar 20th 2012, 22:53:24

you should have max 500 indies for spies, but more efficently around 300.

that means 2700 of your ICs need to be labs.

and you need to get rid of ALL the farms and build labs.

sell tech. buy military. attack. build. x repeat.
Originally posted by blid:
The way my 30m got busted was the ultimate in nobility and self-sacrifice because I could have simply canceled the alliance but I was too big a person to do so.