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3186

Sep 7th 2011, 18:42:38

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Indy
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
!!!
3186

Sep 7th 2011, 18:42:38

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land3000
Tax Rate34%
Net Income$-4,660
Net Food-927
Money$7,400,000
Food33,000
Oil5,100
Turns0
Turns Played366
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT48
Enterprise Zones0
Residences0
Industrial Complexes3,000
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused67
Military
Spies34,000
Troops110,000
Jets140,000
Turrets110,000
Tanks16,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Trippster Game profile

Member
425

Sep 7th 2011, 23:45:16

bump up BPT
start buying indy tech
you have more troops than I would carry this early in the set unless they are selling for more than jets/turrets ... even then I wouldn't produce an amount close to my jet/turret count simply because production is the same for troops/jets/turrets but NW and fighting power are less (.5 NW per troop vs .6 NW per jet/turret ... fighting power = 1 per troop vs 2 per jet/turret)
Ignore the smiley.
I have 10 tabs open.
I may or may not be here.

silviorm Game profile

New Member
3

Sep 8th 2011, 11:15:16

sell troops and buy indy tech