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3186

Jul 26th 2011, 10:59:15

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Caniac
Country strategy:Undecided
Player experience:New
Best finish:N/A
Total finishes:0

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Bot~
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3186

Jul 26th 2011, 10:59:15

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land14000
Tax Rate40%
Net Income$-85,100
Net Food-3,320
Money$9,200,000
Food220,000
Oil3,300
Turns0
Turns Played1544
Turns Stored0
Technology
Military89.17%
Medical82.78%
Business162.16%
Residential162.24%
Agricultural128.77%
Warfare0.4668%
Military Strategy115.94%
Weapons139.17%
Industrial140.46%
Spy114.74%
SDI2.62%
Structures
BPT50
Enterprise Zones0
Residences0
Industrial Complexes7,000
Military Bases0
Research Labs6,000
Farms700
Oil Rigs0
Unused0
Military
Spies390,000
Troops100,000
Jets2,800,000
Turrets5,900,000
Tanks33,000
Readiness100%
Nuclear Missiles5
Chemical Missiles8
Cruise Missiles4

Trippster Game profile

Member
425

Jul 26th 2011, 16:47:29

BPT should be higher.
A Commie should only have Industrial Complexes
By this point Military tech should be around 85%
Industrial tech should be a little higher ...150%-155%
SDI should be higher 25%-50% depending on how much you landgrab
I'd say you also need more Tanks ... 100k or so
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