Sep 6th 2016, 12:13:29
Military Bases fit into a particular strategy called "Military Base Reseller" nearly exclusively played as a Theocracy. The goal is to have the lowest possible private market unit costs, you buy there and sell on public for profit. You don't play many turns unless you are attacking to gain land and increase private market size.
To play this strategy you need to have a large stockpile of cash on hand before you begin, (enough to rebuild, and buy out your entire privat market of troops, tanks, turrets, and jets. So it's played late set as a transition. Usually what is done, is you play as a theocracy techer, building only construction sites and research labs. Build up a strong buildings per turn, 80-100, play techer to a desirable land size, more land means a larger private market.