Originally posted by llaar:
funny thing is, i first learned about the concept of land trading from PDM when i was in PDM. Death was running numbers on its efficiency, and then i went and ran my own numbers. the next set after that was when i had my 278k acre country in FFA which was also the last set of ghost acres in 2025 :P
the way the mechanics of it are now, (after the changes last set with my 90 million acre, 6.4 billion NW country in FFA hehe), does destroy a lot of buildings and CS and is only good for 9 hits, maybe even only 6 since the returns drop so fast after the first 6. dropping defense for making such few hits isn't really as worth it, considering rebuild and rebuy costs. i tried land trading this set in FFA on two pairs of countries and didn't really like the results myself and therefore won't be trying it again. just trying out some straight self farming now, but thats not something that benefits both countries, and therefore would never be used in alliance outside of someone running a straight landfarm, but thats another issue.
also, i would guess it would be even less worth it in alliance since between two players to have breakable breaks to do like 6-9 hits a day or something, you would either have crazy low def or have to rebuy defense so much in addition to building that the costs aren't justified. i'm sure theres an optimal acreage and defense to have, i don't even know how i'd go about finding that though. and with low def, to make it easier, you'll look like an awesome grab target, and while spending your cash on rebuilding... making a retal would become harder
theres totally nothing wrong with testing game mechanics though. this game has set rules and formulas, and i assume we're expected to use those to make the best countries we can.
For the fist time in several years I find myself in complete agreement with llaar.