Originally
posted by
BlackHole:
TC - Are you trying to say that because the server doesn't know what the optimal turn optimization is, it's not competitive?
I think one of the things that hurts the game so much is that it is a 'solved' game. The more we can break that solution, and force people to make decisions on the fly, the better.
This server rule isn't competitive because it makes SS unviable and in doing so gives a person a ton of turns and nothing useful to do with them. Earth isn't a time based game like utopia, it's turn based, so any good strategy requires maximizing the value of every turn. But as setup the best strategy is the one that has the highest amount of stored turns, rather than the one who does something useful with them.
There basically isn't any innovation or optimization to be done, which is why it isn't competitive. Offensive alliances and tech are just too simple to optimize beyond using them, and are best optimized by having people play feeder countries, which is the exact opposite of what should be encouraged.