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Turtle Crawler Game profile

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May 1st 2024, 16:41:01

Originally posted by Slagpit:
How would a player's tag be meaningful under those rules?


Exact same way it is on what you wrote, those are still meaningful changes that will be utilized, they just don't overwhelm to the exclusion of all other choices.

Maybe you really want to create a ruleset that is all about aiding a singlw country to as high a nw as possible to the exclusion of the results of the other countries in the tag, but I don't suggest that.

Turtle Crawler Game profile

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May 1st 2024, 3:23:29

Originally posted by Slagpit:
Originally posted by Turtle Crawler:
Originally posted by Slagpit:
Would you be so kind as to post the optimal farmer strat then? Since all players are going to play optimally anyway there's no harm in you posting it, right?


Extra turns you have to cash to get enough money to grab again benefits one strategy: techer. Because it's turns spent earning are far more productive.

To balance tech with other strategies you need to have a tradeoff between income and growth. But in the rules you implement you need that income to grow, so the tradeoff is gone and it becomes the only playable strat.


If you have a suggestion to make techer more balanced I will consider it. The server isn't live yet so it's not too late to make changes. Perhaps it will help to know that the npc countries on this server will not infinitely buy tech like they do on the Alliance server. They only buy tech at prices that they think will benefit them.


Drop the SS change, change the PS count to 10, keep everything else. That adds new interesting things that I can't optimize without actually playing it.

If you want to go really crazy eliminate CC DR and decrease the build cost of large countries significantly, so they more out less cap at the 150k price (or something similar) to enable other strategies. It's much more fun and competitive to grab all set than just part. Add a new tech to decrease build cost.

Give countries 5 spyops per day that don't require turns.

Turtle Crawler Game profile

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Apr 30th 2024, 6:37:10

Originally posted by Slagpit:
Would you be so kind as to post the optimal farmer strat then? Since all players are going to play optimally anyway there's no harm in you posting it, right?


Extra turns you have to cash to get enough money to grab again benefits one strategy: techer. Because it's turns spent earning are far more productive.

To balance tech with other strategies you need to have a tradeoff between income and growth. But in the rules you implement you need that income to grow, so the tradeoff is gone and it becomes the only playable strat.

Turtle Crawler Game profile

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Apr 30th 2024, 2:41:24

Yay!

Turtle Crawler Game profile

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Apr 29th 2024, 23:52:26

Originally posted by Slagpit:
There are a number of things that players can do to mitigate the higher SS cost:

* doing a tech start
* getting offensive allies
* getting medical tech, weapons tech, and mstrat tech
* having your clan get a sufficient number of spy ops
* saving turns
* building cs later than usual
* playing as the right government. dictatorship is the obvious choice to reduce the cost of SS but there are others that are helpful

Your ending networth is entirely up to the choices that you make. I expect elite players to make the right choices to maximize their networth. If anything, I expect this server to be more competitive than Alliance in that highly skilled players are better able to distinguish themselves.


All players will do every one of those things, so there won't be any variation in gameplay. Everyone whos competive executing the exact same strategy.

Turtle Crawler Game profile

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Apr 29th 2024, 22:50:32

Originally posted by En4cer:
d
+1

Turtle Crawler Game profile

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Apr 28th 2024, 21:54:11

Originally posted by BlackHole:

Oh no, I get it just fine. I ruffled some feathers, and now a bunch of people are butthurt.


If you got it you'd change your behavior and see better results.

Turtle Crawler Game profile

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Apr 26th 2024, 15:09:17

Originally posted by BlackHole:
Originally posted by Turtle Crawler:
Originally posted by BlackHole:
I'm not expecting everyone to behave as I am. I'm expecting everyone to be held responsible for their actions.


And yes, I could have stayed quiet and never told anyone about using multis. But I chose to turn over a new leaf and ask for forgiveness from the community. Is that a... bad thing?


Have you not noticed that your desire for forgiveness from the community (whatever that means) has been accompanied not by an improvement in your behavior, but a decline?



TC - You're right. My mistake. My behavior has declined. I now run even more multis. I access databases (learned that from you!) and I'm doxxing people throughout the community.



Oh fluff, no. I haven't done any of those things. So what are you talking about?



Are you saying that because I say things that M4D doesn't like on the forums, that's indicative of a behavior decline?


Because I have purposefully made enemies, and the enemies keep arguing with me? You silly silly goose, TC. You're smarter than that.


So you really don't get it.

Turtle Crawler Game profile

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Apr 26th 2024, 14:50:43

Originally posted by BlackHole:
I'm not expecting everyone to behave as I am. I'm expecting everyone to be held responsible for their actions.


And yes, I could have stayed quiet and never told anyone about using multis. But I chose to turn over a new leaf and ask for forgiveness from the community. Is that a... bad thing?


Have you not noticed that your desire for forgiveness from the community (whatever that means) has been accompanied not by an improvement in your behavior, but a decline?

Turtle Crawler Game profile

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Apr 24th 2024, 20:15:57

You can just do that yourself using the market. Gotta test hummies

Turtle Crawler Game profile

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Apr 24th 2024, 16:04:11

* A country can only PS up to twice every calendar day. A country can still do SS attacks if it has done its daily PSes. It works in the same way as the spy op refresh system.

That did not work as stated as I was able to do SS without having already done daily PS.

Also it gave 5 ops instead of 10

Turtle Crawler Game profile

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Apr 24th 2024, 16:01:48

Notice how it reduces PS from 5 to 2 as well. It's just a newb friendly casual server as designed.

To make it competitive give 20 PS.

Turtle Crawler Game profile

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Apr 24th 2024, 15:49:53

Originally posted by BlackHole:
TC - Are you trying to say that because the server doesn't know what the optimal turn optimization is, it's not competitive?


I think one of the things that hurts the game so much is that it is a 'solved' game. The more we can break that solution, and force people to make decisions on the fly, the better.


This server rule isn't competitive because it makes SS unviable and in doing so gives a person a ton of turns and nothing useful to do with them. Earth isn't a time based game like utopia, it's turn based, so any good strategy requires maximizing the value of every turn. But as setup the best strategy is the one that has the highest amount of stored turns, rather than the one who does something useful with them.

There basically isn't any innovation or optimization to be done, which is why it isn't competitive. Offensive alliances and tech are just too simple to optimize beyond using them, and are best optimized by having people play feeder countries, which is the exact opposite of what should be encouraged.

Turtle Crawler Game profile

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Apr 22nd 2024, 14:43:12

Without turn optimization it's not a competitive server.

Turtle Crawler Game profile

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Apr 22nd 2024, 1:09:34

Yeah I dunno sounds like a bad idea because it detracts from gameplay

Turtle Crawler Game profile

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Apr 22nd 2024, 0:11:59

If this is the extent of the changeset it might be worth playing. Maybe of the other changes I saw earlier were... Not worth putting effort into. Especially those limiting gameplay like no PS and increased unit loses based on playing the game more.

Turtle Crawler Game profile

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Apr 22nd 2024, 0:06:19

Originally posted by guochel:
does this mean it's pointless to sell turrets, troops, and tanks and buy turrets, troops, and tanks, because you'll never get attacked?


You can sell them. Bots will still buy them.

Turtle Crawler Game profile

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Apr 11th 2024, 15:30:34

It's all trash now.

Turtle Crawler Game profile

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Apr 10th 2024, 15:20:40

The impact of the restart bonus is that it favors quantity of countries over quality. It makes it much more difficult for a smaller alliance to win a war.

Allowing the greater humanitarian range does the same thing.

IMO strategy should be favored over quantity and eliminating the restart bonus which adds those ~2 days back into the timeline before a restart can have an impact is a good change.

Make a kill a kill again!!!

Turtle Crawler Game profile

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Apr 9th 2024, 19:31:23

Humanitarians change very good too

Turtle Crawler Game profile

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Apr 9th 2024, 14:51:21

Removing that restart bonus is a huge improvement. While you're at it, maybe remove the county: country DR mechanism when hitting bots too. It's a huge advantage for alliances who figure out formula but it makes it very difficult for a person to differentiate their country significantly from competition.

Turtle Crawler Game profile

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Apr 9th 2024, 0:59:41

Deja vu?

Turtle Crawler Game profile

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Apr 9th 2024, 0:47:22

Decent, giving the defending clan FS ability is nice. Protection from harmful ops without war. Halfway protection from suicides.

Turtle Crawler Game profile

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Apr 8th 2024, 15:02:08

He has all of the "LIGHT" and "LIGHTS" tags like normal, so 9

Turtle Crawler Game profile

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Apr 6th 2024, 22:29:21

Originally posted by BlackHole:
TC - I actually think the prospect of proxy wars is interesting and would be fun.


All it takes is 3 netting countries to turn a 20v20 won war into a lost one, it's extremely powerful as you can create multiple hard to kill breakers every day.

Turtle Crawler Game profile

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Apr 6th 2024, 21:54:10

Originally posted by Slagpit:
What incentive does a large warring tag have to grant a UNAP to a small netting tag? I'll admit that sending tribute isn't much of an incentive but I can't think of anything else.

Can you explain what you mean by "cross tag FA as an abuse"?


It means if you sign a unap with a tag but then they send mass FA to another tag which is used it to hit you, then the game mechanic removes your recourse.

Large warring tags have historically not had any problem pacting small netting tags, what this proposal does is normalize the extortion of small tags.

The recent problem isn't being unable to get pacts, it's the unilateral breaking of unbreakable pacts that is the issue.

Edited By: Turtle Crawler on Apr 6th 2024, 22:09:52
See Original Post

Turtle Crawler Game profile

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Apr 6th 2024, 18:57:21

Turtle Crawler Game profile

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Apr 6th 2024, 18:55:37

Game enforced pacts combined with the inability to avoid by leaving a tag (essentially take it with you) would go a long way.

None of the rest is really necessary, or it's at least unclear if it would be beneficial or solves a real problem.

I would suggest supporting persistent tags and multi reset pacts for the lazy.

BTW as written you've essentially created cross tag FA as an abuse unless the game enforced pact somehow stops that as well.

Edited By: Turtle Crawler on Apr 6th 2024, 18:58:32
See Original Post

Turtle Crawler Game profile

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Apr 3rd 2024, 20:01:09

Gonzo you are gaslighting. Your putting your desired perception in place of reality because reality doesn't yield desirable results. Everyone else sees the truth, lying to yourself is pointless.

Turtle Crawler Game profile

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Apr 3rd 2024, 17:44:57

Originally posted by Slagpit:

How do you negotiate with a group of players who doesn't care about TNW and thinks that it's fun to kill you?

Let's suppose that all clans cared about their TNW. In that case, we could consider war to be the last resort when diplomacy fails because both involved clans will ultimately lose NW from their war. War could be a tool for smaller clans to stop larger clans from bullying them: "if you landgrab us too much then we'll make sure that both of us lose".

Let's again suppose that all clans cared about TNW. We could also consider war to be a risky strategy that some clans use in an attempt to gain TNW. Consider a larger clan doing a landgrab FS of sorts against a small clan. Perhaps the smaller clan could ruin a few of the attacking countries, but maybe the larger clan gains overall. In this case, we would say that the smaller clan needs to recruit more members or they need to form defensive alliances with other clans.

Now let's suppose that all clans do not care about TNW. What is the purpose of war? Well, there is no purpose. War is fought for the sake of fighting war. Isn't the problem with this environment obvious?


Yes it's quite obvious, and clan GDI remains the only real answer for those who only want to net and not deal with those who just want to kill them for fun. Just let people play how they want. People's only real opposition to it was that it stops them from griefing whoever they want and it has no other negative side effects. IMO admins need to decide if they want to have organized griefing or not and act on it. Also most of the server supports it and finds the current setup to be stressful and not fun.

Turtle Crawler Game profile

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Apr 2nd 2024, 16:13:05

Leave me out of it, or at least be accurate
1) I didn't steal a password. I had legit access. What I did was give it to Hanlong
2) I didn't use the password to add military, modifying countries to stonewall via database updates. Hanlong did (I think, he later denied), despite me begging him not to.
3) I was never banned from the game, never had my account impacted in any way except my winning finish from the previous reset was deleted
4) I was kicked from LaF, but then again only to the degree that they didn't want to anger Dave. I suffered that out of service to the alliance, not as separation to it.

Please stop using me as an example of someone who was unbanned.

Turtle Crawler Game profile

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Mar 31st 2024, 16:00:51

Let's be honest, in the old days the political system was such that people moved to quickly resolve disputes because anyone could run a bunch of multies at any time, so the great bulk of FR was to get along so that nobody did.

Following that people were more or less willing to leave each other alone, which allowed the system to propagate.

But the current present state, where you can at any time ruin anyone's set for no reason, and it happens often, and it's now standard and accepted practice to run countries and entire alliances for no other reason, is a serious depredation of the state of the server.

Turtle Crawler Game profile

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Mar 23rd 2024, 23:23:01

RIP bud

Turtle Crawler Game profile

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Mar 18th 2024, 5:22:00

As noted in the first post, darkness has a long way to go before it can be considered a serious war clan, or even player for player as good as light. Still, a win is a win.

Turtle Crawler Game profile

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Mar 10th 2024, 13:45:42

Whether VPNs or even Tor should be permitted or not it's immaterial, they are in fact not against the rules, only proxies:

Proxy use
The use of proxies to login to your account is not allowed. Some players, such as those using satellite internet, may require the use of proxies to access the internet. We ask those players to contact us to request special exemption. We generally do not allow proxies because they can be used to facilitate ingame cheating.

Many people have computers with VPNs installed, and based on the current rules as posted would not feel the need to contact anyone to request exception.

Mods made a mistake here.

You can see it in the obfuscation of the post too, which lists many things the mods are not accusing anyone of and almost certainly isn't happening.

Mods should enforce the rules as written, not act arbitrarily, creating new roles and enforcing them on a whim.

If one wishes to introduce a new rule, as seems to be what is happening here, then put it on the rules page and give people time to adapt to it.

Turtle Crawler Game profile

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Mar 5th 2024, 17:03:00

If you wish to figure out how to get banned then consider what it would take to create a legal liability for the game. For example if a person is threatened, and the threat is such that if it's carried out and the game admins would bear some liability for not banning the person to the the conflict - then a permanent ban is required.

Now I have no knowledge at all if this is the case, I'm just devising a scenario where there isn't any real option.

If by coming back Chevs ended up doing something illegal to damage a player or admin then that player or admin would have legal recourse against the game itself, because they knew that he has threatened to do such things in the past yet allowed him back.

So in reality there may simply not be another side, or any response at all that matters.

Now I've never played with Chevs but those who have indicate that he is unstable and they ban him, so none of this is surprising. I have no doubt that he made the threat being referenced.

Turtle Crawler Game profile

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Mar 5th 2024, 3:48:55

Originally posted by Requiem:
BTW– this post is not about TC. Make a new post about him if you must.


This ^^^^, for the love of God leave me out of it.

Turtle Crawler Game profile

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Mar 5th 2024, 3:02:36

Obviously I'm not evading a ban, this has always been my account. I was in fact never banned. I wish people would stop with that tripe.

Turtle Crawler Game profile

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Mar 3rd 2024, 3:51:37

B

Turtle Crawler Game profile

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Feb 23rd 2024, 20:04:28

Well played!

Turtle Crawler Game profile

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Feb 17th 2024, 8:08:01

Originally posted by Shweezy:
Originally posted by Turtle Crawler:
Originally posted by EmpyreanMKR:
I ran out of salt. Does anyone have any garlic powder to add to this?


I've collected endless tears over the years, I'll extract some more salt for you.


How so? You were banned from playing for ten years, you werent evading were you?


Was never banned lol. I actually played the few sets after with zero issues. People lie a lot, fools believe them.

Turtle Crawler Game profile

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Feb 16th 2024, 17:47:53

Originally posted by EmpyreanMKR:
I ran out of salt. Does anyone have any garlic powder to add to this?


I've collected endless tears over the years, I'll extract some more salt for you.

Turtle Crawler Game profile

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Feb 16th 2024, 0:21:54

*sprinkles some more salt*

Turtle Crawler Game profile

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Feb 12th 2024, 16:50:12

Originally posted by SuperFly:

TC / EvilZerling, why must you lie so much? You never came to casually net. You came with all those LaF guys before the PDM guys joined strictly to war.

Lights has been at war every set since they were under BH and the Resist Flag and ever since Milk took over and changed their flag to Lights….


What you said isn't true. The reset I joined there was a netting tag and a war tag. I joined the netting tag. We got FSed (while netting).

Turtle Crawler Game profile

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Feb 12th 2024, 3:56:53

Originally posted by Tertius:
Aww, poor TC - must be so weird for you since you're the one typically FSing netters out of the blue on multiple servers.


Hmm good idea, I'll see about doing that next set. Can't let my rep go unfilled!

Turtle Crawler Game profile

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Feb 12th 2024, 1:30:14

I remember joining the light to casually net in team only to be FSed out of the blue. Glad to finally put them down. Nice work Milk!

Turtle Crawler Game profile

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Dec 12th 2023, 19:42:09

Originally posted by qzjul:
Hi All,

TLDR: Clearly the majority opinion, from both people in favour and against the feature in general, is to disable Clan GDI, at least until it can be tested and bug-fixed a bit more. I will thus do that, for next reset.


Qz,
You were misleading about what the majority opinion is, which is to keep clan GDI in place. And functional so that people can net free of harassment. Notice here in this thread the great majority of people voting to keep it in place.

https://m.earthempires.com/...e-vote-52258?t=1702409343