Agree, that was a great episode of Radio Lab. I'm a bit of a podcast freak atm.
If you are looking for a good one check out 99% Invisible, the last episode was
about a team tasked with communicating the dangers of a nuclear waste site to
hypothetical people 10,000 years in the future.
defensive power (calculted in jets needed to break): turret = 1 tank = 2 troop = 0.5
in your example raw defensive power = 123
Weapons tech boosts defensive power
Defense bonus boosts defensive power
Dictator boosts defensive power 1.25x
Defensive allies boost defensive power up to 2x
For your example lets assume that you and your target have no weapons tech.
We will assume that neither you or your target is a Dict or Rep.
Let's also assume that your target has defensive allies that you are not going to spy.
Jets to send on a PS:
((2*123)/1.5)*1.1 = 180.4
Jets to send on a SS
(2*123)*1.1 = 270.6
Edit: and check your readiness! (that's the one that I forget sometimes)
Congrats h20. Tough set teching, and #18 got $500M off me but overall was happy with the finish considering how land thin I was. Much thanks to my allies this set, you guys were solid.
Since we are on the subject, does anybody care to share methods for estimating defensive allies without
getting spy ops? I typically do ((NW - (A*100) ) /0.6) / 4
For the target's tech calculation I just use the in game spy op page instead of eestats.
I'm not sure about the accuracy of either but I haven't bounced once this set in 40+ grabs.