Verified:

Pilky Game profile

Member
32

Jun 4th 2018, 10:20:46

Doubtful of my top 10 goal

Turret and jet prices are in slumps :o

Pilky Game profile

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32

Jun 2nd 2018, 10:17:57

x

Pilky Game profile

Member
32

Jun 2nd 2018, 10:17:57

x

Pilky Game profile

Member
32

May 23rd 2018, 22:48:47

I'm just a Vanguard index fund guy with most of my money in VTSAX (Total Stock Market) and a very small percentage in VBMFX (Total Bond Market)

The bond fund doesn't do much of anything and obviously the total market fund has done well.

I know then say you can't time the market but would it hurt to try and shelter some of that money in case of a correction?

Pilky Game profile

Member
32

May 23rd 2018, 22:38:07

Hello

Pilky Game profile

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32

May 17th 2018, 21:48:39

Bonus turn post...

Hoping to make top 10 this round with the help of what i learned here on the forum

Pilky Game profile

Member
32

May 8th 2018, 22:49:47

Originally posted by Gerdler:
Spies are 1 NW
troops 0.5
jets/turrets 0.6
tanks 2
tech 2
food/oil/cash/pop >0
Building 35
Acre 45


Ah ok, I thought that was too low.

Are troops not the best bang for your buck when it comes to raising NW at the end of a set?

Pilky Game profile

Member
32

May 7th 2018, 22:30:47

So we're close to the end in Primary and I was trying to research what the best bang for my buck is in terms of boosting net worth in the final hour.

I came across this guide that says Spies are only worth .3

Is this accurate? I find it extremely low

It also said the following

Troops 2
Jets/Turrets 2.5
Tanks 8

Pilky Game profile

Member
32

May 5th 2018, 2:39:10

the end is near bonus

Pilky Game profile

Member
32

Apr 28th 2018, 11:17:46

Originally posted by Serpentor:
Message me in game next time. I’ll compare with you as we go.

EEVIL WAR MACHINE


Gee, I wish I had done that sooner then maybe you wouldn't have grabbed me LOL

Pilky Game profile

Member
32

Apr 26th 2018, 1:43:06

Great info, guys I appreciate it. I'm interested to see how I finish this set. Will definitely be a lot more prepared for the next one :)

Pilky Game profile

Member
32

Apr 24th 2018, 1:18:28

Alright, Marshal you've been super helpful to me this whole set, I appreciate it.

The end is near and I am no long able to stay in the top ten even after i use my turns (which is fine, i'm happy i got this high)

I'm now just wandering what the typical end game strategy is? Do you just keep attacking all along? Send all your missiles to the guy above you? keep all military or sell it? buy tech? I've also seen mentioned about stocking/de-stocking but i have no idea what that is/involves

Pilky Game profile

Member
32

Apr 19th 2018, 2:03:07

Is military strategy tech worth buying?

I'm starting to notice i am building up a lot of money.

I have been purchasing the following tech:
Residential, Business, Weapons, Industrial and a little Spy and Warfare.

Anything else i should consider?

Pilky Game profile

Member
32

Apr 8th 2018, 2:07:12

So it looks like a standard strike captures 3-8% percent of your opponent's resources. Is it know how much more a planned strike captures?

I'm wondering if it's worth it to planned strike someone if i could easily get through on a standard strike

Pilky Game profile

Member
32

Apr 3rd 2018, 2:06:43

i'm a team player :D

Pilky Game profile

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32

Apr 2nd 2018, 15:36:52

ahh so it's pointless for me to get a research ally as i wouldn't give them any benefit as an indie

Pilky Game profile

Member
32

Apr 2nd 2018, 2:14:41

Oh wow, I didn't know that. They didn't have that option back when I used to play


When purchasing technology from the market, your allies don't get any benefit from that, right?

Pilky Game profile

Member
32

Apr 1st 2018, 11:14:38

I'm going to keep what I get as they seem to just steadily rise in price

Pilky Game profile

Member
32

Mar 31st 2018, 16:25:26

Originally posted by Marshal:
if you get oil rigs when grabbing land then keep those.


Keep oil rigs, destroy everything else and convert to industrial complexes. Got it

Pilky Game profile

Member
32

Mar 31st 2018, 2:45:00

Once again, thanks. Your answers are super helpful.

Pilky Game profile

Member
32

Mar 30th 2018, 11:25:11

The last column on earth stats is DR. Do you know what that stands for?

Should I be destroying the buildings I get from attacking other countries or just leave them there? (I am commie/indie)

Pilky Game profile

Member
32

Mar 28th 2018, 18:59:39

On the eestats.com site, when looking at a country's attack history it shows the "Result" column and for example it shows: 301A (600A)

I'm assuming one of them is what you the attacker gets, but not sure about the other

Pilky Game profile

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32

Mar 27th 2018, 10:25:32

That's quite the formula lol

Thanks

Pilky Game profile

Member
32

Mar 26th 2018, 1:14:40

Are there any general attacking guides online? I did a search and didn't come up with much.

I'm looking for general guidelines, don't necessarily need specifics


Not really sure how much to send etc.

Pilky Game profile

Member
32

Mar 21st 2018, 23:39:00

Couple more questions for ya if you don't mind:

I recently accepted a defence alliance from someone who had only turrets. :O I may be mistaken, but I thought I've read before that some people have run countries without attacking. Am I mistaken? If not, what do they do with the majority of their turns?

At one point should one consider to give up on exploring and begin attacking for land? (Primary server, Communist-Industrialist)

Thanks for all your help thus far

Pilky Game profile

Member
32

Mar 21st 2018, 10:33:11

Is it ever viable to sell tanks and troops on the market?

I'm asking because I noticed that there are none available on the market. So I'm thinking either it's a good time to start producing them to sell or that it's not worth it because no one else is selling them.

Pilky Game profile

Member
32

Mar 17th 2018, 23:40:02

Marshal, do you play in Primary?

Pilky Game profile

Member
32

Mar 15th 2018, 18:08:56

Originally posted by Marshal:
asking is standing order(s) put by other player(s) on a price they want (usually buy on cheap and sell at high). those can be ignored unless you need quick money in few hrs and at normal price goodies might not sell as quickly as you need.


Oh man that was driving me nuts! Excellent info, thank you!

Pilky Game profile

Member
32

Mar 15th 2018, 10:22:32

I have another question regarding the market:

Along the top there are the following headers:

Item You Own Best Price Asking Available You can buy


What exactly does the 'Asking' column represent or mean?

Pilky Game profile

Member
32

Mar 14th 2018, 21:02:49

Originally posted by Marshal:
your money should come from sales not from cashing turns.

https://www.earthempires.com/...duction-breakdown-32313?t


Thanks for the link.

As far as money goes, I sell all that I am able to on the market but still will run into the situation where I don't have enough money to build my maximum buildings per turn.

Pilky Game profile

Member
32

Mar 14th 2018, 16:58:51

Hey all. I used to play earth back when I was a teenager and just signed up again on the Primary server. So cool to see the old screens again :)

Back in the day I was a "rainbow" player in that I would just buy and build whatever. I had tons of playing that way and it was until my last game or so where I learned of the strategies.

Anyhow after finding this site I am trying the industrialist strategy again and have a few questions:

1) I am currently producing 95% turrets and 5% percent spies. I have no jets, tanks and troops. Should I change my percentages at some point and start producing them or do I buy them on the market?

2) On turns where I don't have enough money to build, i have been cashing to get money then I'll go back to building. Is this correct?

I'm sure I'll have more questions along the way but that should keep me straight for now.

Thanks!

Pilky Game profile

Member
32

Mar 13th 2018, 2:09:09

bonus?