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Hafgan Game profile

Member
18

Jul 9th 2010, 22:10:02

Originally posted by Trife:
Hafgan, then you'll just have what's going on in team server...

HAN1, HAN2, HAN3, ect


Tag limits strictly enforced by the game moderators would ensure that none of that nonsense would occur.

In a server this size, a 40 member limit per tag would increase competition considerably and put an end to the domination of super-alliances.

Hafgan Game profile

Member
18

Jul 9th 2010, 20:53:01

I have one thing to say: Tag limits.

Hafgan Game profile

Member
18

Jun 29th 2010, 1:02:33

Originally posted by Deerhunter:
Well, how long have ya got? To avoid boring everyone with the countless acts of cowardism ill only list a few:
First, as of yet none of you hav e dared to face me clan vs my country. Im sure you havn't because as we all know you guys are a third rate clan.
Second, Your leaders have sent me private messages begging forgiveness and saying how sorry they war for the dec and begging me not to kill them.
Third, im pretty sure most of your members are French and everyone knows they always run from any fight. Cowards.


And people say my posts don't make any sense? I can't even read this senseless garbage.

Hafgan Game profile

Member
18

Jun 28th 2010, 2:54:36

Originally posted by nimrodix:
Im not even in Sol.
Dork.


Says the pot to the kettle.

Hafgan Game profile

Member
18

Jun 28th 2010, 2:52:35

Originally posted by nimrodix:
Now Sol will FS you next set.
Does this make you fear?


Seeing as how you have the authority of a gnat, I'm sure they're worried.

Hafgan Game profile

Member
18

Jun 22nd 2010, 23:01:07

Originally posted by Patience:
You sound awfully familiar.


How so?

Hafgan Game profile

Member
18

Jun 22nd 2010, 20:24:17

Originally posted by NOW3P:
Originally posted by Hafgan:
The fact of the matter is that WHY would people choose to play a game when they're just going to get pummeled and farmed to death unless they join the largest alliance? They will join the larger alliances and more than likely, not move on from there. It's the same exact reason why people on Xbox Live or any other form of multiplayer game ALWAYS plays with the cheapest team/equipment possible.


The fact of the matter is, why would people play a game where they're told who they're allowed to play with and who they're not, and where success and skill are discouraged? If you want that environment, go over to team where that IS the set up, and stfu in the unlimited clan servers. The day the mods impose that on all servers is the last day you'll see me hanging around....and I'm willing to bet money others will agree on that.


People do it all the time. You do not join a match on any first person shooter where the other team is full and your's only has two or three players. When that occurs, players often back out or just leave trying to find a different server where the teams are equally matched.

You can take 20 of the best players in this game and then pit them against 73 other countries and see how it turns out. Nine times out of ten, the side with nearly four times the amount of players is going to win. Skill has nothing to do with anything in a game based purely on mathematical equations. If all players from the 73 member alliance log on and participate in the warchat, then that is approximately 8700 turns. As opposed to the side with only 20, then they only have 2400. Mathematically, it is IMPOSSIBLE to win.

Originally posted by NOW3P:
Sorry mate, if you want the REAL reason why Earth was/is dying, just take a look at earthempires vs xbox live, PS network, WoW, etc, etc, etc with all the other new technologies a nearly 20 year old text based game can't compete with. Let me try to put this into simple folk perspective for ya - How many people do you know that still play Sorry/Twister/Charades for fun instead of newer more interactive games????


Sure there are more games to play that have prettier pictures or more novel concepts, but those are things that an invididual cannot do while they are at work/school away from the Xbox, PS3, WoW, etc. I primarily played from work prior to being on vacation because it is something to do to pass the time. Most individuals only need roughly 20 minutes to run their turns (or less). The bottom line of the game is this: it's not time consuming and it's fun. I don't have to sit here spending hours upon hours waiting on members of my raid party to figure out how to down a boss that has been downed four million times before-- been there, done that.

Hafgan Game profile

Member
18

Jun 22nd 2010, 3:01:32

Time to respond with a huge wall of text that more than likely few people will read, but here we go. For the record: No, I have no idea who gregrecruiter is or whatever, but it does not matter.

First off, I have played in LaF under a different alias and have also played in other alliances with different aliases. All alliances have their 'problems' and cliques of people who believe that their fluff doesn't stink. The only alliances that I have not played in on this server would be the newest ones here.

Secondly, you people are still living in the past! "We've been doing this for ten years blah blah blah, we had 500+ people in some tags, blah blah blah, we used to blah blah blah..." The fact of the matter is that WHY would people choose to play a game when they're just going to get pummeled and farmed to death unless they join the largest alliance? They will join the larger alliances and more than likely, not move on from there. It's the same exact reason why people on Xbox Live or any other form of multiplayer game ALWAYS plays with the cheapest team/equipment possible.

They will continue to play in these mega-alliances and dominate policies of the game. If all three big alliances joined forces right now, they could perform genocide on the entire alliance server and kill off every single alliance without breaking a sweat. Having said this, no one is concerned for the future of the game? Something must be done, but since LaF and the other large alliances clearly have a strangle-hold on the code, they will not code it in.

If it's not going to happen here, then increase the limits on the Team server to 20. Five people on a team is not enough to do anything without allying to eleventybillion other people.

Hafgan Game profile

Member
18

Jun 21st 2010, 6:26:43

Then it's an easy fix. We let LaF, SOL, and alliances with numbers greater than 40 play by themselves on the Alliance Server. Last one out, hit the lights.

Hafgan Game profile

Member
18

Jun 21st 2010, 5:46:31

Orrrrrrrrrrr we could just put in a tag limit here since this is where the majority of our players play and ditch the team server? Hmmm?

Hafgan Game profile

Member
18

Jun 21st 2010, 5:41:58

Originally posted by Dragonlance:
couldn't the hits on all-x countries merely be landgrabs? why not retal them as you demanded we do to your big guys?...

odd.

Admit it, you didn't pact the 5 smallest in membership alliances last set, so that you could farm them for land. Your going to work up the list dropping alliances as they inevitably shrink as the game shrinks, and you know they are too scared to do anything about it.

If you want to re-create the game as a proper landgrabbing game, do it for real, man up, and run without any pacts for anyone (if you are actually doing this now.. well done:p).

If anyone wants to fight LaF with us... so that both LaF and Rage/Ely can actually have a half decent war for 48hrs instead of a slaughter... feel free to join in:p


That's all the ammo we need right there for tag limits.

Hafgan Game profile

Member
18

Jun 21st 2010, 5:36:13

Originally posted by nimrodix:
not afraid. many just dont see why a larger alliance should be punished for being able to keep a high memeber base.
Im in a small alliance myself but i hold no grude to those larger than my own alliance.
As was tried to be pointed out to you already. there is another server with tag limits.
The whole people are afraid comment is just weak.


All I'm trying to do is make the game more competitive. More alliances = more competition. Five man "teams" are way too small.

Hafgan Game profile

Member
18

Jun 21st 2010, 5:06:59

I know that the proposal is going to meet hostility from members of alliances larger than 40 and people who feel that they must continue to think that there's over 2000 people playing this game.

I am definitely beginning to see a pattern develop. People are afraid.

Hafgan Game profile

Member
18

Jun 21st 2010, 5:00:56

Originally posted by nimrodix:
I think it's ridiculas to try to limit LaF or any other alliances size.
If you want to compete with them, recruit more players.
Else wise just be envious that they still have so many that just can't let go of this game lol.


Tell me where you're going to find 36 BRAND NEW players (the alliance's membership count currently under the 40 mark that would equal LaF's 73) to actually be able to compete with LaF, SOL, and company. You're not going to find them. If everyone were able to recruit just one friend to play the game, then it's possible; however, it is highly unlikely.

Hafgan Game profile

Member
18

Jun 21st 2010, 4:55:36

Kemo,

The server that new players are more likely to play is the Alliance server. While FFA has tags with 300+, more new are going to come here and play on the Alliance server simply because other country oriented strategy games are similar and actually modeled after Mehul's original coding/idea.

While I am currently only using LaF as the example, they certainly are not the only ones who are grossly overpopulated. Obviously if we were to limit the tags to 40 members each, then SOL and NA would have to do something else with their extra members. Perhaps top finishers would end up being the way they select members or even a lottery of who stays and who goes. I do understand that LaF, SOL, and NA and other large alliances have the most to fear by letting the status quo swing the other way, but there comes a time when you must make the leap of faith and do what's the best for the community instead of "the way it used to be" or "back in the day."

Devestation, it's okay that you were not creative enough to come up with the tag limit idea. I am not trying to make excuses or harm anyone's egos, either. I am trying to put forth a suggestion that will most certainly stop future headaches down the road.

Hafgan Game profile

Member
18

Jun 21st 2010, 3:06:19

"Are you serious? dude i challenged ix to 1v1 wars when they had 50% more members than laf, numbers mean nothing to laf, laf will win whether you have 20 or 200 members, thats just how it is. Rage picked a fight, now they die, do you want me to appologise for rage being small?"

The past is the past. What happened 10 years ago does not matter. If you would open your eyes and realize what is best for the community and for the future of this game, then perhaps we could make forward progress. No one is going to want to play a game where there is four "super-alliances" and several much smaller than them. If they do decide to play the game (and don't quit because they get the fluff farmed out of them), then they will join the already ridicuously large alliances and it continues to grow into an even more disproportionate. At the time of this posting, LaF has 73 players out of 664. That's not removing dead countries/inactives, which makes the percentage even higher.

"why should LaF be punished for managing to retain a lot of their members through the games steady decline?
LaF was a mid sized alliance back in the day, its not our fault that all the other alliances shrunk so much."

Perhaps the reason why LaF's "membership" has stayed so steady is because the game is being developed by someone in their alliance. Would it not be stupid for YOUR alliance to not go play the game that YOU develop? Granted, I am grateful that it is being done, but if LaF and the administrators have any intention of this game surviving and not going the way of Earth 2025/Swirve/OMAC, then something must be done.

All I'm saying is this: Until we get a larger playerbase, we need to limit the amount of people within one alliance.

Hafgan Game profile

Member
18

Jun 20th 2010, 22:41:57

Alliances would not be allowed to be affiliated with one another. Virtually all other games of this type have these limitations, yet not this one? What's the matter, SS? Afraid that you'd have to fight someone your own size and not be able to issue a DoW and know for a fact that mathematically there is no way you can be defeated?

Hafgan Game profile

Member
18

Jun 20th 2010, 22:36:17

In order to limit grossly disproportionate alliances from occurring, how about we set a tag limit at 40? That way, it gives players the ability to create their own tags, etc. and will also bring about the end of 74 countries vs. 24. It would definitely make the game far interesting.